Realistic progression/draft classes

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  • Canadeion
    Banned
    • Sep 2008
    • 355

    #1

    Realistic progression/draft classes

    Using the fantastic BlockO and Gator rosters (thanks again, fellas!!!), I have adjusted attributes so progression limits the number of elite players.

    I have used several sources to adjust attributes as well, based upon projected draft selections for next year. So in each position, the top NFL prospects are now actually at the top. I have lowered Jr. And So. ratings respectively to give them room to progress into NFL caliber by lowering their AWR and Play Recognition. So now there aren't nearly as many 95+ OVR players during the first few years.

    Here is the catch, if you don't like them, I don't want to hear about it. It's a good starting ground to fix the progression and draft class issue I was having, and I thought I'd share.

    I don't want to hear about how 'so and so' should be rated higher, and 'Johnny Two Shoes' should have better catching... I don't care.

    They will be uploaded shortly, PSN- Canadeion

    ***This is only a ratings edit, with a few SLIGHT name changes***

    -Thanks again, BlockO and Gator-
    Last edited by Canadeion; 07-21-2009, 07:07 PM.
  • fmrodog
    Rookie
    • Jul 2004
    • 155

    #2
    Re: Realistic progression/draft classes

    Sweet thanks I will be using your adjustments for my Online Dynasty. Are you interested? I'll be posting soon.

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    • DocJA
      Rookie
      • Jul 2009
      • 26

      #3
      Re: Realistic progression/draft classes

      I'm Jealous of you PS3 owners....

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