For point 1, all they needed to do was have "some" meaning 50 or so 3 and 4* guys that would achieve 94 or 95 status if they stayed all 4 years and have some 5* guys that just didn't improve at all. It has to be balanced, but the logic should be simple enough.
As far as the animations.....I'm pointing out that we had these things before and I liked them. Do we need them? Guess not, guess thats what EA thinks too. But for those of us that want presentation, put it in, for those that don't want it, just hit "X" or turn it off in the menus.
Recruiting, once again its a problem in the programming logic. The 6* teams can recruit 10 - 12 5* guys each year. But this year it really doesn't matter because all the teams will have slews of 95+ rated guys 3 or 4 years in.