CPU becomes superhuman right before the half
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Re: CPU becomes superhuman right before the half
Yes, I have noticed this on heisman even with sliders. The CPU becomes practically unstoppable in the last two minutes of halves. It probably has something to do with messed up pass coverage in the game this year. Blitzing isn't very effective either, since it's during this time that the CPU QB will start throwing it almost within a second or two of taking the snap. -
Re: CPU becomes superhuman right before the half
I agree. And its not the constant completions that bug me the most, its the amount of broken tackles. Im playing Nebraska right now and I held them to 9 points almost through the first half and they were hardly moving the ball on offense. All the sudden, they break tackles left and right and put 6 points on the board within 45 seconds.Yes, I have noticed this on heisman even with sliders. The CPU becomes practically unstoppable in the last two minutes of halves. It probably has something to do with messed up pass coverage in the game this year. Blitzing isn't very effective either, since it's during this time that the CPU QB will start throwing it almost within a second or two of taking the snap.Comment
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Re: CPU becomes superhuman right before the half
Surprisingly this doesn't happen to me that often, even in my Michigan St dynasty in which they have a c+ defense. Usually I make my defense aggressive and despite some penalties can stop opposing offenses.
What does bother me a lot is the kick off returns for tds that the computer pulls off every other game against me, and it's always right after I score a TD.Comment
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Re: CPU becomes superhuman right before the half
I had noticed this before, but it was so obvious in a game I played last night. I was Clemson playing against Navy. I wasn't having a great offensive game and i was up 10 - 0 approaching the dreaded 2 minute mark in the first half.
Navy got the ball with just over 2 minutes to play. Ran 2 plays and got 3 yards. Clock goes under 2 minutes. Third and 7 the option gains 5 yards, but... FACEMASK on the defense. First down Navy. Navy proceeds run 4 plays to go about 60 yards for a TD but miss the XP, so now its 10 - 6. I get the ball back with 1:15 or so to go, and hit my WR on a hook route, he breaks a tackle and makes the safety miss an takes it the distance for a 17 - 6 lead with just under a minute to play. So I kick off to Navy, the returner breaks tackle after tackle before I can bring him down just short of midfield. It takes Navy 3 plays to go 55 yards and score again - Score at Halftime 17 - 13. Navy has 0 points in first 11 minutes of the game and 13 points in the last minute.
Second half is much of the same. I don't play great of offense, I add a TD to go up 24 - 13 at the end of the 3rd quarter. With just under 2 minutes, I'm forced to punt the ball to Navy. In pass commit, Dime 3-2-6 cover 4, the Navy WR gets behind my defense for a score. 1 play - 70+ yards TD. 2pt conversion fails, its 24 - 19. I manage to get the onsides kick and kick a FG as time expired for a 27 - 19 win.
In summary, Navy scored all its points in the final 2 minutes of each half, and managed to stay in contention despite being able to muster NO offense for 20 of 24 minutes of gameplay.
Now someone tell me again there's no comeback AIComment
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Re: CPU becomes superhuman right before the half
Comeback AI? Never seen it. With gameplanning and smart defensive calls you won't give up these mythical TD's right before the half. Instead of saying the CPU is cheating let's call it adjusting......#WashedGamerComment
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Re: CPU becomes superhuman right before the half
If your runblock is super high or you mess with gameplan blocking it's super easy to return kicks IMO. Also never kick towards the sideline, it seems people only play their lanes and won't move towards the ball, just my 2centsSurprisingly this doesn't happen to me that often, even in my Michigan St dynasty in which they have a c+ defense. Usually I make my defense aggressive and despite some penalties can stop opposing offenses.
What does bother me a lot is the kick off returns for tds that the computer pulls off every other game against me, and it's always right after I score a TD.#WashedGamerComment
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Re: CPU becomes superhuman right before the half
It's the way pass defense is implemented in this game. Generally before the half the cpu is just trying to score and so they will line up in 4 or 5 wide and gun it. Problem is, defense in this game isnt properly done to just back up and play zone. I feel like i have to zone blitz all the time just have a chance at an incomplete pass. And by running a zone blitz, the cpu will of course get the pass off and the play will go for huge yardage. I feel like the only time I stop them is if I intercept the ball.
Defense in this game sucks once again. I shouldn't have to make all these adjustments preplay just to make a stop when it's obvious the cpu is gonna pass every play until they score.Comment
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Re: CPU becomes superhuman right before the half
I adjust the zones to loose, and the tackling to sure tackles. There is just a noticeable difference in the breaks the CPU gets prior to each half. Be it numerous broke tackles, timely penalties, turnovers, etc. I adjust my running to conservative as well yet I'll still fumble if the CPU needs the ball back. I don't mind a competitive game but not one where I dominate an opponent for 90% of the game.
I'm not saying you've never seen it, maybe its not an issue for you but if I'm playing Navy and can shut them out for 21 minutes of a 24 minute game but give up 19 points in 3 minutes I tend to think its something the game is doing more than its something I'm not doing.Comment
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Re: CPU becomes superhuman right before the half
Understandable, their could be reasons like sliders, gameplans and such that have different effects. Example, my tackling is higher because I like to work for my big plays. I never play zone (somewhere on here someone suggested they were broken, which I tend to believe) I man up everytime. Or maybe a person like myself loves playing defense than offense (Run the ball, Play Inspired Defense is my style). I mean their could be several different possibilities why this happens, but I have yet to see it this year. Their has been moments where I've yelled bs but not anything that makes me lose sleep about. Hopefully it'll never happen, but then again if it does I'll be right here with you guys, as long as it doesn't happen against tOSU, then I'll write hate mail to EA, lol, jkI adjust the zones to loose, and the tackling to sure tackles. There is just a noticeable difference in the breaks the CPU gets prior to each half. Be it numerous broke tackles, timely penalties, turnovers, etc. I adjust my running to conservative as well yet I'll still fumble if the CPU needs the ball back. I don't mind a competitive game but not one where I dominate an opponent for 90% of the game.
I'm not saying you've never seen it, maybe its not an issue for you but if I'm playing Navy and can shut them out for 21 minutes of a 24 minute game but give up 19 points in 3 minutes I tend to think its something the game is doing more than its something I'm not doing.#WashedGamerComment
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Re: CPU becomes superhuman right before the half
Not sure if you guys are new to the NCAA series, but this have been in the game for several years. It's especially true if the CPU is getting the ball in the second half. It's not a good time to gamble, just play solid defense and make the key stop. It's usualy one or two key plays and the CPU will fold. Also Clock management is key.Comment

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