Sliders that take into account Player ratings

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15419

    #1

    Sliders that take into account Player ratings

    I know this sounds crazy but some how the way the players are rated seems like it ties into the sliders from speed to catching to tackling.

    I've been studying this for the past few days and there are some relative ratings within the game that are directly tied into the Sliders.

    Some sliders like QBA has no rating but there is a percentage tied around it based on the WR catch slider. Now I've never done this with any Madden game but I've had great success using ratings in EA's basketball games to get realistic sliders.

    In there football games I"ve always used slider percentages and tied them together to get a solid playing football game.

    So for the 1st time ever I'm going to try and link the ratings in the game and translate them over to the sliders.

    For example WR Catch Slider.

    I used all of the skills players RB, FB, WR and TE. I then take the lowest rated players at each one of those positions and come up with an avg using the Catch Ratings, SPC Ratings and CIT Ratings.

    The Avg was 34

    I did the same thing for passing but this time I factored in not just QB's but RB's and WR's since teams are using the Wildcat Offense.

    I utilized each of the 5 passing ratings catagories

    Accuarcy
    Short Accuarcy
    Medium Accuarcy
    Deep Accuarcy
    Throw on the Run Accuarcy

    The avg was 17

    Now keep in mind when I created sliders I didn't use this approach at all. But when you look at my sliders and the results after 3 revisions you'll notice that the QBA and WR Catch settings have been very close to these exact settings based on the avg's I just posted.

    Another example of the player ratings that I found very interesting was at QB, RB, FB, WR at TE.

    There is no BRK Tackle rating in the game. But there is a Trucking rating assigned to each player. That rating is very similiar to BRK Tackle ability. After observing this the lowest rating for a RB was 33assigned to Lorenzo Booker, FB was David Thomas at 52, WR Tiquan Underwood at 22 and TE James Dearth at 35. Since I'm factoring in QB's because there are mobile QB's that will run the lowest rated guy Ken Dorsey at 15.

    The avg was 31

    Now lets move on to Tackling. Again I was stunned to observe the overall Tackle ratings in the game. The reason being is because there weren't that many players in the entire game with a 90+ tackle rating.

    In fact only 49 players overall reached

    5 DE's
    7 DT's
    36 LB's
    1 DB......(Roy Williams)

    The lowest rating assigned to any defensive player was 25. So that tells me the tackle rating should be set low along with the BRK Tackle Rating. Even though we might hate seeing RB's break Tackles in the NFL it does happen every single weekend.

    So that is why gang tackling is the best answer to bringing down ball carriers. Usually if they are one on one the chances of breaking a tackle increases and if they get into the open or into the secondary their chances of breaking a tackle goes up even more and that is why the DB's are rated so low.

    IMO the tackle ratings are very realistic in this game and if the sliders are setup properly then we should see guys missing tackles and making gang tackling a high priority meaning your defense needs guys to fly to the ball or else if a RB gets the edge of your defense he could very well take it to the house.


    So the avg overall amongst the lowest rated players at each defensive posistion was at 45.

    Now I haven't really observed most of the sliders posted here but I'm willing to bet half of them have the tackle slider somewhere in this vicinity.

    In fact I myself just recently increased the TKl slider on my set to 40and based on what I've seen in the ratings it tells me I was off just barely on the TKL Slider matched up against the avg of the BRK TKL Slider.

    I believe i was at 20 BRK TKl and 40 TKL

    The avg of the ratings came out to 31 BRK TKL and 45 TKL....so the gap should have been only 15 points higher as opposed to 20.

    Tonight I will spend more time avg out the ratings for the following sliders

    Block Shedding......This is a Slider and also a in game rating for players

    Pass Block...........I will avg out the ratings for the 5 OL positions, TE and RB since these are the posistions most effected.

    Run Block...........I will avg out the ratings again for the 5 OL Positions, FB, TE and WR.

    INT...................This will avg the ratings of all defensive players

    Pass Rush..........This is tied into Power Move and Finesse Move. The Human Player will get the avg of the highest players and the CPU will get the avg of the lowest players.

    Reaction Time.......Some people have questioned the settings here. Some wonder if it should be high or low. Well IMO it should be high for the CPU and low for the Human player. So based on my beliefe and understanding of what works with the sliders I'll be utilizing the avg Play Recongnition and Awareness ratings of the lowest rated players on defense for Human and the highest rated players on defense for the CPU.

    That IMO helps the game play to be challenging and fun because it is no fun playing against a CPU defense that doesn't react properly or quickly to my tendencies.

    FATIGUE......This will get an avg also based on each position for my AUTO subs. I will use the Stamina ratings

    GAME SPEED.......There are so many theories about the speed of the players and what the settings should be. I myself prefered to have seperation reduced on each level because I wanted to make it more competive.

    However based on the actual players within the game and using the speed ratings and acceleration ratings I'm going to post the settings based on those findings and trust the games ratings to dictate speed and seperation now on each level.

    This is stricly a ratings thread and once I'm done I will proceed to post the avg ratings in a slider setup in my existing slider thread. I just felt this would be very helpful for those who prefer to create their own sliders and wanted to somehow build them around ratings
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14
  • Sm27
    Rookie
    • Oct 2004
    • 177

    #2
    Re: Sliders that take into account Player ratings

    Playmaker....
    I am highly interested in this. I am putting together another Manifesto for Madden 2010, and I can see how your data would be highly beneficial to the project. I would be honored to have you on the team if you are interested in being part of it. i am anxiously looking forward to your reply.

    Comment

    • Jukeman
      Showtime
      • Aug 2005
      • 10955

      #3
      Re: Sliders that take into account Player ratings

      Sound cool cant wait to see what you come up with....I just changed my pass game to 15 ACC and 35 catch(works great) which is close to your theory

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15419

        #4
        Re: Sliders that take into account Player ratings

        What is Manifesto Madden 10?

        I hope that doesn't sound dumb.....but I've never heard of it.

        Is it related to ratings or playbooks?
        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • Sm27
          Rookie
          • Oct 2004
          • 177

          #5
          Re: Sliders that take into account Player ratings

          Originally posted by Playmakers
          What is Manifesto Madden 10?

          I hope that doesn't sound dumb.....but I've never heard of it.

          Is it related to ratings or playbooks?
          Not dumb at all...
          Check this out and download the attached word doc.:
          http://www.operationsports.com/forum...0-preview.html

          Comment

          • JGRIPP81
            Rookie
            • Dec 2003
            • 58

            #6
            Re: Sliders that take into account Player ratings

            sm27 great to see you back. anyways i wish maddenmania was still around because there was a very good post about sliders and ratings relation by snaz06. i will see if he posted it on football-freaks. if i find it i will leave a link

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15419

              #7
              Re: Sliders that take into account Player ratings

              Originally posted by Jukeman
              Sound cool cant wait to see what you come up with....I just changed my pass game to 15 ACC and 35 catch(works great) which is close to your theory
              WOW!

              I did the exact same thing becuase i'm going to round up or down depending on the overall total value of the slider I want.

              50 points allocated to the Human/CPU Passing game seems perfect because the actual overall slider value is 50.

              Now when I figure out the avg rating for Pass BLk if it turns out that it is close to 65 then I for sure I'm on the right track.

              15-QB
              35-WR
              65-Pass BLK

              That's 100 points of slider value



              Hopefully I'm right or close
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • Jukeman
                Showtime
                • Aug 2005
                • 10955

                #8
                Re: Sliders that take into account Player ratings

                Originally posted by Playmakers
                WOW!

                I did the exact same thing becuase i'm going to round up or down depending on the overall total value of the slider I want.

                50 points allocated to the Human/CPU Passing game seems perfect because the actual overall slider value is 50.

                Now when I figure out the avg rating for Pass BLk if it turns out that it is close to 65 then I for sure I'm on the right track.

                15-QB
                35-WR
                65-Pass BLK

                That's 100 points of slider value



                Hopefully I'm right or close
                Nice!

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15419

                  #9
                  Re: Sliders that take into account Player ratings

                  Ok the avg Block Shed rating was 34 (I will round down to 30)

                  The avg Fumble rating which was the carry ratings of RB's, FB's, WR's, Te's and QB's was 49 ( Rounded up to 50)

                  That is damn scary because it's the Default setting and i Have it at 50 right now.

                  Game Speed was based on the next level up for each speed rating starting with the slowest guy at 34

                  If I'm right then 34 is for Very Slow, 40 is for Slow, 50 is for Normal, 60 is for Fast and 70 is for Very fast.

                  You'll notice the gap from Very Slow to Slow isn't that great +6 increase. It also doesn't surprise me that Normal hit the exact setting it is for default speed 50. Normal is also like a middle ground for game speed and 50 is right smack in the middle on a 100 point scale.

                  I haven't checked the other sliders yet but it will be intersting to see where people have their speed settings and how they compare to the ratings avg
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                  https://forums.operationsports.com/f...s-dynasty.html

                  Follow some the Greatest College Football players of All Time in NCAA Football 14

                  Comment

                  • pbz06
                    Banned
                    • Oct 2008
                    • 1504

                    #10
                    Re: Sliders that take into account Player ratings

                    Originally posted by JGRIPP81
                    sm27 great to see you back. anyways i wish maddenmania was still around because there was a very good post about sliders and ratings relation by snaz06. i will see if he posted it on football-freaks. if i find it i will leave a link
                    lol, i like this guy already

                    Comment

                    • dorismary
                      Banned
                      • Jan 2009
                      • 3794

                      #11
                      Re: Sliders that take into account Player ratings

                      great stuff you guys are amazing , cant wait :wink:

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #12
                        Re: Sliders that take into account Player ratings

                        Originally posted by Playmakers
                        Ok the avg Block Shed rating was 34 (I will round down to 30)

                        The avg Fumble rating which was the carry ratings of RB's, FB's, WR's, Te's and QB's was 49 ( Rounded up to 50)

                        That is damn scary because it's the Default setting and i Have it at 50
                        right now.

                        Game Speed was based on the next level up for each speed rating starting with the slowest guy at 34

                        If I'm right then 34 is for Very Slow, 40 is for Slow, 50 is for Normal, 60 is for Fast and 70 is for Very fast.

                        You'll notice the gap from Very Slow to Slow isn't that great +6 increase. It also doesn't surprise me that Normal hit the exact setting it is for default speed 50. Normal is also like a middle ground for game speed and 50 is right smack in the middle on a 100 point scale.

                        I haven't checked the other sliders yet but it will be intersting to see where people have their speed settings and how they compare to the ratings avg
                        you are on to something bro, fumble at 50 is perfect...Not too many and not too few....

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15419

                          #13
                          Re: Sliders that take into account Player ratings

                          Check this out.

                          The avg Run BLK for just the OL with it's highest rated players at OT, OG and C equals 97.5

                          I round down and it's 95.

                          Now add it to the BRK TKL Slider I listed earlier and the Fumble Slider and you have value of 150.....

                          BRK TKL-30
                          RUN BLK-95
                          FUMBLE-50

                          Presto that is the exact same overall value of the 3 sliders combined together at Default 50/50/50

                          The avg with just TE's and FB's included drops down to 65

                          The avg with TE's, FB's and WR's included drops down to 55

                          So this this tells me if you want to make running tougher on the human player you can use the combined totals of all 5 positions that take into WR's, TE's and FB's

                          If you strictly want it based on the Highest rated offensive Linemen which is probably a good idea for the CPU Slider it would be 95 to open up their running game.

                          Pass Block got the lowest avg because I feel it's already way too strong. So, I avg the lowest rated OL and it turned out to be 67.8 avg. Taking into consideration the TE's and RB's who are left in to block on passing downs it drops down to 55

                          I would say no one should need to go that far up (67.8) and 55 seems perfect IMO for Human and CPU.

                          The CPU will get the lowest ratings avg for Pass Rush and the Human will get the Highest ratings avg for obvious reasons. That will again be decided by the Power Move/Finesse Move ratings of all the defenders because LB's and DB's do blitz so they have to be included in the ratings avg.
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • LingeringRegime
                            Hall Of Fame
                            • Jun 2007
                            • 17089

                            #14
                            Re: Sliders that take into account Player ratings

                            That is incredible stuff. Where did you get your PhD in Sliderology? Can't wait for what you come up with.

                            Comment

                            • dorismary
                              Banned
                              • Jan 2009
                              • 3794

                              #15
                              Re: Sliders that take into account Player ratings

                              Originally posted by Playmakers
                              Check this out.

                              The avg Run BLK for just the OL with it's highest rated players at OT, OG and C equals 97.5

                              I round down and it's 95.

                              Now add it to the BRK TKL Slider I listed earlier and the Fumble Slider and you have value of 150.....

                              BRK TKL-30
                              RUN BLK-95
                              FUMBLE-50

                              Presto that is the exact same overall value of the 3 sliders combined together at Default 50/50/50

                              The avg with just TE's and FB's included drops down to 65

                              The avg with TE's, FB's and WR's included drops down to 55

                              So this this tells me if you want to make running tougher on the human player you can use the combined totals of all 5 positions that take into WR's, TE's and FB's

                              If you strictly want it based on the Highest rated offensive Linemen which is probably a good idea for the CPU Slider it would be 95 to open up their running game.

                              Pass Block got the lowest avg because I feel it's already way too strong. So, I avg the lowest rated OL and it turned out to be 67.8 avg. Taking into consideration the TE's and RB's who are left in to block on passing downs it drops down to 55

                              I would say no one should need to go that far up (67.8) and 55 seems perfect IMO for Human and CPU.

                              The CPU will get the lowest ratings avg for Pass Rush and the Human will get the Highest ratings avg for obvious reasons. That will again be decided by the Power Move/Finesse Move ratings of all the defenders because LB's and DB's do blitz so they have to be included in the ratings avg.
                              throw out some sliders and we will test um :wink: thanks man you saved this game for me and im liking your second set alot , great games

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