NBA 2K10: Exclusive First Look (Gamespot)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • stewaat

    #346
    Re: NBA 2K10: Exclusive First Look (Gamespot)

    Oh ****!

    - Accurate draft classes = YES! The community will crank out an awesome 60 guys for the first two rounds, I know it!
    - No more abusing the turbo = OMGF! I hated the turbo so much last year, hated it.
    - Court spacing = YES! No more bigs blocking jumpers from the paint. Say hello wide open J's due to rotating the ball around.

    I can't wait to get in a good online league!

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #347
      Re: NBA 2K10: Exclusive First Look (Gamespot)

      Originally posted by jtdribbles25
      Is it really this serious. I can't think of one time ever, I mean EVER, that I could see the jersey "spacing" during gameplay. And if Im looking for that on a replay, I should probably get a life.

      Comment

      • TheFiasco87
        Rookie
        • Jun 2009
        • 279

        #348
        Re: NBA 2K10: Exclusive First Look (Gamespot)

        Originally posted by jtdribbles25
        Is it really this serious. I can't think of one time ever, I mean EVER, that I could see the jersey "spacing" during gameplay. And if Im looking for that on a replay, I should probably get a life.

        so by your train of thought, imperfections are fine because they cant be seen easily during gameplay. Sorry, but that doesnt make much sense.

        Comment

        • Sovartus
          Pro
          • Mar 2007
          • 503

          #349
          Re: NBA 2K10: Exclusive First Look (Gamespot)

          I'm still not impressed. It looks the same as last year and the little additions like combine make no real difference to me.

          I have two areas of concern:

          Sliding and overwhleming animations that take away player control. When I hear that they collected 9000 new animations, that doesn't sound good to me. That just means that they are adding more animations to that busted engine to cover up issues with the gameplay. Just what we need, take more control away from us and make the gameplay more about watching animations instead of playing the game.

          I think 2K10 will be a solid title but I don't see it improving in the one area that needs to most attention. I could be wrong and I'll be the first to admit it if I am.
          These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

          Comment

          • CX1329
            MVP
            • Jan 2005
            • 1301

            #350
            Re: NBA 2K10: Exclusive First Look (Gamespot)

            Originally posted by Sovartus
            Sliding and overwhleming animations that take away player control. When I hear that they collected 9000 new animations, that doesn't sound good to me. That just means that they are adding more animations to that busted engine to cover up issues with the gameplay. Just what we need, take more control away from us and make the gameplay more about watching animations instead of playing the game.

            Well, at least that would make 2K10 the best interactive movie ever.

            Comment

            • sleepytercel
              Banned
              • Sep 2004
              • 605

              #351
              Re: NBA 2K10: Exclusive First Look (Gamespot)

              Originally posted by Sovartus
              I'm still not impressed. It looks the same as last year and the little additions like combine make no real difference to me.

              I have two areas of concern:

              Sliding and overwhleming animations that take away player control. When I hear that they collected 9000 new animations, that doesn't sound good to me. That just means that they are adding more animations to that busted engine to cover up issues with the gameplay. Just what we need, take more control away from us and make the gameplay more about watching animations instead of playing the game.

              I think 2K10 will be a solid title but I don't see it improving in the one area that needs to most attention. I could be wrong and I'll be the first to admit it if I am.
              Use a little more sensibility. I'll quote this. In the first look article, it was basically covering everything that we complained about in 2K9. One of the biggest complaints in last years game was the lack of control and canned animations. They even talked about the double team animation and removing the canned animation and replacing it with a new mechanic, which would take new animations to do so. We hate the canned animations, and in order for them to improve the control, they need replaced. We want them to do this. I think we'll have more control than ever before, and the double team mechanic addition is the first step in showing us that.

              Comment

              • Illustrator76
                Sorry, I Got Nothing...
                • Jan 2003
                • 2216

                #352
                Re: NBA 2K10: Exclusive First Look (Gamespot)

                Really glad to here about the player proportions being addressed, honestly I have been saying for years that the court was too small or the players were too big...guess someone finally "got it". Now if they can fix all those damn front rim and straight back down layup misses (this rarely if ever happens in the NBA), I will be a happy camper. Layups should be hitting back rim, glass, etc..., in real life almost every player puts the ball up too STRONG when they miss and I am tired of seeing missed layups barely clear the front rim and then come straight back down, it's just not realistic.

                Comment

                • luv_mist
                  Older
                  • May 2004
                  • 9596

                  #353
                  Re: NBA 2K10: Exclusive First Look (Gamespot)

                  I believe this article will better explain the desire to implement more animations. I was looking all over for this but couldn't find where I read it on OS so I googled it and it popped up as the first link. A lot of the things they are putting in this game are fantastic. I really am looking forward to both games releasing their full arsenal. I read all of these pages and you guys are still hilarious. Definitely wondering if that commentary will be worth the praise it got. It was suppose to be great for the past 2 or 3 years. I like how the MLB game does the commentary but it's not constant movement like the NBA game.

                  On another note, I always thought that my television was messed up when I played with the Bulls. Their jersey seems to never get be the right color, no matter how much I try to adjust my television. I hope they fix that. I also think they implemented the in-game faces for use in the pictures for each player. We were moaning about that and they put it in around 2K5 I believe. Of course, EVERYONE hated it. If they rethought it, I think it would be nicer than getting the realistic pictures. It could add so much more replay value within Associations and stuff when we're decades down the line. They also need to make sure that ALL the names are able to be spoken of in the game....unless they make it a clever part of their commentary. That thought to the wishlist later.

                  At any rate, here's the article by the guy from Bungie talking about the next step in gaming evolution.

                  Bungie Talks A.I. & Animation

                  Comment

                  • Sovartus
                    Pro
                    • Mar 2007
                    • 503

                    #354
                    Re: NBA 2K10: Exclusive First Look (Gamespot)

                    Originally posted by sleepytercel
                    Use a little more sensibility. I'll quote this. In the first look article, it was basically covering everything that we complained about in 2K9. One of the biggest complaints in last years game was the lack of control and canned animations. They even talked about the double team animation and removing the canned animation and replacing it with a new mechanic, which would take new animations to do so. We hate the canned animations, and in order for them to improve the control, they need replaced. We want them to do this. I think we'll have more control than ever before, and the double team mechanic addition is the first step in showing us that.
                    I understand what you are saying Sleepy, trust me, I do. I could look on the bright side as say that they are trying to give us what we asked for as well but here is my problem.....

                    This is like putting a band-aid on a band-aid. They covered up gameplay issues with animations, and now they want to cover up the issues those animations caused with more animations? Why not just fix the problem? The engine is tired and ported from original xbox and PS2. Oh well... it is what it is.
                    These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                    Comment

                    • NINJAK2
                      *S *dd*ct
                      • Jan 2003
                      • 6185

                      #355
                      Re: NBA 2K10: Exclusive First Look (Gamespot)

                      Originally posted by Sovartus
                      I understand what you are saying Sleepy, trust me, I do. I could look on the bright side as say that they are trying to give us what we asked for as well but here is my problem.....

                      This is like putting a band-aid on a band-aid. They covered up gameplay issues with animations, and now they want to cover up the issues those animations caused with more animations? Why not just fix the problem? The engine is tired and ported from original xbox and PS2. Oh well... it is what it is.
                      They are also taking out animations as well Sovartus. Animations that possibly could be a cause for some of the issues. I know you claimed to have read the article but did you comprehend the info?
                      EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                      Comment

                      • CoHouse2814
                        Rookie
                        • Jul 2009
                        • 377

                        #356
                        Re: NBA 2K10 info this evening on Gamespot!

                        Of course, correcting player proportions is just one of the issues addressed in this year's game. As gameplay producer Rob Jones told me, the team wanted to address animations in a comprehensive way this year. To that end, Jones said his mo-cap team captured something in the realm of 9,000 animations during the mo-cap sessions for 2K10. And while not all of those animations were entered into this year's game, a good chunk have either replaced older animations or been added to the game. As he put it, if an animation is pre-NBA 2K9, it had less than a 50 percent chance of making it into NBA 2K10. Part of that new animation philosophy had to do with providing further definition between players. Naturally, a point guard will have access to a different set of moves than a massive center, but developers didn't stop there. They also wanted to capture the differences between how a 7-foot player moves from how a 6-foot-9-inch player gets around the court. As a result, Yao Ming will move like Yao (assuming he ever plays again, that is), Nene will move like Nene, and Steve Nash will do his thing.

                        this is taken from the article: any animations that was pre-2k9 has a 50 chance of making it to 10 and thats means whatever new animations you saw from 2k9 will still be there but animations for 2k8, 2k7, 2k6 has a 50 percent chance you will see it in 2k10.

                        i would think 2k would keep the basic animations and get rid of the advanced and replace them with 2k9 and the new ones for 2k10

                        Comment

                        • jfsolo
                          Live Action, please?
                          • May 2003
                          • 12965

                          #357
                          Re: NBA 2K10: Exclusive First Look (Gamespot)

                          Anyone who feel like 2K's "engine" is "tired" should probably step away from 2K basketball games for the next few years.

                          With them coming off of a year in which they moved 2 million units, and notwithstanding the opinion of some OS vets, had very strong gameplay ratings from most of the reviewing sites, its highly unlikely that they're going to make any core changes to their gameplay any time soon.

                          Everyone who wants them to start from scratch had better hope that Live crushes them in sales and ratings the next couple of years.
                          Jordan Mychal Lemos
                          @crypticjordan

                          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                          Do the same thing tomorrow. And the next. Now do it forever.

                          Comment

                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #358
                            Re: NBA 2K10: Exclusive First Look (Gamespot)

                            Originally posted by jfsolo
                            ... its highly unlikely that they're going to make any core changes to their gameplay any time soon.
                            No.
                            <!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub m:val="--"/> <m:smallFrac m:val="off"/> <m:dispDef/> <m:lMargin m:val="0"/> <m:rMargin m:val="0"/> <m:defJc m:val="centerGroup"/> <m:wrapIndent m:val="1440"/> <m:intLim m:val="subSup"/> <m:naryLim m:val="undOvr"/> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true" DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Normal"/> <w:LsdException Locked="false" Priority="9" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="heading 1"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/> <w:LsdException Locked="false" Priority="39" Name="toc 1"/> <w:LsdException Locked="false" Priority="39" Name="toc 2"/> <w:LsdException Locked="false" Priority="39" Name="toc 3"/> <w:LsdException Locked="false" Priority="39" Name="toc 4"/> <w:LsdException Locked="false" Priority="39" Name="toc 5"/> <w:LsdException Locked="false" Priority="39" Name="toc 6"/> <w:LsdException Locked="false" Priority="39" Name="toc 7"/> <w:LsdException Locked="false" Priority="39" Name="toc 8"/> <w:LsdException Locked="false" Priority="39" Name="toc 9"/> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/> <w:LsdException Locked="false" Priority="10" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Title"/> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/> <w:LsdException Locked="false" Priority="11" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/> <w:LsdException Locked="false" Priority="22" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Strong"/> <w:LsdException Locked="false" Priority="20" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/> <w:LsdException Locked="false" Priority="59" SemiHidden="false" UnhideWhenUsed="false" Name="Table Grid"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/> <w:LsdException Locked="false" Priority="1" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 1"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 1"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 1"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/> <w:LsdException Locked="false" Priority="34" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/> <w:LsdException Locked="false" Priority="29" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Quote"/> <w:LsdException Locked="false" Priority="30" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 1"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 1"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 2"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 2"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 2"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 2"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 2"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 3"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 3"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 3"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 3"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 3"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 4"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 4"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 4"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 4"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 4"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 5"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 5"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 5"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 5"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 5"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/> <w:LsdException Locked="false" Priority="60" SemiHidden="false" UnhideWhenUsed="false" Name="Light Shading Accent 6"/> <w:LsdException Locked="false" Priority="61" SemiHidden="false" UnhideWhenUsed="false" Name="Light List Accent 6"/> <w:LsdException Locked="false" Priority="62" SemiHidden="false" UnhideWhenUsed="false" Name="Light Grid Accent 6"/> <w:LsdException Locked="false" Priority="63" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/> <w:LsdException Locked="false" Priority="64" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/> <w:LsdException Locked="false" Priority="65" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/> <w:LsdException Locked="false" Priority="66" SemiHidden="false" UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/> <w:LsdException Locked="false" Priority="67" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/> <w:LsdException Locked="false" Priority="68" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/> <w:LsdException Locked="false" Priority="69" SemiHidden="false" UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/> <w:LsdException Locked="false" Priority="70" SemiHidden="false" UnhideWhenUsed="false" Name="Dark List Accent 6"/> <w:LsdException Locked="false" Priority="71" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/> <w:LsdException Locked="false" Priority="72" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful List Accent 6"/> <w:LsdException Locked="false" Priority="73" SemiHidden="false" UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/> <w:LsdException Locked="false" Priority="19" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/> <w:LsdException Locked="false" Priority="21" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/> <w:LsdException Locked="false" Priority="31" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/> <w:LsdException Locked="false" Priority="32" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/> <w:LsdException Locked="false" Priority="33" SemiHidden="false" UnhideWhenUsed="false" QFormat="true" Name="Book Title"/> <w:LsdException Locked="false" Priority="37" Name="Bibliography"/> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/> </w:LatentStyles> </xml><![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->
                            [OS Vets NBA 2k7 Champion]
                            Now Playing: TLOU: Remastered
                            Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                            That's not the meaning of constructive criticism.

                            *Official Miami Heat Haters Club Member #1*

                            Comment

                            • Goffs
                              New Ork Giants
                              • Feb 2003
                              • 12278

                              #359
                              Re: NBA 2K10: Exclusive First Look (Gamespot)

                              so uh...not to sound greedy but are we getting any new info this coming week?

                              Comment

                              • Sovartus
                                Pro
                                • Mar 2007
                                • 503

                                #360
                                Re: NBA 2K10: Exclusive First Look (Gamespot)

                                I comprehended the article.... wow. When people can't say something intelligent they go straight for the character don't they?

                                At this point, this is a wait and see issue. Yes, the 2K basketball engine is tired in my opinion. Unless they can re-write the movement portion of the engine as well as the physics, I don't see how it can be improved. Maybe I just don't know enough about programming or writing the code that generates the games we play but something tells me that it isn't something they will do easily.

                                I was very disappointed with 2K9 this year and while it was playable, I couldn't stomach playing it for an entire season. Many who know me around OS know that I wrote 3 post game tutorials for 2K basketball games 2K6, 2K7, and 2K8. I really liked the games and was a major advocate for the 2K series. I am not saying that the 2K game is garbage. It is a very solid title but I have come to expect more from the game and they have not delivered in my humble opinon.

                                Anyone who has read my posts know that I don't just make ignorant comments that have no substance. I will say to those who are in love with the series, "I'm sorry if I am talking bad about your girlfriend but her and I had great times together for three years and this year I had to leave her alone."

                                After asking 2k to fix the sliding and physics issues for at least two years and them not to even touch them, bothered me. "Your girl got a make over and a boob job and now many of you are blown away but she still walks walks like a caveman and chews with her mouth open at fancy resturants."

                                The game has no true physics and it is still to easy to score in the paint. "Your girl is still as loose as ever. No matter how much you try to protect her she still lets any young kid with a nice ride, drive all day long because they can get to the goal so easy."

                                The animations are in control of the game and it makes controling players very difficult. "Your girl loves her drama and is so animated that you can predict her every move because you have seen her do it so many times. She is as wild as ever and you can't control her. She all over the place and does whatever she wants to do without respect for your wishes."

                                The game has a ton of coaching options and settings but the defensive AI is very lacking in the game... It is very frustrating to say the least. "Your girl has a lot of options for you and can get you into any club or establishment but she is as dumb as a box of rocks when it comes to guys running game on her."

                                I stated in another post that I have believed they are moving more toward pushing units instead of appeasing the hardcore sim style players. So yay... they sold a bunch of copies that still doesn't mean a hill of beans to me. I want a game that "plays more like real basketball" not just "look like real basketball". I'm asking for too much I guess...

                                I try to put it in terms that some of you can understand and I hope this helps you "comprehend" what I'm saying.
                                Last edited by Sovartus; 08-09-2009, 11:06 PM.
                                These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.

                                Comment

                                Working...