HUM/CPU
Offense
QB Accuracy 5/5
pass block 40/15
WR catch 50/50
RB ability 50/50
Run block 40/40
Defense
Pass Coverage 35/35
Pass Rush 75/75
Interceptions 20/20
Rush Defense 25/50
Tackling 45/45
Special Teams
FG power 0/0 (thanks to a2tarheel)
Fg Accuracy 30/50
Punt Power 50/50
Punt accuracy 50/90
Kickoff Power 45/60
Penalties
offsides 75
False Start 75
Holding 55
Facemask 50
OFF P.I 60
DEF P.I 100
Kr/Pr Interference 60
Clipping 50
Intentional grounding 60
rough passer 50
rough kicker 60
this is default heisman in a way because the points are allocated equally. I helped out my pass rush by 25 points, and reduced my rush defense by 25 to even the field. This set has given me great games.....lost a nail biter to PSU as Michigan 24-29, then blew out Iowa with Nebraska 41-13 and then was held to 17-3 by Purdue when playing as Michigan State.
I also put accuracy way down so a lot of incompletions are due to mis-throws, and to balance that I lowered coverage to 35 each. This reduces the amount of tipped passes and also the tendency for the CBs ( both CPu and cpu-human) to unrealistically stick with the receivers as shown by a video in these forums. In real life most completions are NOT due to tipped passes, so I tried to recreate that in these sliders.
Give it a try...
(changes in bold )
EDIT: i have used a slightly different slider set than the one posted above for my dynasty settings. To those like me who want even a higher challenge in the running game....put human rush defense at 0 and cpu rush defense at 75 and human run block at 25. If you think the running game for both sides in the games you play are fine, don't change a thing because the dreaded slideritis might get you. Just play and have fun.....
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