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Old 08-06-2009, 12:58 PM   #7
SageInfinite
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Join Date: Jul 2002
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Re: Why is button mashing considered to be not "sim"?

Quote:
Originally Posted by Moegames
I dont got a problem with having to press button's repeatedly but only when done right. Example of a PERFECT button pressing scheme is NFL2k5 by pressing the button rapidly for acceleration and speed..to me, THIS IS PERFECT for running in football videogames..hopefully Ian and company will consider putting this in M11 as an "option".

Now on a good example of where it just dont feel right is in the fumble pile ups..having to jump to all 4 buttons is way too tedious...it would of been better to keep the button pressing to just one button the entire time..i could deal with that but switching buttons quicky is too "dance dance revolution-ish" if you know what i mean.

Moe
Co-sign. I think Madden would benefit from the button mashing running because imo that's the best way I've seen to break a tackle. Actually feels like you're fighting to get free. The way it is now is ok, but it can have way too many unrealistic results because the window is too wide for you to alter the outcome of the situation.

Prime example is when Apex was complaining about 1 of the trailers where the defender had the ball carrier almost down and he rose up to break the tackle. The system could work, but the window is too wide for you to effect the outcome of the tackle animation.
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