The good:
* Player lock is absolutely AWESOME. The camera angles and perspective really bring something new to the series. This is NCAA 10's secret weapon feature.
* Incomplete passes and D-line swats. I threw three in row on one drive. D-line has been in my face to break up a lot of passes too.
* Blitzes. Good risk and reward. D-line still doesn't generate enough pressure on its own, but blitzes definitely bring heat and wreak chaos. I've been able to get sacks, QB knockdowns, fumbles, INTs off big blitzes -- and I've also given up a lot of big gains.
* Mixing and matching uniforms. Long overdue but perfect.
* Catching animations -- especially over-the-shoulder grabs -- are fluid and beautiful.
* Pass pressure. The D-line isn't getting much pressure on its own, which will hopefully be fixed in the final game or patched, but taking control of blitzers or controlling the DL yourself works. I've seen more QB knockdowns in the demo than I saw in all my time playing NCAA 09.
* Gameplanning is simple, straightforward and effective. Well done.
* Pursuit angles are greatly improved.
* DB/WR interaction. DBs definitely screw up your timing, which can lead to sacks and incompletion.
The bad:
* Player control seems sluggish and unresponsive on both sides of the ball. I miss left stick jukes and NCAA 09's breakaway animation engine. Players just don't respond quickly enough when I try to juke or rip out of a block.
* The game doesn't feel as explosive as 09. I don't think I'm gonna have the same jaw-dropping highlight-reel plays this year.
* AI ground game is not a threat. Hopefully this can be cured with sliders.
* New gameplay camera is disorienting and too zoomed out, especially when passing downfield. I hope there's a classic camera in the finished game.
* Tackling animations are beautiful but far too repetitive (I know we were warned that this was an issue with the demo). Finished game better have a lot more tackling animations.
The fugly:
* Atmosphere, TD celebrations and post-play celebrations suck. Blegh. Players have no excitement, energy or enthusiasm. It's like they're pumped full of horse tranquilizers. TDs feel anticlimactic. Teammates actually walk away from you instead of butting helmets or congratulating you or whatever.
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