It works like this. Highlight a player you want to move with the right stick, hit record, and then manoeuvre him in real-time exactly where you want him to go during the move. His motion is tracked by a thick bluey-white line as a visual aid. You can repeat this with as many players as you like, slowly building up the set-piece to your exact specifications. All the while you can test it out against an AI defence at the push of a button, easily delete and re-record anything that's wrong, then save it to the d-pad for easy access in-game."
@IGN
All of these subtle changes to the AI on the field are so finite they're impossible to see in my twenty-or-so minutes with the game. There were moments when it seemed like the new urgency behaviors hadn't been turned on, but the developers were quick to inform me that the build being used for the event was more than a month old. Here's hoping they make all of the planned additions in time for launch."

More fouls, especially now with set piece creation being added to the game.
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