@ Eurogamer
@IGN
"Accessed in the current build by hitting the back button during the pre-match practice sequence, the editor splits the final third of the pitch into a number of square zones, covering the corners, and the outskirts of the 18-yard area. You can create set-pieces for each zone (up to four), with a maximum of 32 that can be saved to your profile.
It works like this. Highlight a player you want to move with the right stick, hit record, and then manoeuvre him in real-time exactly where you want him to go during the move. His motion is tracked by a thick bluey-white line as a visual aid. You can repeat this with as many players as you like, slowly building up the set-piece to your exact specifications. All the while you can test it out against an AI defence at the push of a button, easily delete and re-record anything that's wrong, then save it to the d-pad for easy access in-game."
It works like this. Highlight a player you want to move with the right stick, hit record, and then manoeuvre him in real-time exactly where you want him to go during the move. His motion is tracked by a thick bluey-white line as a visual aid. You can repeat this with as many players as you like, slowly building up the set-piece to your exact specifications. All the while you can test it out against an AI defence at the push of a button, easily delete and re-record anything that's wrong, then save it to the d-pad for easy access in-game."
@IGN
"Defensive AI is being beefed up and refined as well. You'll now see players leap in front of shots and stick their foot out to block an incoming pass. They're also being designed to cover open spaces and latch on to an opposing player making a run at your goal. Slide tackles, a favorite but risky move of many, will now be longer and more accurate in an effort to combat (and balance) the new 360 degree dribbling and skilled dribbling abilities that we've talked about before. Keeper AI, something that has been an issue of mine for some time, hopes to be more realistic once FIFA 10 ships. The developers are planning to implement more effective awareness of a goalkeeper's positioning so balls that they could reach out and pick up will no longer roll out of bounds, giving the opponent a corner.
All of these subtle changes to the AI on the field are so finite they're impossible to see in my twenty-or-so minutes with the game. There were moments when it seemed like the new urgency behaviors hadn't been turned on, but the developers were quick to inform me that the build being used for the event was more than a month old. Here's hoping they make all of the planned additions in time for launch."
All of these subtle changes to the AI on the field are so finite they're impossible to see in my twenty-or-so minutes with the game. There were moments when it seemed like the new urgency behaviors hadn't been turned on, but the developers were quick to inform me that the build being used for the event was more than a month old. Here's hoping they make all of the planned additions in time for launch."
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