Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
Exactly. My first impressions of the game weren't great as the game is in fact lacking depth. But now that I've got expert clubs, I can honestly say between the putting and the club tuning, this is the toughest golf game I've ever played. I'm now having to tune my clubs' sweetspot back up because I can't say on the course at this point. The Club Tuner is a terrific tool, maybe the best feature ever in a video golf game.
Now that's challenging.
And that's what golf is supposed to be.
If they fixed the announcers (aka, lined both of them up and shot them), allowed us to create our own tourneys (with full customization and online stuff), created more options (I don't like equipment boosts, I should be able to turn them off), etc... this game would go beyond great.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
In four tries, I have yet to make a tournament cut. LOL
Now that's challenging.
And that's what golf is supposed to be.
If they fixed the announcers (aka, lined both of them up and shot them), allowed us to create our own tourneys (with full customization and online stuff), created more options (I don't like equipment boosts, I should be able to turn them off), etc... this game would go beyond great.
Agree with the announcer criticisms as they aren't as good as Feherty and McCord.....and customizable online tournaments are a great idea and something I have been recommending to TW Devs...PC / Xbox One X
Xbox One Elite Controller
The Golf Club 2Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
I must be playing a different game...I have won every Season mode event i have played. In TOUR Pro difficulty. I still feel challenged because I am not winning tournaments by 10-20 strokes like I was in TW09. Online though, I am not as good and find all the challenge I want there.
Agree with the announcer criticisms as they aren't as good as Feherty and McCord.....and customizable online tournaments are a great idea and something I have been recommending to TW Devs...
That ... and I suck at putting.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
I picked up this game the other day because I decided not to buy NCAA 10' this year and needed a game to substitute it. I haven't played a golf game since HSG for PS2 about 6-7 years ago. I am brand new to the TW series and am impressed so far. I know what some people are talking about when they bash this game and say it's the same as years past ( thats why I am not purchasing NCAA Football 10' this year) . Anyway, like I said i'm enjoying it so far trying to build up my career guy to be competitive on the tour. Oh I used my picture to create my player and I must say it came out great. Its funny to see myself as an animation. I'm using PRO with boost and spin off but am leaving the preview putt feature on because I feel it's a good feature and doesn't take that much away from realism like guess pitch does to MLB The Show. I wanted to post my impressions of the game as well as get maybe any tips on adding to gameplay or settings to add to realism. Thanks in advance.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
I've been playing the ps3 version for two or three days now and am impressed with the gameplay. Negative comments which I read on this board turn out to have been wrong 1) tempo DOES matter when swinging - if you pause at the top of the swing you will lose power 2) sidehill lies DO cause the ball to go somewhat left or right, though I'm still not sure if uphill and downhill lies have any effect 3) according to one of the tutorials, the ball CAN land anywhere in the target zone, not always the same place.
I thought the club tuner was one of the TW devs' best ever innovations last year and still think so. Being able to customise the game difficulty just the way one wants is great. It's a shame the offline tournaments (I don't play online) aren't more customisable. I haven't started playing them yet but already fear from what I've read of the unrealistic AI scoring, the lack of any apparent connection between AI scoring and course difficulty/conditions and the overdoing of rain and strong winds in the 'random weather' feature that the offline tournaments will be a disappointment for me. One other gameplay feature, new this year, which I'm enjoying, is the ability to have practice swings which tell you just how much power you're using. This makes those tricky in-between-distances approach shots much easier to judge.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
The second issue here has to do with overswinging, and the lack thereof in this game. During one of the Tournament Challenge flashbacks, Tiger talks about hitting the ball on one hole with extra mustard, in order to get it around the trees and onto the green. Well that swing dynamic simply doesn't exist in the game on Tour difficulty. Unlike Links 2004, there's no ability in this game to overswing, in order to punch the ball that extra 10-15 yards when you need to. And that again is because there's no tempo-relative swing incorporated into the game.Last edited by baa7; 06-23-2009, 09:29 AM.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
I like the game but this is one of the biggest flaws regardless of what the tutorial claims.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
I'll add another thought regarding tempo-relative swinging: try this experiment. Try and hit the ball 5 yards with your driver. You can't, because it can't be done. The game programming cheats by assisting you with every swing you take. If I pull the club back 6 inches and strike the ball with my driver, it should roll 10 feet, max. In TW, it flies off the club and into the air, and travels 50-60 yards. In other words, again, nothing remotely close to what can be called a tempo-relative swing. This "swing cheat" programming has always been a part of this game. The real-time swing dynamic the PGA 2000 developers brought over from that series has been dumbed down for TW series.Last edited by baa7; 06-23-2009, 10:27 AM.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
I'll add another thought regarding tempo-relative swinging: try this experiment. Try and hit the ball 5 yards with your driver. You can't, because it can't be done. The game programming cheats by assisting you with every swing you take. If I pull the club back 6 inches and strike the ball with my driver, it should roll 10 feet, max. In TW, it flies off the club and into the air, and travels 50-60 yards. In other words, again, nothing remotely close to what can be called a tempo-relative swing. This "swing cheat" programming has always been a part of this game. The real-time swing dynamic the PGA 2000 developers brought over from that series has been dumbed down for TW series.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
Maybe part of the issue has to do with a lack of sensitivity with the console controller as you said. But when this issue is brought up, Links 2004 on the Xbox is always cited as a game that included a workable and well-done tempo-relative swing.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
I don't see how hitting a golf ball using a six inch backswing and watching it travel 50 yards, could in any way, shape or form be considered "tempo-relative." Maybe relative in relation to unreality, or perhaps Moon physics...?
Maybe part of the issue has to do with a lack of sensitivity with the console controller as you said. But when this issue is brought up, Links 2004 on the Xbox is always cited as a game that included a workable and well-done tempo-relative swing.
The swing definitely isn't as well done as in Links but it is predictable and consistent. The one thing I like more about the swing in TW is that it is more challenging to hit the shots straight.Comment
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
) swing system.
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Re: Tiger Woods PGA TOUR 10 Impressions (PS3, 360)
Well I've soured on this playing full rounds. They need a casual mode with infinte putt previews and the ball actually landing where the circle is. Knowing the circle considers roll was a help along with using draw/fade but still the best I've managed was +6. There was one hole,I believe it was the 14th on Torrey Pines where I didn't even have a choice but to hit it in the rough off the tee. Par 3's are horrible. Finally some of the camera shots make it impossible to tell where I should be trying to put spin on the ball. At least I managed to set the fairways hit record every time so far.Comment
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