NCAA Football 10 Patch Released For PS3 -
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ok the KICKOFF RETURN bug is when you have run blocking turned up..i just tested it if run blocking is at 50 it is fine..but you turn it up and on kickoffs everybody gets knocked down...ADAM, what does run blocking do is it just for Running plays?
Well, there are two types of blocking... pass and run. Pass blocking protects the QB, run blocking creates room for the ball carrier. It would make sense that the run block slider effects kick returns and probably running after the catch, not just running plays.
adam i think i should get hired to test the bugs i pay attention to little details i think i could do a better job at finding bugs and testing then the QA testers at EA, lol
If you are interested in moving to Louisiana, they are probably hiring.
you can only have 69 players per team pre-dynasty mode. there has to be at least 1 empty spot open for Road to Glory, otherwise it'll screw up that mode. once your in dynasty mode and recruit, you can have 70. at leas i believe this is the reason.
This is correct. We need to leave one spot available for Road to Glory.
Adam... In the recruiting, is there any way to open up recruiting advisor (and the other DLC one) down the road? Or are they pay-f0r-play all the way through?
You can always buy it I believe. If you're asking if we'll offer it free in the future, I don't know. It could happen I suppose.
If everything is working like everyone is saying they, I'm going to continue to say hello NCAA you fine babe and I'm going to continue to walk down the street with her on my arm along with Madden, if everything is working NCAA will not get a complete cold shulder because of madden anymore, we can all have a threesome all season long, OMG are the kids asleep?
Hey Adam, for patch 2...can you let someone know working on that patch to take a look at the single digit jersey numbers, the numbers are off-centered, to the right. You could take a look at Boise State or Cincinnati, I know these two teams are good examples...but there are many others. I would say nearly every team has this issue. However, it's strictly aesthetic, since it is only visual. It does not affect game play, so it's not a high priority...just thought I'd mention it so you could pass the information along.
Peace.
As a UCF fan who plays as them (QB #4), I feel your pain. Let's just say it is complicated (I mean... if I can't get MY favorite team's single digit numbers centered great, you have to imagine it is pretty complicated!).
I will ask the guys who know how patchable this is. If it is a per team setting (I don't believe it is), then definitely not. If there is one change that fixes everyone and can be patched (not everything can be patched), then I will fight for it!
Though this brings up a case that a lot of you probably don't think of that we as a design team face everyday. There might be a fix that will center all these. However, it might totally mess up the teams that don't have a centering problem! Regardless, I'll find out more soon.
So microsoft can have updates at any time? So maybe we get the patch tomorrow?
OH by he way OMT great job on the uniform mix and match that rocks!
Yep. My favorite feature I worked on this year hands down! And it is funny, cause when I mention that to people at work they stare at me with a "WTF?" look in their eyes! It is one of those things that some people love, some don't.
Honestly, the reason it got in is because of workflow improvements mostly.. not just being neat for some users (saves a ton of art time and disk space). If it was done solely for end user experience, it probably woulda been cut for something else (ok.. here comes the guys who don't care about it complaining we did this instead of their pet feature ).
Gameplay tuning is Patch 2. This is just the sliders.
Which brings up a good point. Don't get too attached to your slider set, guys! Come Patch 2, you're probably gonna need to change them again.
I doubt you'll answer this question Adam, but does anyone else think that the comptuer's clock management should be addressed in patch 2? It seems like they always break huddle at :23 on the play clock, and snap the ball as quickly as possible.
Would anyone else like to see the computer run more time off the clock in patch 2?
Bwnarrow3 - I noticed that same "quick snap" deal with the CPU. It reminded me of when Madden 09 first came out but then they patched that prob. Hopefully, they will patch this one, as well.
I can't wait to see what this current patch brings. I was actually in the middle of a game NCAA 10 when the patch first hit and then read about it once I was done. I'm just now getting to the patch and it's finished installing so I will check out the sliders, soon. Hopefully, the blocking slider WILL affect kickoff and punt returns. I've hated for years how my squad doesn't seem to wanna block during those times...along with some of the run and pass plays - lol.
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