NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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  • Spanky
    MVP
    • Nov 2002
    • 2785

    #46
    Re: NHL 10 Demo Impressions

    Are you able to play with throwback jerseys for Pens and Wings?
    It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

    "What? You can't challenge a scoring play?''

    Comment

    • bricap
      Rookie
      • Jul 2009
      • 37

      #47
      Re: NHL 10 Demo Impressions

      Originally posted by plaidchuck
      Ugh Stupid PS Store.. hasn't even been updated yet, well maybe they go by pacific time and something will happen around Noon EST...
      PSN store updates at 7:00PM EST for me. If you really don't want to wait create a European account, which should get you the game by around 2:00PM EST.
      GO GATORS!!!

      Comment

      • 18 eighty 5
        Yellow n Black
        • Sep 2008
        • 926

        #48
        Re: NHL 10 Demo Impressions

        This demo!!! Love it!!!

        The gameplay refinements make this game feel so much more like a real hockey game. I have played a number of Battle for the Cups on hardcore and it will take some time to get the it down but it just feels so much better.

        You really can just pass the puck off into space or to no one in particular if you want to. I was sceptical that the loose puck passing would be just animations instead of really being loose. PES and FIFA are notorious for this.

        The ai are much smater and scoring goals just feels terrific.

        The board play is a huge improvement over 09. At one point I had three guys pushing up against one defender on the boards. Entering board play is really smooth and the battles feel legit. You can even keep pinning someone after the play has moved on, it just looks and plays more like a scrappy hockey game and takes away from the up/down up/down fest of years past.

        Visually the game is nearly identical to 09 except for the crowd who occassionally do stuff and its a nice touch. For example, I was moving the puck up screen and all of a sudden the entire crowd behind the goals got up and waved their towels, was a nice touch.

        Crowd chants are better and so is the reaction to on ice play.

        One thing, its a little thing but I love it is that we can finally reduce the puck shadow to the smallest setting which actually reduces the shadow to almost nothing this year. It makes the game look so much better.

        Last year I didn't DL the 09 demo I played it when I purchased it and after a few games I was dissapointed. This demo is a big step up. I can imagine lots of fun unpredictable hockey this year.
        The puck physics and turnovers are definitely there.

        Glad I have the demo cause it will take some time to get used to the new feel.
        We are the music makers...

        Comment

        • taco
          Banned
          • Feb 2003
          • 42

          #49
          Re: NHL 10 Demo Impressions

          Originally posted by plaidchuck
          Ugh Stupid PS Store.. hasn't even been updated yet, well maybe they go by pacific time and something will happen around Noon EST...
          PS3 demo doesn't hit until the 27th...at least thats the rumor.

          Comment

          • ggazoo
            Pro
            • Apr 2005
            • 533

            #50
            Re: NHL 10 Demo Impressions

            How are the cut scenes? Especially the goalies; are we seeing the same cut scenes that we've seen for the past two years?

            Comment

            • RealmK
              Banned
              • Sep 2003
              • 4198

              #51
              Re: NHL 10 Demo Impressions

              After playing a slew of more battle for the cup games on hardcore superstar, I have to say, its hockey, even with the defaults on sliders, it feels like hockey, from the board play, to the puck physics, to the game no longer being an up and down ice affair. I'm starting to get the passing down and have been able to make some flat out awesome passes off the boards through the neutral zone, I'm also loving how if you play really physical the CPU AI will try and get rid of the puck quicker to avoid the check, be it ringing it back around the boards or putting the puck into open space.

              The other thing is the game gets alot of the little things right, players gloving the puck down on dump ins, or gloving it down to their sticks at the blue line to keep it in the zone. Your cpu team mates doing a better job of getting open and clearing the front of the net, the crowd reactions being fantastic and realistically reacting to whats going on on the ice. I've also seen quite a few just flat out SICK saves. The puck physics feel great to me as well.

              I absolutely cannot wait to get into Be a GM mode with the Bruins once this bad boy drops.

              Comment

              • TeamLogo
                Rookie
                • Jul 2009
                • 69

                #52
                Re: NHL 10 Demo Impressions

                Originally posted by The Visualizer
                Like someone else said they act weird in the neutral zone, constantly turning around when you dont let them carry over the blue line. They do this at least twice before trying to dump it if you have everything defended well.
                Sounds like a good play to me. No reason to give it away unless you need a line change. Definitely no reason to walk into a trap. Circle back and get your attack together. Make the other team take it. Smart CPU play.

                Comment

                • Qb
                  All Star
                  • Mar 2003
                  • 8798

                  #53
                  Re: NHL 10 Demo Impressions

                  Originally posted by TeamLogo
                  Sounds like a good play to me. No reason to give it away unless you need a line change. Definitely no reason to walk into a trap. Circle back and get your attack together. Make the other team take it. Smart CPU play.
                  It's usually called a "regroup" and teams like Detroit do it more than most. It's becoming more common again in the NHL with the latest <strike>fad</strike> empasis of being a "puck-possession" team. The real test will be if skilled lines/players are more likely to regroup while the grinders would just chip & chase.

                  On a related note, have any of you guys messed with the team strategies yet? I imagine they'll be the same, only more effective if the AI is indeed more active. It would be sweet if they expanded them to include more tendencies for team playing style, but I'm sure we would've heard about that kind of feature. Hopefully we can at least change a team's default settings, but again, I'm not too optimistic...
                  Last edited by Qb; 08-20-2009, 09:54 AM.

                  Comment

                  • bluejacketsfan
                    Banned
                    • Dec 2008
                    • 241

                    #54
                    Re: NHL 10 Demo Impressions

                    Anyone know why this isnt on the PS3 yet? Just checked demos and it only had NHL 08 and 09.

                    Is it hard to score and do cross crease? Is fighting hard? Is board pinning hard? Ugh so many questions that I can't find out myself

                    Comment

                    • Spanky
                      MVP
                      • Nov 2002
                      • 2785

                      #55
                      Re: NHL 10 Demo Impressions

                      Are sliders the same as last year. I always thought they needed to be beefed up.
                      It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

                      "What? You can't challenge a scoring play?''

                      Comment

                      • 18 eighty 5
                        Yellow n Black
                        • Sep 2008
                        • 926

                        #56
                        Re: NHL 10 Demo Impressions

                        To the person who asked there does seem to be some recycled cut scenes.

                        But let me say boys, this really feels like a hockey game!!! I am really impressed. The passing is a thing of beauty, banking passes off the boards to get passed the cpu just opens up a whole world of creativity on the fly, just like real hockey!

                        That is probably one thing I am discovering more as I play this demo, it is far less predictable in terms of how the game plays out. Its the closest equivalent hockey has come to being a open world sandbox game that gives you the options to play the game how you want. I guess what I am banging on about is that this game allows you to get really creative. Wohooooooo creativity is a big part of skillful hockey!!!!

                        Ok, ok I am way pumped...
                        We are the music makers...

                        Comment

                        • taco
                          Banned
                          • Feb 2003
                          • 42

                          #57
                          Re: NHL 10 Demo Impressions

                          Originally posted by bluejacketsfan
                          Anyone know why this isnt on the PS3 yet? Just checked demos and it only had NHL 08 and 09.

                          Is it hard to score and do cross crease? Is fighting hard? Is board pinning hard? Ugh so many questions that I can't find out myself
                          Rumor is a week later..the 27th for the PS3

                          Comment

                          • 18 eighty 5
                            Yellow n Black
                            • Sep 2008
                            • 926

                            #58
                            Re: NHL 10 Demo Impressions

                            Originally posted by bluejacketsfan
                            Anyone know why this isnt on the PS3 yet? Just checked demos and it only had NHL 08 and 09.

                            Is it hard to score and do cross crease? Is fighting hard? Is board pinning hard? Ugh so many questions that I can't find out myself
                            Yeah I am finding it hard to score because the cpu ai is much smarter. You just can't walk it up the ice and ding a couple of shots at the goalie. The neutral zone has to be navigated. To be honest I am still in 'charge up the ice' mode and am finding that you really have to dump and chase and learn to pin and even on penalties, clearing becomes imperative.

                            It is just heaps of fun.

                            Pinning some fools on a dump in and battling is all so smooth, its really impressive.

                            Last year 2k9 killed 09 in board play but it was stilted, this feels quite organic and there is no warping or suction, just feels and looks the goods. On that note hitting is much better, not warping either and not all hits put skaters down.

                            I never do the cheese stuff so I can't comment but the goalies seem smarter and the new animations seem to give them more options to protect the net.
                            We are the music makers...

                            Comment

                            • 18 eighty 5
                              Yellow n Black
                              • Sep 2008
                              • 926

                              #59
                              Re: NHL 10 Demo Impressions

                              Arrgghhh I have to go to sleep, have to work in the morning (Australia)...but I want to keep playing and typing my thoughts hehe...
                              We are the music makers...

                              Comment

                              • Ridgeberg
                                Pro
                                • Apr 2003
                                • 716

                                #60
                                Re: NHL 10 Demo Impressions

                                Originally posted by Qb
                                It's usually called a "regroup" and teams like Detroit do it more than most. It's becoming more common again in the NHL with the latest <strike>fad</strike> empasis of being a "puck-possession" team. The real test will be if skilled lines/players are more likely to regroup while the grinders would just chip & chase.

                                On a related note, have any of you guys messed with the team strategies yet? I imagine they'll be the same, only more effective if the AI is indeed more active. It would be sweet if they expanded them to include more tendencies for team playing style, but I'm sure we would've heard about that kind of feature. Hopefully we can at least change a team's default settings, but again, I'm not too optimistic...
                                I don't think there is anything wrong with the strategy, but something about it just doesn't look right. I think it has something to do with the skating/momentum engine. A CPU player will be steaming along and as a defender, whilst playing good position, you go to meet him at the blue line, the CPU player will spin on a dime to regroup. Then he'll start to run into some of the back-checking forwards and do a couple more spins and then dump the puck in.

                                I haven't messed too much with strategy, but I will do that now. I think it might play a bigger part in gameplay this year. For example, the CPU will forecheck HARD. Don't try to gather the puck behind your net and sit for a second, a forechecker will be right on you trying to create a turnover (which is AWESOME). I DARE you to try to skate the puck out of your own zone with Lilja or if you are even more daring, try making that first pass out of the zone with Lilja.

                                Comment

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