NCAA Football 10 Demo Now Available, Post Your Impressions Here
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
Just downloaded demo PS3
This game's a step back from last year from my point of view. The pre-play play art gives me a headache the way the screen shoots up to blimp mode all of a sudden. Awful.
The suction blocking is rediculous. Rediculous.
The ball floats in the air forever on the deep ball. Terrible.
The player lock camera on defense is cool as hell. Probably the best thing in the game. (but no need to play as a lineman because there is no push you can generate, the physics are horrible)
The game just seems out of whack, the entire flow and motion and gameplay. Pretty much, the engine needs to be completely re-designed.
The customization of the uniforms from jerseys all the way down to socks and cleats is amazing. I love this.
Pre-game presentation is non-existent. Hollow.
It's either the ps2 version or no NCAA at all for me this year. I can't believe I just said that, but I don't think I can play this game.Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
I went with the PS2 version last year, and by the look of the demo would say that the PS2 version will still be the way to go. However, I find it totally unnessary to buy the PS2 version again this year because the game will all but be the same, except the rosters. So most likely no new NCAA for me.Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
Because it's a demo, certain areas of alias may have been glossed over. I agree the graphics in some shots do seem to be lacking. Some of the cut scenes are also too busy with background images. The depth of field feature works in some instances, but doesn't in others. And as stated dozens of times already, the "defense" chant is bad. The acoustics of the audio this year just misses. That, unfortunately, is what it is.As for the graphics on the 360, I had played '09 several nights before getting the demo and was dismayed to see the state of the '10 graphics except for relatively close animations. The off-the-playing field images look like garbage ... this has all been detailed elsewhere on the thread. (I play on a big screen HD.)
I'm hoping we're pleasantly surprised with the release version's graphics and crowd chants.Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
Good:
- Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
- Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
- The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
- The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.
Not Sure
- The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.
The Bad
- Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
- Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
- Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
- Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
dude you just put my words in motion....this is it, hit the nail on the head.Good:
- Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
- Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
- The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
- The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.
Not Sure
- The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.
The Bad
- Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
- Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
- Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
- Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
One question: How do I swat the Ball?
Everytime the Opponent throws a high ball, the Wide Receiver catches it, although my CB is just 2 steps behind, because i can't swat the ball. All i can do is try to intercept it, but the CB always does the interception motion in front of his cehst.Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
Because the demo takes place a neutral site, IIRC.
A on 360.One question: How do I swat the Ball?
Everytime the Opponent throws a high ball, the Wide Receiver catches it, although my CB is just 2 steps behind, because i can't swat the ball. All i can do is try to intercept it, but the CB always does the interception motion in front of his cehst.
X on PS3, I'd assume.Eugene Jarvis for Heisman 2011Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
The pass rush was non-existence on Heisman! And this was my biggest need.Good:
- Game speed. Many of the gameplay videos previously released made the game seem too glitchy and quick. Playing the demo, the animations appear more methodical and developed than in those videos.
- Pass rush on All-American and Heisman. Honestly, I haven't seen this to be the issue others have. The AI gets a good pass rush quite often. So much so that I've started using the slide protection options. My pass rush as a user hasn't been as consistent, but it shouldn't be. You have to tweak your line stunts, blitz and use player lock to find the right gap to attack. Even then, if you just try to speed burst your way through the line, you'll get blocked. Too much user speed rush would become just as problematic as too many interceptions.
- The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
- The AI deep ball. I'm a big fan of the player lock, and while it helps in pass rush and blitz aspects of the game, it can kill you on the deep ball. But again, I like that. I got locked in as a middle linebacker a couple of times and didn't get back deep enough in cover two. The AI went down the middle for some nice over the shoulder catches. It's refreshing to see when last year's AI offense was nothing but underneath routes across the middle.
- The camera angles. I don't totally dislike the default camera, but the coaches cam was better left alone. I also like that it was affect by home field advantage last year, which doesn't appear in the demo this year.
- Tackle animations. As pointed out by others, the throw tackles, or swing down tackles are really redundant. I mean, 90-percent of the tackles in the demo leave the defender standing. It should be vice versa.
- Camera flashes. I thought this might end up being over done, and it is. Outside the kickoff and touchdowns, I'd like to see camera flashes held to a minimum.
- Audio. I feel like the audio has taken a step back this year. The crowd chants sound canned and the Erin Andrews audio is robotic. Maybe this can be augmented with custom stadium sounds, it's not very appealing as is. The crowd noise needs to be blended better with the break away audio sounds. Meaning, chants should build from a break away audio level to a stadium level.
- Crowd animation. In NCAA '08, the crowd jumped and cheered like crazy the entire game. It was the most annoying thing ever. EA really got away from that last year and made crowd reactions much more timely. Well, the demo is reverting back to '08 a little too much. With depth of field being used in cut scenes, you're seeing more of the crowd than ever. So when it's a 21-3 game in the fourth quarter, the crowd shouldn't be jumping around on an ordinary 2nd and long play.
Last edited by da ThRONe; 06-28-2009, 01:40 PM.You looking at the Chair MAN!
Number may not tell the whole story ,but they never lie either.Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
agreed pass rush has not been issue for me either wayComment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
well when i blitz 8 and 0 get through on a I form time after time something is wrong. pass rush is def broke.
Sure you can take a stud de and manually jump the snap off the edge sometimes but its def not a consistent rush. qb's still have way to much time and if you get close they throw way to accurate over and over again under that much heat they should make more errant throws.Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
pass rush was not a problem for me on heisman. As Florida i had 3 sacks one game, 2 were user sacks and OU gets consistant pressure on me. I dont see a big issue with the pass rush. The 1 user sack i was the left end (Dunlap) and did a speed rush to the outside then made a move and came back inside and then the 2nd user sack i was Spikes and i had player lock on, blitzed through the hole untouched and got a beautiful sack.Last edited by JerseySuave4; 06-28-2009, 05:23 PM.Comment
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here
Florida was actually a better rushing team than Oklahoma. Actually, out of 120 FBS teams, UF ranked #10 in rushing.Good:
- The run game. I'm still getting use to it, but I think I like it. I guess the fact that Oklahoma has a better standard run game than Florida is a positive. I anticipated UF just running around the defense on every play in this game. Tebow can hurt you now and again as the AI, but it's a challenge to run as Florida. However, the Gators don't run the ball that well in real life, so that's a positive. Oklahoma, on the other hand, can string together a fairly good rushing game on the legs of Murray. Like in '09, you have to run with patience and sometimes implement the slide protection option.
NCAA 2010 Team Rushing Rankings Per ESPN
Rank - Team - Yards Per Game
==== ==== ============
1 - Navy - 292.4
...
10 - Florida - 231.1
...
20 - Oklahoma - 198.5Comment

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