Blocking AI

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  • mgoblue678
    MVP
    • Jul 2008
    • 3371

    #1

    Blocking AI

    At this point I can't even count the number of times I have seen a blocker not block somebody who is literally right in front of them. I just had a screen pass using Florida where 3 offensive linemen all managed to not block the lb right in front of them who was the only defender between me and the endzone. Instead one went right past him not blocking anybody while the other two blocked 2 guys behind me who weren't even in the play. I certainly don't expect perfect blocking at all times but I do expect blockers to be able to pick up defenders who are directly in front of them the majority of the time.


    Then we have running plays involving pulling linemen where the blocking ai is completely screwed up for the most part making those plays generally worthless. Real fun having to eliminate half of the running plays in your playbook.

    I hope this can be patched because right now the blocking ai can be downright awful sometimes.
    Last edited by mgoblue678; 07-25-2009, 11:36 PM.
    My Teams

    College: Michigan Wolverines
    NHL: Detroit Red Wings
    NBA:Detroit Pistons
    MLB: Detroit Tigers
  • NoDakHusker
    Ice Cold
    • Mar 2009
    • 4348

    #2
    Re: Blocking AI

    I know what you mean.
    On kick/punt returns I'll notice the blockers will not block the guy that is right in front of them, but instead chase down a guy 20 yards away from him, then I'm stuck having to try and juke/spin my way from the guy(which never works)
    Huskers | Chelsea FC | Minnesota United | Omaha

    Comment

    • ttech10
      Rookie
      • Jul 2009
      • 223

      #3
      Re: Blocking AI needs some serious work

      I love the 'race to the endzone' on kick returns. I think I've had 3-4 times that LaRon Moore should have had a TD but 2 or more guys would rather race me to the endzone instead of blocking.

      Comment

      • CKW11
        MVP
        • Mar 2009
        • 1540

        #4
        Re: Blocking AI needs some serious work

        Originally posted by ttech10
        I love the 'race to the endzone' on kick returns. I think I've had 3-4 times that LaRon Moore should have had a TD but 2 or more guys would rather race me to the endzone instead of blocking.
        Yeah i know exactly what you mean. Its so dumb. Another thing i hate about the blocking ai is that on runs to the outside, usually tosses or options, the blocker will be blocking the defender, then for some unknown reason will just let him go and run off to someone else leaving me completely vunerable.

        Comment

        • Hipster-Doofus
          Rookie
          • Jun 2009
          • 231

          #5
          Re: Blocking AI needs some serious work

          although I realize that their are blocking assignments missed all the time, I do agree with you. It's very evident that there are no real blocking scheme's in this game, it's just block who ever, whenever. Basically it can be summed up at a "Random Chaotic Sequence of Meaningless Events", that, in a nut shell is the blocking.

          Evidence of this is in the Option plays out out the shot gun. 90% of the time, the DE to the side of the RB is the read key, meaning he should be unblocked, so the QB can read him, if he closes on dive QB pulls, if he runs upfield, QB gives to RB. Well 99% of the time, the DE is blocked, which means there is NO read key, which basically renders these plays useless.

          There ARE missed blocking assigments in real like ALL the time, however some of the ones on here are just plain silly.
          I wouldn't ever set out to hurt anyone deliberately unless it was, you know, important -like a league game or something.
          - Dick Butkus

          Comment

          • Hoos
            MVP
            • Mar 2003
            • 3998

            #6
            Re: Blocking AI needs some serious work

            Originally posted by CKW11
            Yeah i know exactly what you mean. Its so dumb. Another thing i hate about the blocking ai is that on runs to the outside, usually tosses or options, the blocker will be blocking the defender, then for some unknown reason will just let him go and run off to someone else leaving me completely vunerable.
            Simply, my biggest problem with the game!!!

            Hopefully this in on their list of 30 items to fix in the second patch, but I'm not holding my breath.
            XBL Gamertag: hoos4974

            PSN: hoos4974

            Comment

            • boomersooner31
              Rookie
              • Jul 2009
              • 312

              #7
              Re: Blocking AI needs some serious work

              Blocking is astrocious in this game. Grant it, I am using Colorado so they're not THAT good, but come one. I routinely get stuffed when i try to go up the gut, and my pass protection is weak. If I hold it for more than 2 seconds I am toast! Luckily I've adjusted sliders and can make it somewhat manageable but I still get sacked a bunch.

              Comment

              • VUFTBL1
                Rookie
                • May 2008
                • 143

                #8
                Re: Blocking AI

                Ive been playing some with LSU and I dont have time to even throw a pass. As soon as I drop back the defensive ends are on my QB. Whether I slide protection or not, my tackles seem frozen compared to the DEs. The DE's just go right around them - to the outside or inside. The blocking in this game right now is really sad

                Comment

                • mgoblue678
                  MVP
                  • Jul 2008
                  • 3371

                  #9
                  Re: Blocking AI

                  Run blocking out of the Shotgun specifically is flat out horrible. I am finding draws don't work along with the previously mentioned pulling linemen run plays. The only decent yards I am getting are on option plays sometimes(blocking can be pretty poor at times as well) and off tackle plays. QB runs also seem pretty useless besides options.

                  Since I am using Michigan this is literally becoming a game killer since half the plays in my playbook don't even work properly. Hate having to call only off tackle and option plays the whole game.

                  Oddly enough I did have one game playing as Oregon where I rushed for over 300 yards and the blocking seemed to be decent. Think that was more a product of playing a bad defense though as there were still a lot missed blocks.

                  Borrowed this from the impressions thread but for reference this is the kind of blocking I am referring to.




                  Also I really am not seeing the pass blocking issues others are seeing. If anything the blocking on passes is still too good for both me and the cpu. The only time I have been sacked is when I have held the ball way too long and I can't say I am sacking the CPU a ton. My gripes are with the run blocking ai.
                  Last edited by mgoblue678; 07-26-2009, 05:21 PM.
                  My Teams

                  College: Michigan Wolverines
                  NHL: Detroit Red Wings
                  NBA:Detroit Pistons
                  MLB: Detroit Tigers

                  Comment

                  • hcopenhagenh
                    Banned
                    • Jun 2009
                    • 423

                    #10
                    Re: Blocking AI

                    The underlying issue I have with this game is that nothing is programmed to block correctly.

                    The entire thought process on how this game is developed needs to change. Instead of programming what will be cool with the skilled position athletes, the team needs to program blocking schemes FIRST. Then program everything else. This would make a far better game IMO.

                    The other thing is that ratings really don't mean anything.

                    Case in point. You line up in I Twin TE and run up the gut against a 3 deep defense with 7 DB's on the field. More than likely you have just been blown up in the backfield. If blocking were done correctly and ratings meant something you would be averaging 6-7 yards a carry with that scenario.
                    Last edited by hcopenhagenh; 07-28-2009, 10:56 AM.

                    Comment

                    • Football4Natic
                      Banned
                      • Jul 2009
                      • 747

                      #11
                      Re: Blocking AI

                      Here is a hint... let go of the sprint button and wait for the play to develop. The blocking is not perfect but it does a good job. People who suck at running the ball will say is the blocking and not their way of running

                      Comment

                      • cbc72
                        Rookie
                        • Jun 2003
                        • 344

                        #12
                        Re: Blocking AI

                        Originally posted by mgoblue678
                        Run blocking out of the Shotgun specifically is flat out horrible. I am finding draws don't work along with the previously mentioned pulling linemen run plays. The only decent yards I am getting are on option plays sometimes(blocking can be pretty poor at times as well) and off tackle plays. QB runs also seem pretty useless besides options.

                        Since I am using Michigan this is literally becoming a game killer since half the plays in my playbook don't even work properly. Hate having to call only off tackle and option plays the whole game.

                        Oddly enough I did have one game playing as Oregon where I rushed for over 300 yards and the blocking seemed to be decent. Think that was more a product of playing a bad defense though as there were still a lot missed blocks.

                        Borrowed this from the impressions thread but for reference this is the kind of blocking I am referring to.




                        Also I really am not seeing the pass blocking issues others are seeing. If anything the blocking on passes is still too good for both me and the cpu. The only time I have been sacked is when I have held the ball way too long and I can't say I am sacking the CPU a ton. My gripes are with the run blocking ai.
                        That type of missed blocking is the perfect glaring example of the type of blocking I see on 90% of runs to the outside.

                        Originally posted by Football4Natic
                        Here is a hint... let go of the sprint button and wait for the play to develop. The blocking is not perfect but it does a good job. People who suck at running the ball will say is the blocking and not their way of running
                        Not sprinting helps to set up blocks, but even without sprinting, they will still often just plain not engage, just like is shown in that video.

                        Comment

                        • mvandor
                          Banned
                          • Jul 2003
                          • 777

                          #13
                          Re: Blocking AI needs some serious work

                          Originally posted by boomersooner31
                          Blocking is astrocious in this game.

                          Only way to put it, it's horrid.

                          Comment

                          • bznupe
                            Rookie
                            • Jun 2009
                            • 5

                            #14
                            Re: Blocking AI

                            Cohorts I thoroughly enjoy college football, however the running game in general does not suck. The triple options and big running formations without receivers work perfectly and does a better job than they should in my opinion. The part of the game where the running game sucks is the spread option. The running plays in design are slow to develop and get blown up quite often. The spread option and all shotgun runs are not very good at all. This is a bit perplexing when the majority of teams run some type of shotgun read and react to run the ball.

                            I'm in 3 dynasty's and I can't run the ball out of shotgun against quarters defense consistently with my OL being all 90's. That is just plain ridiculous and too many times the 3 linemen will stop my hb draw in the backfield. I thoroughly agree with the guy who mentioned about the ratings. It is no way that a team should not be able to move the ball on the guy that is playing quarters defense.

                            Comment

                            • stevedrumsdw
                              Banned
                              • Jul 2008
                              • 1236

                              #15
                              Re: Blocking AI

                              Yeah the logic in the pass blocking is terrible, I ran a shotgun play in which the computer rushed 3 guys and They got a sack because I had 3 blockers who picked up nobody, my guys just stood there.

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