FAST SETTING,7 MINUTE QTRS.,EQ-OFF,6 MINUTE SIM QTRS.
PENALTIES-DEFAULT;CLIPPING-DOWN
HUMAN/COMPUTER
BLOCKING-32/40-WILL STILL SEE A FEW SACKS,HOW IT SHOULD BE
PASSING-24/40-WILL STILL SEE INACCURATE PASSES
RUNNING-24/40-HAVE TO RESPECT COMPUTER RUN GAME
CATCH-40/40
COVERAGE-0/8
PURSUIT-4/4
TACKLING-8/8
KICKING-16/24
FATIGUE-8/8
INJURY-16
FUMBLE-16
INT-0
THIS IS THE CLOSEST TO A SIM/GAMEPLAY MIX.THE BROKEN INT SLIDER MAKES IT TO WHERE YOU HAVE TO CHOOSE BETWEEN DB CATCH RATINGS AT 0-1,WHICH GIVES YOU 1 LESS INT DURING GAMEPLAY BUT SKEWS QB SIM RESULTS BADLY.
ON AVERAGE SIM I HAD 4-5 QB'S ABOVE 100 QB RATING,5-6 IN THE 70'S,THE OTHER 20 IN THE 80'S AND 90'S.COMPUTER QB'S DURING GAMEPLAY VARIED BUT WERE PRETTY GOOD ON AVERAGE.
THIS IS THE REVISED VERSION 3 FILE 7/20
BELOW IS THE VERSION 4 FILE 9/9


. Ratings look good. Just a few things what difficulty to you play on and do you have a set of sliders that work well with the rosters.
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