Madden NFL 10 Hands-On Preview

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  • boooey
    Pro
    • Aug 2007
    • 836

    #16
    Re: Madden NFL 10 Hands-On Preview

    Originally posted by dannydufflebags
    I can't help but know that this review is totally biased. I am running a count and review playing the demo, and I think the OL blocking in both pass and running is down to about a 33% success rate on a play by play basis.
    Meaning, on 1/3 of all offensive plays, the Offensive line will simply ignore a defender, or "stick" to a wrong defender, and end up going parallel to the LOS, sometimes literally standing right in front of my QB.
    I think I might have to give notice to all of my leagues that I have been in for over 3 years, because this just doesn't cut it for me anymore.
    i agree with ya here.. and the "official" OS review of Madden 09 was also stellar..

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    • cowboyscowboys
      Rookie
      • Apr 2009
      • 336

      #17
      Re: Madden NFL 10 Hands-On Preview

      I enjoyed the read thanks
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      • Alex the Great
        Rookie
        • Jul 2009
        • 182

        #18
        Wow, it sounds like this is going to be absolutely fantastic.

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        • Ijeswannaknow
          Rookie
          • Aug 2008
          • 37

          #19
          Thats waz up...great info on Madden 10...I played both demos and feel the same about (But while the AI had no issues getting pressure on me, I could not get much pressure on the opposing QB (this is where the slider guys can work their magic). I have tried a few slider settings, but haven't played around with them as much as I'd like to. For the record, I have not recorded a sack while using a defensive lineman. When blitzing with a linebacker, I have had more luck, but it still seems to be very hard to do. If I'm using DeMarcus Ware, I expect to get a little pressure with him, but I have yet to do so. I can understand this when controlling a regular player, but superstars should be more effective.)...This part just aint right! Other than that ...Madden 10 is great!
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          • Bootzilla
            MVP
            • Jul 2002
            • 1433

            #20
            Re: Madden NFL 10 Hands-On Preview

            Thanks Steve. I like the fact that the cpu plays to the strengths of the real life teams. My questions is are they effective? Mainly can good running teams consistently run on All-pro or have you needed to adjust sliders?

            The WR/DB backpack looks a little silly but, on the demo at least it doesn't happen that often. Are the receivers going for the ball realistically in this build or are they doing the over the wrong shoulder bending, twisting crap they do in the demo?

            The night time Superbowl game looks awesome. How's the lighting/shadowing on day games?

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            • asu666
              Pro
              • Jul 2008
              • 700

              #21
              Nice preview. It's good to see EA actually getting its act together after a few years of spinning it wheels.

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              • swiftychampleone
                Rookie
                • Dec 2008
                • 328

                #22
                Based on this preview, it sounds like if EA releases a good patch this may actually be my first Madden in 4 years. That celebrating with the player that didn't score needs to be fixed. Let's hope that the physics in the retail game are improved as opposed to the demo. I'm willing to pay $40 for a used copy of the game.
                Whatever you do, don't give constructive criticism or say anything negative about Madden video games! It seems to be the equivalent of a felony...

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                • steelernation28
                  Rookie
                  • May 2009
                  • 244

                  #23
                  That was fun to read.

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                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #24
                    Re: Madden NFL 10 Hands-On Preview

                    Originally posted by dannydufflebags
                    I can't help but know that this review is totally biased. I am running a count and review playing the demo, and I think the OL blocking in both pass and running is down to about a 33% success rate on a play by play basis.
                    Meaning, on 1/3 of all offensive plays, the Offensive line will simply ignore a defender, or "stick" to a wrong defender, and end up going parallel to the LOS, sometimes literally standing right in front of my QB.
                    I think I might have to give notice to all of my leagues that I have been in for over 3 years, because this just doesn't cut it for me anymore.
                    So you are comparing your experience with a demo to Steve's experience with a later build of the full game? A later build that includes sliders? Really?

                    Comment

                    • King Gro23
                      MVP
                      • Jan 2008
                      • 2548

                      #25
                      Now when you say you are getting anywhere from 115-140 plays per game with 25 second runoff option for accelerated clock. Are you playing on 15 min Quarters? if not how many minute Quarters?
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                      • ty5oke
                        87%
                        • Feb 2003
                        • 2912

                        #26
                        Great Writeup. Appreciate the info you shared. I'm actually excited this year
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                        • the_EDJ
                          Rookie
                          • Apr 2009
                          • 58

                          #27
                          So excited for the game. Maddenoliday participant year in and year out. Hope the new boss won't be too angry! haha
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                          • BumbaObutuu
                            Rookie
                            • Feb 2005
                            • 95

                            #28
                            I haven't played Madden in like 5 years, really looking forward to this years game.... but can anyone explain what is the "runoff clock" ???

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                            • josef
                              Rookie
                              • Aug 2008
                              • 386

                              #29
                              thanks for the writeup! i actually got a lot of new info.. it's gonna be a really great year for sports gaming.
                              PSN: jaydazzle
                              Current PS4 rotation: Ghost Recon Wildlands, Destiny 2, GoW, Madden 19, NBA Live 19

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                              • TracerBullet
                                One Last Job
                                • Jun 2009
                                • 22119

                                #30
                                Originally posted by BumbaObutuu"
                                I haven't played Madden in like 5 years, really looking forward to this years game.... but can anyone explain what is the "runoff clock" ???
                                It's how much time goes off the clock and the play clock if you turn on accelerated clock feature. After someone calls a play however much time they set it to run off for will run off each clock. It makes it easier to have more minutes in a quarter and still get realistic stats.
                                Originally posted by BlueNGold
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