All-American
9 minute quarters (or 8 minutes if you don't use Chew Clock ever)
HUM/CPU
QB Accuracy 10 / 10 (I went with 10 for each side because the CPU was too inaccurate at 5)
Pass Blocking 50 / 40 (Raised it a little bit because there were too many sacks each game. Seems good here)
WR Catching 45 / 45 (At 40 or below there appears to be too many drops)
RB Ability 50 / 55 (CPU went back to 55. 60+ equals herky-jerky. Dropped HUM tackling to 45)
Run Blocking 50 / 50 (Anything above 50 and kick returns are too easy)
Pass Coverage 60 / 60 (I moved HUM to 60 from 65 because CPU was at or below 50% comp too often)
Pass Rush 75 / 65 (knocked this down to 65 for CPU and 75 for HUM because sacks were a little high on both sides)
INT 15 / 15 (bumped this up another notch because I was seeing a couple too many dropped INTs)
Rush Defense 10 / 45 (I like HUM at 10. At 5 I was seeing some weird reactions by LBs and DLinemen)
Tackling 45 / 50 (dropped it to 45 for HUM for both to boost the run game and kept it at 50 for CPU for the challenge)
FG Power 10 / 10 (5 for each side may have been a tad too low, but 10 allows for good legs to shine)
FG Accuracy 25 / 45 (at less than 30 for the CPU they will miss every other FG wide right or left)
Punt Power 40 / 40
Punt Accuracy 25 / 50 (lowered it for human to get a little variety in my punts instead of putting it right where I want it)
KO Power 55 / 55
Penalty sliders:
Offsides 100
False Start 100
Holding 50 (over 60 and there are holding penalties galore)
Facemask 55 (over 65 and there are too many facemasks IMO - took it down to 55 awhile ago, but forgot to edit)
OPI 100 (I still don't see enough of this called)
DPI 100 (I still don't see enough of this called either)
KR/PR Interference 70
Clipping 55
Intentional Grounding 70
Roughing the Passer 65
Roughing the Kicker 70
Sub settings:
QB 55/80
RB 84/85 (went back to 84/85 due to subbing issues)
WR 84/85
FB/TE 75/80
OL 60/80
DT 84/85
DE 84/85
LB 65/80
DB 60/80
S 60/80
Notes/Rules:
1) I never switch off of a defensive player. I pick one man on defense or on special teams and stick with him until the play is over. This may effect some user's effectiveness vs. the run or the pass. If you switch in against the CPU run, you will almost always be better than not, but ratings really won't matter as much. As for the playing the ball in the air, if you switch players and try to user pick, of course you will end up with more INTs than someone who doesn't. Now, if you were already controlling a DB and jump a route or snag a deflection, you earned that pick vs. the CPU.
2) I never user catch while playing the CPU.
The above "house rules" are just something I prefer. I am not claiming it's the right way to play or my way is better than anyone else's. I just enjoy playing this way and it feels more realistic to me so I have more fun with it this way.
Let me know if you find any secrets or hidden gems in the patched sliders. I love hearing suggestions. We have some great guys on this site that do a lot of testing and really know NCAA Football inside and out and I know they will make this game play the best it possibly can play. That's what makes OS a great on-line community. Thanks in advance guys.
Have fun!
Edit: Changes made to original set in bold.

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