NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

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  • baa7
    Banned
    • Jul 2004
    • 11691

    #46
    Re: NHL2K10 Dev Insights

    Originally posted by kerosene31
    What angers me most about 09 is my passing. Heaven forbid I get up a goal or two, my passes magically start hitting sticks and not connecting. This never, ever happens to the CPU, but hits human players all the time. This isn't offbalance passes by players who are covered either.
    And I thought I was the only one that happened to, which is why I never mentioned it. FIFA is programmed the exact same way. When the CPU needs an advantage, your passes magically start finding CPU players. Instead of sending the ball 10 yards up the pitch, the pass will mysteriously dribble off your player's foot and end up ten feet in front of you... right where the CPU player is standing! Tacky game programming, ugh.

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    • kerosene31
      Some say he...
      • Dec 2004
      • 1898

      #47
      Re: NHL2K10 Dev Insights

      Originally posted by RealmK
      Knew it was only a matter of time. I wonder sometimes if people understand what upping the forecheck actually means, defenders will play tighter and attempt to cut off passing lanes more. Again like I said earlier and god knows how many times, if I can win 50% or more of 50/50 puck battles on superstar theres no way the AI gets an advantage, I'm not one of those guys with insanely great stick skills nor do I notice any "boost" of any sort between my players and the CPU's. I'm starting to think the few vocals about it, mainly baa and yourself either chase alot or just don't make good clearing decisions in your own defensive end. What convinces me even more is two seperate dev team members clearly state the game doesn't have that sort of thing.
      The CPU does up the pressure, but they also turn faster and tighter than you and accelerate faster.

      Set up a game with a really, really fast player (Afinogenov on the Sabres works). Now, every time there is a fast change of direction in the play, make your 180 turn and head the other way. Pause and watch the replay. You'll see much slower CPU players turning faster and accelerating while you are still making your circle.

      I pass from one wide open guy to another wide open guy... and they miss. It has nothing to do with good or bad passes. If there is nobody in the way of it, and neither players are covered, it is a good pass. We don't have the NHL10 passing system yet so a pass is a pass. My passes aren't blocked by the CPU, they magically go off skilled players sticks for no reason at all. It starts to happen anytime you manage to make a few too many good one timer goals.

      None of this really has anything to do with what you are talking about, but go ahead and keep telling me I am not a good player. It really helps your argument a ton.

      If you really think NHL09 or any other $60 sports game actually "out-thinks" you, you are living in denial. No sports game has ever, or will ever do what you are describing.
      Last edited by kerosene31; 08-13-2009, 02:19 PM.
      Go Sabres!

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      • kerosene31
        Some say he...
        • Dec 2004
        • 1898

        #48
        Re: NHL2K10 Dev Insights

        Originally posted by baa7
        And I thought I was the only one that happened to, which is why I never mentioned it. FIFA is programmed the exact same way. When the CPU needs an advantage, your passes magically start finding CPU players. Instead of sending the ball 10 yards up the pitch, the pass will mysteriously dribble off your player's foot and end up ten feet in front of you... right where the CPU player is standing! Tacky game programming, ugh.
        The passing thing happens if you click on too many one timers in a game.

        Don't even get me started on Fifa. Fifa is 1000x worse in all these areas. At least NHL09 is still fun to play overall and nowhere near as cheap.

        The amazing thing is that people look at us like we're nuts. As if they never get up by 3 goals in a game and have the CPU start scoring on weak wristshots from the blueline.
        Last edited by kerosene31; 08-13-2009, 02:21 PM.
        Go Sabres!

        Comment

        • Cardot
          I'm not on InstantFace.
          • Feb 2003
          • 6164

          #49
          Re: NHL2K10 Dev Insights

          Originally posted by baa7
          And I thought I was the only one that happened to, which is why I never mentioned it.
          Yeah, add me to that vocal minority. Aside from what you described, I just couldn't stop those last minute backhand floaters from the blue line (NHL 08....didn't get '09). Very annoying.

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          • savoie2006
            R.I.P 2KHockey 2000-2011
            • Sep 2006
            • 4657

            #50
            Re: NHL2K10 Dev Insights

            If you really think NHL09 or any other $60 sports game actually "out-thinks" you, you are living in denial. No sports game has ever, or will ever do what you are describing.
            .....Crap do I feel stupid now. NHL09 just out thought me last night!!
            http://rateyourmusic.com/collection/Savoie12/visual/

            Comment

            • reddawg60
              Banned
              • Mar 2009
              • 201

              #51
              Re: NHL 2K10 Developer Insights: Gameplay Mechanics Part I & II

              What convinces me even more is two seperate dev team members clearly state the game doesn't have that sort of thing.

              ohh now theres a reason to believe <!-- / message -->

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