***Phillyfan23's HEISMAN sliders***

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  • phillyfan23
    MVP
    • Feb 2005
    • 2306

    #1

    ***Phillyfan23's HEISMAN sliders***

    Post-Patch Heisman Sliders

    HUM/CPU

    Offense

    QB Accuracy 5/5
    pass block 40/15
    WR catch 50/50
    RB ability 50/50
    Run block 40/40

    Defense

    Pass Coverage 35/35
    Pass Rush 75/75
    Interceptions 20/20
    Rush Defense 25/50
    Tackling 45/45

    Special Teams

    FG power 0/0 (thanks to a2tarheel)
    Fg Accuracy 30/50
    Punt Power 50/50
    Punt accuracy 50/90
    Kickoff Power 45/60

    Penalties

    offsides 75
    False Start 75
    Holding 55
    Facemask 50
    OFF P.I 60
    DEF P.I 100
    Kr/Pr Interference 60
    Clipping 50
    Intentional grounding 60
    rough passer 50
    rough kicker 60

    this is default heisman in a way because the points are allocated equally. I helped out my pass rush by 25 points, and reduced my rush defense by 25 to even the field. This set has given me great games.....lost a nail biter to PSU as Michigan 24-29, then blew out Iowa with Nebraska 41-13 and then was held to 17-3 by Purdue when playing as Michigan State.

    I also put accuracy way down so a lot of incompletions are due to mis-throws, and to balance that I lowered coverage to 35 each. This reduces the amount of tipped passes and also the tendency for the CBs ( both CPu and cpu-human) to unrealistically stick with the receivers as shown by a video in these forums. In real life most completions are NOT due to tipped passes, so I tried to recreate that in these sliders.

    Give it a try...

    (changes in bold )

    EDIT: i have used a slightly different slider set than the one posted above for my dynasty settings. To those like me who want even a higher challenge in the running game....put human rush defense at 0 and cpu rush defense at 75 and human run block at 25. If you think the running game for both sides in the games you play are fine, don't change a thing because the dreaded slideritis might get you. Just play and have fun.....
    Last edited by phillyfan23; 07-26-2009, 01:15 AM.
  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #2
    Re: ***Phillyfan23's HEISMAN sliders***

    Originally posted by phillyfan23
    HUM/CPU

    Offense

    QB Accuracy 5/5
    pass block 40/15
    WR catch 50/50
    RB ability 50/50
    Run block 40/40

    Defense

    Pass Coverage 35/35
    Pass Rush 75/75
    Interceptions 20/20
    Rush Defense 25/50
    Tackling 45/45

    Special Teams

    FG power 30/30
    Fg Accuracy 50/50
    Punt Power 50/50
    Punt accuracy 50/60
    Kickoff Power 45/60

    Penalties

    offsides 75
    False Start 75
    Holding 50
    Facemask 50
    OFF P.I 60
    DEF P.I 60
    Kr/Pr Interference 60
    Clipping 50
    Intentional grounding 60
    rough passer 50
    rough kicker 60

    this is default heisman in a way because the points are allocated equally. I helped out my pass rush by 25 points, and reduced my rush defense by 25 to even the field. This set has given me great games.....lost a nail biter to PSU as Michigan 24-29, then blew out Iowa with Nebraska 41-13 and then was held to 17-3 by Purdue when playing as Michigan State.

    I also put accuracy way down so a lot of incompletions are due to mis-throws, and to balance that I lowered coverage to 35 each. This reduces the amount of tipped passes. In real life most completions are NOT due to tipped passes, so I tried to recreate that in these sliders.

    Give it a try...


    I'm going to try your idea out with the qb acc lowered(I dunno about 5 tho). And then lower pass coverage to compensate, cuz you're right, most incompletions aren't due to tipped or swatted balls. What has been your completion % in those games? It should be around 50-60% imo, at most up to 65% for a game with a good qb.
    https://www.youtube.com/DarthRambo

    Comment

    • phillyfan23
      MVP
      • Feb 2005
      • 2306

      #3
      Re: ***Phillyfan23's HEISMAN sliders***

      Originally posted by Trinity120
      I'm going to try your idea out with the qb acc lowered(I dunno about 5 tho). And then lower pass coverage to compensate, cuz you're right, most incompletions aren't due to tipped or swatted balls. What has been your completion % in those games? It should be around 50-60% imo, at most up to 65% for a game with a good qb.
      just by going by the last 2 games I played eh:

      20-0 win with nebraska at Tex A&M my qb was 14-21 2 td 0 int
      cpu was 15/31 0 td 1 int

      next game 35-13 loss to ohio state at home me using nebraska

      i was 17/31 1 td, 3 int
      ohio state was 18/25 2 td 1 int

      I balanced out the qb acc with pass coverage lowered to 35 on both sides, that's why the completions are there. With default pass coverage and this accuracy, both teams woud struggle. the lowered pass coverage also alleviates the CBs breaking at the same time as the WRs on out and curl routes that was shown via video in the forum.

      I don't think QB acc 5 will work on ANY setting at AA for the cpu, but because the QBs are obviously better on heisman initially, it had to be drastic. I'm sure for the user qb acc at 5 on AA will work since it's working for me on Heisman and I'm no joe montana on the sticks hehe....

      With qb acc at 5, now i see enough overthrows, dropped passes, balls jarred loose when hit and the tipped balls. Before the patch arrived, 80 percent of incompletions were due to tipped passes.
      Last edited by phillyfan23; 07-17-2009, 04:23 PM.

      Comment

      • duffman
        Rookie
        • Jul 2004
        • 309

        #4
        Re: ***Phillyfan23's HEISMAN sliders***

        Just wondering, do you use the aggressive d-line gameplan option to get pressure or leave it at normal all game? I figure this could have a pretty decent impact on the pass rush/run d against the cpu that could affect the way the sliders play out.

        Comment

        • phillyfan23
          MVP
          • Feb 2005
          • 2306

          #5
          Re: ***Phillyfan23's HEISMAN sliders***

          Originally posted by duffman
          Just wondering, do you use the aggressive d-line gameplan option to get pressure or leave it at normal all game? I figure this could have a pretty decent impact on the pass rush/run d against the cpu that could affect the way the sliders play out.
          yes i use aggresive d-line all game along. helps with pass rush quite a bit

          Comment

          • duffman
            Rookie
            • Jul 2004
            • 309

            #6
            Re: ***Phillyfan23's HEISMAN sliders***

            Just finished up my first game with these and it played out really well. Overall great sliders and I plan on using them for the foreseeable future. My only changes were that I bumped up my QB accuracy to 25 and dropped the CPU rush defense to 25. I lost as Michigan in Michigan State 16-7 on 6 min qtrs. Some notable CPU stats below:

            MSU's QBs (starter got knocked out in the 2nd) combined for 11/17 183 yds 0 tds 0 ints 3 sacks. Of the 6 incompletions only 1 was a dropped pass and no pass deflections which was exactly what I was hoping for.

            HB #20 for MSU put up 118 yds on 27 carries for a 4.3 average which was also great to see. I was a bit concerned about the aggressive d-line gameplan ruining the CPU's ability to run the ball but apparently i had nothing to worry about haha. Anyway, thanks a bunch for posting these Phillyfan they worked out really well for me.

            Comment

            • Hipster-Doofus
              Rookie
              • Jun 2009
              • 231

              #7
              Re: ***Phillyfan23's HEISMAN sliders***

              I may try these out today.....anyone else play any games with these? Stats...??
              I wouldn't ever set out to hurt anyone deliberately unless it was, you know, important -like a league game or something.
              - Dick Butkus

              Comment

              • sportugy
                Rookie
                • Mar 2004
                • 32

                #8
                Re: ***Phillyfan23's HEISMAN sliders***

                I love these sliders as a base set for me. The CPU is too dumb on AA in my opinion, I made a few minor tweaks to these and I think I'm set!!
                MLB-Chicago Cubs
                NFL-Cleveland Browns
                NCAA-Michigan Wolverines
                NHL-Chicago Blackhawks
                NBA-Sucks!

                Comment

                • Hipster-Doofus
                  Rookie
                  • Jun 2009
                  • 231

                  #9
                  Re: ***Phillyfan23's HEISMAN sliders***

                  I just got done playing the most unbelievable game I've played in a while. I was Georgia and I played Cal.

                  Final Score was Georgia (Me) 31 and Cal 30. There was around 15 seconds left in 4th Quarter and Cal was winning 30-24 (needed TD). I was driving on Cal's 30 Yardline. I drop back to pass and got sacked with no timeouts (Big NO NO). I have no time to call another play, and really no time to spike the ball either. I just rush to the line and snap the ball, my WR out to the left was just running a vertical so I knew he was my only option for a TD, as time was running out I just lopped him the ball , he beats the DB and right when the clock hits 00:00 he catches the ball, with a beautiful over the shoulder catch (perfect throw) to tie the game at 30. I then obviously go on the hit the XPT and win...awesome.

                  That being said I played with these sliders, only thing I changed drastically was QB Accuracy to 25 instead of 5 for both, and Rush Defense HUM 45/Comp 40.

                  CPU STATS:
                  Passing: 24-34 for 411yds.
                  Rushing: J.Best (one of best running backs in game) 10 atts, 4yds.
                  HUM STATS:
                  Passing 21-29 for 301yds
                  Rushing: King, 20 attempts, 95 yards.

                  No INT's for either team, and Cal has 4 sacks while I had 3. As you can see, stats lopsided based on Pass vs. Run with Cal. My DB's couldn't stay with there WR's, and I know it's because of the 35 Pass Coverage Slider. So, heres what I noticed, with QB Accuracy at 25 instead of 5, you def need to up the Pass Coverage Slider. They had around 300 Yards passing in 1st half at 35 Pass Coverage, I upped it to 40 for second half and they only had like 100 or so. So if you want 35 PC, then you have to have around 10 QB Accuracy, or else you'll be sorry, lol.

                  Also, my run Defense set at 45 was unbelievable. One of the best RB's in the game only had 4 yards. So that needs to decrease, and 35 for Rush Defense, what you have it at...would seem just right.
                  I wouldn't ever set out to hurt anyone deliberately unless it was, you know, important -like a league game or something.
                  - Dick Butkus

                  Comment

                  • phillyfan23
                    MVP
                    • Feb 2005
                    • 2306

                    #10
                    Re: ***Phillyfan23's HEISMAN sliders***

                    Originally posted by Hipster-Doofus
                    I just got done playing the most unbelievable game I've played in a while. I was Georgia and I played Cal.

                    Final Score was Georgia (Me) 31 and Cal 30. There was around 15 seconds left in 4th Quarter and Cal was winning 30-24 (needed TD). I was driving on Cal's 30 Yardline. I drop back to pass and got sacked with no timeouts (Big NO NO). I have no time to call another play, and really no time to spike the ball either. I just rush to the line and snap the ball, my WR out to the left was just running a vertical so I knew he was my only option for a TD, as time was running out I just lopped him the ball , he beats the DB and right when the clock hits 00:00 he catches the ball, with a beautiful over the shoulder catch (perfect throw) to tie the game at 30. I then obviously go on the hit the XPT and win...awesome.

                    That being said I played with these sliders, only thing I changed drastically was QB Accuracy to 25 instead of 5 for both, and Rush Defense HUM 45/Comp 40.

                    CPU STATS:
                    Passing: 24-34 for 411yds.
                    Rushing: J.Best (one of best running backs in game) 10 atts, 4yds.
                    HUM STATS:
                    Passing 21-29 for 301yds
                    Rushing: King, 20 attempts, 95 yards.

                    No INT's for either team, and Cal has 4 sacks while I had 3. As you can see, stats lopsided based on Pass vs. Run with Cal. My DB's couldn't stay with there WR's, and I know it's because of the 35 Pass Coverage Slider. So, heres what I noticed, with QB Accuracy at 25 instead of 5, you def need to up the Pass Coverage Slider. They had around 300 Yards passing in 1st half at 35 Pass Coverage, I upped it to 40 for second half and they only had like 100 or so. So if you want 35 PC, then you have to have around 10 QB Accuracy, or else you'll be sorry, lol.

                    Also, my run Defense set at 45 was unbelievable. One of the best RB's in the game only had 4 yards. So that needs to decrease, and 35 for Rush Defense, what you have it at...would seem just right.

                    people are so intimidated by the level Heisman, and i guess they have a point because we've been cheated so many years by the highest level in EA.. i mean I was in the same boat when i got the game, but Heisman this year feels very good.

                    To your game:No wonder your pass stats were a bit too high. There's no way you can survive with 35 Pass coverage and 25 accuracy. You might do ok if that's your skill level, but the CPU will torch you. 10 accuracy I tried a whole lot, but i decided it was better at 5. But go with whatever feels right to you.

                    I think both of your problems came from those sliders you changed...***n defense needs to at most 25 because heisman the cpu running is still weak at default.
                    I also would bump cpu run defense to 50, makes the running game more rewarding when you break one out.

                    also if you raise the pass coverage slider above 35, the DBs will cover the WRs unnaturally like a video showed....the WR makes a cut, and the Db makes a cut at the same time and speed. That's why I kept it at 35 the most. You're right that if the pass coverage goes up it will balance the higher qb acc, but then your incompletions as well as the CPU's will be tipped passes and less misfired throws. A bit unrealistic .....

                    but anyways, good that u had a great game.
                    Last edited by phillyfan23; 07-18-2009, 05:38 PM.

                    Comment

                    • DerkontheOS
                      MVP
                      • Jul 2009
                      • 3136

                      #11
                      Re: ***Phillyfan23's HEISMAN sliders***

                      I knew I should have bought a PS3....

                      Comment

                      • ianlast
                        Rookie
                        • Mar 2008
                        • 451

                        #12
                        Re: ***Phillyfan23's HEISMAN sliders***

                        These are some awesome sliders...but damn, passing is a challenge lol. What I really need to get used to is: a) Using the pocket effectively and b) getting the feel for passing the ball, you have to be super precise with the stick.

                        Any tips for passing, Phillyfan?

                        Comment

                        • Hipster-Doofus
                          Rookie
                          • Jun 2009
                          • 231

                          #13
                          Re: ***Phillyfan23's HEISMAN sliders***

                          Originally posted by phillyfan23
                          people are so intimidated by the level Heisman, and i guess they have a point because we've been cheated so many years by the highest level in EA.. i mean I was in the same boat when i got the game, but Heisman this year feels very good.

                          To your game:No wonder your pass stats were a bit too high. There's no way you can survive with 35 Pass coverage and 25 accuracy. You might do ok if that's your skill level, but the CPU will torch you. 10 accuracy I tried a whole lot, but i decided it was better at 5. But go with whatever feels right to you.

                          I think both of your problems came from those sliders you changed...***n defense needs to at most 25 because heisman the cpu running is still weak at default.
                          I also would bump cpu run defense to 50, makes the running game more rewarding when you break one out.

                          also if you raise the pass coverage slider above 35, the DBs will cover the WRs unnaturally like a video showed....the WR makes a cut, and the Db makes a cut at the same time and speed. That's why I kept it at 35 the most. You're right that if the pass coverage goes up it will balance the higher qb acc, but then your incompletions as well as the CPU's will be tipped passes and less misfired throws. A bit unrealistic .....

                          but anyways, good that u had a great game.
                          Yeah your right on, the Pass Coverage if to high, makes the DB's a little unrealistic. A lot of the time, they will break on the route before my WR's do. 8/10 times if I run a slant route, and my PC is to high, the DB will break on it before I do, and will be running "in front" of my WR, lol. So 35 seems to be right, I"ll try and lower my QB Accuracy and see how that works.

                          And your right about the CPU's running attack on heisman. I was messing around with some AA sliders, and haven't played to many games on heisman. I guess I was expecting the CPU to have a better rushing attack, so I set my Rush D to 45, and to compensate for that, the CPU's RB ability to 60, but that didn't do any good. I"ll lower my Rush D to 35, and the CPU RB Ability to 50.

                          My question is.....with your Run D at 35, and CPU RB ability to 50, have the CPU been able to run against you? With your Run D at 35, is the RB a lot better if you raise the CPU RB Ability at all?
                          I wouldn't ever set out to hurt anyone deliberately unless it was, you know, important -like a league game or something.
                          - Dick Butkus

                          Comment

                          • phillyfan23
                            MVP
                            • Feb 2005
                            • 2306

                            #14
                            Re: ***Phillyfan23's HEISMAN sliders***

                            Originally posted by ianlast
                            These are some awesome sliders...but damn, passing is a challenge lol. What I really need to get used to is: a) Using the pocket effectively and b) getting the feel for passing the ball, you have to be super precise with the stick.

                            Any tips for passing, Phillyfan?

                            ya passing is tough but when you do pull of that 20/28 performance it feels very rewarding.

                            here is a set of guidelines I follow to try to do good in passing:

                            1) read the coverage right away....zone or man or blitz (heavy or lite)

                            2) always be aware your dump-off guys...your Rbs or TEs, because when the cpu pressures you, they really bring it. When there's a blitz, especially a heavy blitz, there's usually an open TE or RB somewhere or you can even go to your WR in one on one....but if the blitz is about to arrive, there's always someone you can dump-off.

                            3) Use the quick passes, these are very useful or if you want a longer route sometimes use the running back as the extra blocker...just the little things. Like last night, i played against VA tech, and so far that team is the most agressive using the pressure and blitzes, first quarter 3 sacks...so I started using shorter routes and had much better success.

                            I still think number 1 is the most important though......

                            Also, with qb accuracy so low, it's pretty sensitive to throws when backpedalling and moving. Your accuracy will take a bigger hit when that happens. I've been using nebraska a whole lot and their QB is kinda average so I really feel it.

                            hope it helps......

                            Comment

                            • phillyfan23
                              MVP
                              • Feb 2005
                              • 2306

                              #15
                              Re: ***Phillyfan23's HEISMAN sliders***

                              Originally posted by Hipster-Doofus
                              Yeah your right on, the Pass Coverage if to high, makes the DB's a little unrealistic. A lot of the time, they will break on the route before my WR's do. 8/10 times if I run a slant route, and my PC is to high, the DB will break on it before I do, and will be running "in front" of my WR, lol. So 35 seems to be right, I"ll try and lower my QB Accuracy and see how that works.

                              And your right about the CPU's running attack on heisman. I was messing around with some AA sliders, and haven't played to many games on heisman. I guess I was expecting the CPU to have a better rushing attack, so I set my Rush D to 45, and to compensate for that, the CPU's RB ability to 60, but that didn't do any good. I"ll lower my Rush D to 35, and the CPU RB Ability to 50.

                              My question is.....with your Run D at 35, and CPU RB ability to 50, have the CPU been able to run against you? With your Run D at 35, is the RB a lot better if you raise the CPU RB Ability at all?
                              My Run D is actually at 25 not 35 so with this the cpu has ran on me. A game agasint Penn State they had a total of 170 yards rushing, but against Texas A%M i held them to under 70.

                              Rb Ability messes too much with the ratings so if you want to mess with RB ability you have to rasie both sides to the same level. It's because if a PSU Rb lets say is rated 94 overall with 95 in speed, and the OSU Rb is rated the same....if you raise the RB ability on one side, then one is faster than the other and you can see it . Makes it less "true to life" if u will. So if u raise CPU rb ability, i would raise my own, but then rasie cpu rush D to make it balanced. Hope that was clear hehe....I even got myself confused.

                              but if human rush d is still not enough you can always go lower to make it more balanced. But you need some games to be able to determine that. If you play one game and switch sliders, you'll never exit the evil cycle of slider tuning. You at least need 3-4 games to get a feel.
                              Last edited by phillyfan23; 07-18-2009, 06:35 PM.

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