NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
				
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 NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)Here is another NCAA Football 10 video featuring Georgia @ Georgia Tech. Again with the same sliders as the previous AI vs. AI sliders from last nights' AI vs. AI video.Tags: None
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 Maybe I missed this, but where does he say that the run block slider is set at 100? Steve said that the sliders were the same as the previously posted AI vs. AI video. The last video that was posted with adjusted sliders had pass block set at 0, and break block set at 100.
 
 I've been critical of some things seen on video, but I actually like that GT stuck with the run and handed the ball off to the FB. Those are 2 improvements in my eyes.Comment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 I'm gonna go throw up now......the swing to the back in the right flat at the 1:00 mark with the spin INTO the defense that still morphed into a big gain just solidifies how trash this game will be.....yet againComment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 Man, I'm gettin' worried.
 
 AI ran twice on 3rd and 4 (that might be acceptable) but then ran up the middle on 3rd and 11 when he was trailing 17-0.
 
 Not a good sign. Playcalling logic -- at least in the preview build -- seems gorked.Comment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 Maybe I was mistaken. But if break block was 100 and pass block at 0 then the pass blocking and sliders are even more broken than I thought. An absolute joke that needs to be patched.Maybe I missed this, but where does he say that the run block slider is set at 100? Steve said that the sliders were the same as the previously posted AI vs. AI video. The last video that was posted with adjusted sliders had pass block set at 0, and break block set at 100.
 
 I've been critical of some things seen on video, but I actually like that GT stuck with the run and handed the ball off to the FB. Those are 2 improvements in my eyes.Comment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 If break block was set at 100 and none of the running game sliders were left untouched (Run Blocking, Running Ability, Tackling, Def. Awareness), then of course the CPU will have no run game. I just think the Pass Block and Break Block were adjusted in this video like the AI vs. AI.
 
 I like how GT got some 4-5 yard gains up the middle without it lookng "cheap" like the old QB Sneak or FB Dive.
 
 The pass rush though.... Last edited by J-Unit40; 06-18-2009, 07:26 AM."Hard work beats talent, when talent isn't working hard.” Last edited by J-Unit40; 06-18-2009, 07:26 AM."Hard work beats talent, when talent isn't working hard.”Comment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 @4:38 the new greased pig animation. UGH
 
 I don't have too much faith in the CPU running a competent option offense but it was refreshing to see them pound the ball and not make Ga Tech into a throwing team.Comment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 Blocking just means nothing to the developers.
 There are countless ways for a WR to run but only a small small handful of blocking schemes.
 
 Not an accusation, just a fact about priorities based on what the market wants.Comment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 + 100000000000000
 
 this is a huge letdown...maybe they will fix this soon? otherwise, i'm not buying anymore. i was pretty amped for this game too...Comment
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 Re: NCAA Football 10 Video: Georgia @ Georgia Tech (User vs. AI, Adjusted Sliders)
 
 Apparently you missed the fact that it was the end of the half. Why pass there with :06 left and risk a pick and run back? I think that was good logic there actually. And GT isn't exactly a passing offense, so that's one aspect of this vid I'm fine with.
 
 It's obvious though, that the sliders aren't as strong as they should be IMO. If I set something like pass block or whatever to 0, then it should almost be jailbreak style with guy just gettin beat left and right. And if I set it to 100, it should be like a brick wall. That's IMO, when something is 0 or 100, there should be that type of power with it. And that goes for every slider. If I set the QB accuracy to 0, I want bad passes all over the place. Obviously not every single one, but most, cause hey, I set it to 0, and it's my prerogative if passes miss the target almost every time because of it. FG kicking stuff? The same way.Comment

 
		
	 
		
	 
		
	 
		
	 
		
	 
		
	 
		
	 
		
	
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