Edit: Turns out this was part of the problem and the new running animation in NCAA looks much improved. Like I said in my last post, hope this improvement is seen in Madden as well.
What exactly is the cause for the problem with the running animations?
Collapse
Recommended Videos
Collapse
X
-
What exactly is the cause for the problem with the running animations?
Could it be that the guys who are mo-capping the animations for Madden can't hit a full stride in the limited space they have? So we're pretty much getting an overlapping animation of a guy starting his run (or possibly a guy running in place trying to emulate a top speed full stride?)
Edit: Turns out this was part of the problem and the new running animation in NCAA looks much improved. Like I said in my last post, hope this improvement is seen in Madden as well.Last edited by nuckles2k2; 04-05-2010, 08:31 PM.Tags: None -
Re: What exactly is the cause for the problem with the running animations?
you know what they should do? They should give someone like reggie bush a mo-cap suit to wear for a few games next season under the pads. probably not possible but hey, that would be some real good stuff. -
Re: What exactly is the cause for the problem with the running animations?
that would be cool if it was possible they should do it during preseason games! haha but highly doubt it would happenNBA: Los AngelesLakers 2009-2010 World Champions
NFL:OaklandRaiders
Patiently Wating.....Madden 12, Ncaa 12Comment
-
Re: What exactly is the cause for the problem with the running animations?
The running animations currently in the game... which, btw, were presented to the community when they were made and people liked them, especially compared to the old ones... were mostly hand-made.
The problem I see is that it seems the mo-cap talent is running sprints to capture basic running. The old animation looked like the guy was running a 100-yard dash rather than toward an endzone. He's upright, exposing his core. Ray Lewis would break three ribs on a guy running like that.
But, anyways, regarding the complaints about running animations; personally, I do think they're an improvement over the stiff, high kick goose stepping animation they had before. But if the community at large does not, it only has itself to blame. We approved 'em.There are two types of people on OS: Those who disagree with me, and those who agree.
The first kind is wrong. The second is superfluous.
“The only difference between reality and fiction is that fiction needs to be credible.”
-Mark Twain.Comment
-
Re: What exactly is the cause for the problem with the running animations?
If I'm not mistaken I think some of the guys that work on the game do the mo-capping. This could be the problem, imo. If you take the average joe and capture him trying to look like a running back. That's what you get, some dude trying to look like LT or Steven Jackson. They need to capture real running backs running to get it right.Comment
-
Re: What exactly is the cause for the problem with the running animations?
Every player has his own way of running, some actually have long strides that makes him look like he's jogging, like Madden 10.
Randy Moss doesn't look like he's running extremely fast but he is .. he runs like a deer .. lol.
They should try and implement like a couple different running styles in next year .. have some of the guys run like deers (like now), some with shorter steps, and some guys who's legs are moving so incredibly fast but they are practically running on the spot (worst way to run but lots of guys do it).
I think they also need to fix the cut back animation, as it seems slow, and when they cut you lose a second, when a RB in the NFL cuts he's always moving up field, and it's like a second cut. In Madden the animation seems like it's 3 seconds long, and they lose speed.
All in all, they've gotten better, but some things need fine tuning. Like the spin move ..NHL: Detroit Red Wings
MLB: Toronto Blue Jays
NFL: San Francisco 49ers
2009/2010 Season
49ers Record: 0-0-0
PSN ID: PDubNiner and Token420Comment
-
Re: What exactly is the cause for the problem with the running animations?
Yea the strides are too long but for the wildcat animations it seem like they had quite a bit of space to run so i don't think its the limited space thing. Which is weird cause i dont think i remember saying hey the motion man in the wildcat looks like he's running weird, so hopefully they fix it, but personally it doesnt bug me nearly as much as it seems to bug a lot of people in the community.
With that said they should try and bring some actual receivers to do running animations. Whether it's the general stuff like (power back, scat back) or they actual do play specific running animations. Eitherway it would be awesome if the fix was relatively simple (unlikely) and Ian or somebody could shorten the strides and make the legs move faster.
I seen a highlight clip of Deven hester returning kicks and then a Madden 08 punt return using hester, it was so off. This is one of those small things that would do a long way if they fix, and i think the running animations is something reviewers are gonna complain about a lot, so if you can fix it, i'm sure you will cause most ea games aren't meeting that goal of 90 on the metacritic scale so far even though theres a long way to go. (fifa looks like a lock to break 90)Comment
-
Re: What exactly is the cause for the problem with the running animations?
They just need to take the run animations from the ps2/xbox (last gen) and put it into the new madden. If it aint broke, don't fix itBBC
!POWER TO THE BROTHERHOOD!
PSN ID- WoahThatGuy
Text: (910) 770-1533Comment
-
Re: What exactly is the cause for the problem with the running animations?
Um no, they need to have new animations that are more advanced than those in past maddens. The animations in last-gen maddens aren't what they need to be either. You build upon what is good and make it better or revamp the entire thing. You just don't pop in some old animations and leave them as is cause they look a bit better in your opinion.Comment
-
Re: What exactly is the cause for the problem with the running animations?
They can't, everything was already rebuilt and scratched for the next-gen transition.-MattComment
-
BBC
!POWER TO THE BROTHERHOOD!
PSN ID- WoahThatGuy
Text: (910) 770-1533Comment
-
Re: What exactly is the cause for the problem with the running animations?
And the biggest thing is EA should not listen to the Majority of advice on fixing animations found in these threads.
Many of the suggestions and ideas are just plain wrong. They need to get their talent together, maybe hiring an expert on human kinetics, and take in some input from these boards.
I've read so many comments about animations from forum users that make no sense, contradict each other and will just plain confuse anyone. If your going to post suggestions on fixing animations, have some video or photo evidence to back up your claims, combine that with math and then you'll have a valid post what is wrong and how to fix it.
Post visual examples, comparisons and real analysis, not just random uneducated, baseless, comments on what is wrong with the animations.Comment
-
Re: What exactly is the cause for the problem with the running animations?
What Matt means is that since the next-gen Maddens are made from a different code than the last-gen Maddens, the running animations cannot be transplanted between the two games.
EDIT: Amen maddenps2. People, don't talk out of your ***.Last edited by Colladie; 06-21-2009, 04:04 PM.Comment

Comment