The inclusion of manual passing is one improvement, yes. But if it doesn't apply to the CPU, and if the CPU still carries the puck up the ice via tape-to-tape passes, then there's not too much to get excited about with that feature IMO. As for boardplay, we'll see. I have this feeling it's implemented in the same way Madden implements tackling: basically two players stuck together in a some preset animation, with no possibilty of seeing an actual physics and momentum-based scrum.
NHL 10 Video Preview (G4TV)
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Re: NHL 10 Video Preview (G4TV)
The inclusion of manual passing is one improvement, yes. But if it doesn't apply to the CPU, and if the CPU still carries the puck up the ice via tape-to-tape passes, then there's not too much to get excited about with that feature IMO. As for boardplay, we'll see. I have this feeling it's implemented in the same way Madden implements tackling: basically two players stuck together in a some preset animation, with no possibilty of seeing an actual physics and momentum-based scrum.Last edited by baa7; 08-16-2009, 09:12 AM. -
Re: NHL 10 Video Preview (G4TV)
The skating animations in 2K aren't to my liking. But the lack of player momentum in NHL 10 is really starting to show in comparison to 2K10. A next-gen game in its fourth year of development should have a substantial player momentum system programmed into it, bottomline. I would have thought it would be a priority this year given how critical it is to sim gameplay. Very puzzling game development non-decision -- similar to The Show and it's complete lack of collision detection.Last edited by baa7; 08-16-2009, 09:11 AM.Comment
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Re: NHL 10 Video Preview (G4TV)
Littman has said they removed ALL of the 2 skater animations this year and you can actually shuffle around a player while he's on the boards. Meaning the pinner can move to either side dependant on where the puck is to try and dig it out and gain leverage. Its not a static animation like it is in 2k's game.The inclusion of manual passing is one improvement, yes. But if it doesn't apply to the CPU, and if the CPU still carries the puck up the ice via tape-to-tape passes, then there's not too much to get excited about with that feature IMO. As for boardplay, we'll see. I have this feeling it's implemented in the same way Madden implements tackling: basically two players stuck together in a some preset animation, with no possibilty of seeing an actual physics and momentum-based scrum.Comment
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Re: NHL 10 Video Preview (G4TV)
NHL 10's boardplay is not static. You can move your player while against the boards."And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"Comment
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Re: G4TV Video Preview
I'm hopeful for this week. Course its all dependant on when MS cert got the demo build and weather or not they plan to sit on it for an extra week or two like last year.Comment
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Re: G4TV Video Preview
Long cable huh...thats the route I'll be going as well. How's that workin for ya???Comment
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Re: G4TV Video Preview
The router is in our basement, and my console is in one of our second story bedrooms. So yeah...it's quite a stretch. It's a bit of a hassle OBG....but it works fine.
I thought about getting the remote antenna you rook up to the 360. But I just don't trust my 360 enough to sink another $100 into it, to cover the cost of the antenna. I can't wait to get out that twisted mess of cable.
1969 NFL ChampionsComment
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Re: G4TV Video Preview
Hehe...100 feet is quite a stretch. I only need about 50 feet to get the job done.The router is in our basement, and my console is in one of our second story bedrooms. So yeah...it's quite a stretch. It's a bit of a hassle OBG....but it works fine.
I thought about getting the remote antenna you rook up to the 360. But I just don't trust my 360 enough to sink another $100 into it, to cover the cost of the antenna. I can't wait to get out that twisted mess of cable.
I too look forward to the hassle. :wink:Comment

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