NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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  • Money99
    Hall Of Fame
    • Sep 2002
    • 12696

    #166
    Re: NHL 10 Demo Available, Post Impressions Here (360)

    You guys are killing me?!?!?
    I'm in a Wisconsin hotel (12 hours driven today, 8 more hours tomorrow until we arrive in Winnipeg) and I'm dying to have access to my 360.

    Anyway, I'm loving what I'm hearing.
    RealmK, it really sounds like your geeked about the puck physics and style of play.
    Love hearing that.

    I have a few questions:

    1. How are the one-timers. In some of the gameplay videos it seemed that not every one-timer was money. If the puck was in the skates our outside the wheel house it resulted in a non-shot or something inaccurate.
    2. I've heard some guys mention that if you try to line up the CPU, they'll implement a 1-on-1 move. Do all the CPU players do this? So will Talbot be able to execute these moves as well as Crosby?
    3. Detroit is nearly 100% puck possession. They are loathe to give up the puck and even their 3rd and 4th lines have the skill to retain the puck.
    Pittsburgh also plays this to a degree, but their 3rd and 4th lines will dump and chase a lot more than the top 2 lines. Basically, can you tell a big difference between Pittsburgh's and Detroit's defensive/offensive strategies?
    4. I know I've been harping on this for 2 years. But is there a more noticeable difference when the CPU handles the puck with Crosby or Malkin compared to Cooke and Kennedy? Will they complete more low-percentage passes? Are they harder to contain or knock off the puck? Will they try more finesse plays?
    5. Lastly. Realm, how could you play more with the Pens? Shame on you!

    Thanks guys!
    Last edited by Money99; 08-20-2009, 06:37 PM.

    Comment

    • bad_philanthropy
      MVP
      • Jul 2005
      • 12167

      #167
      Re: NHL 10 Demo Available, Post Impressions Here (360)

      Maybe Redshirt can answer this.

      In hardcore mode is there a way I can pass the puck as fast as the cpu can? The cpu have a definite advantage in the amount of power they can muster on their passes compared to the time it would take me to "charge" my pass up to the same power.

      Comment

      • imdahman
        Pro
        • Jul 2004
        • 574

        #168
        Re: NHL 10 Demo Available, Post Impressions Here (360)

        Originally posted by Stranius
        Didnt take long until something like this was found, hopefully there is ways to fix this for the release. Otherwise you can imagine what online will be.

        http://www.youtube.com/watch?v=Vadnn4i8OgM
        Seriously? Already? The Demo hasn't been out for a day and already we've got glitch goals? LAME.
        - Imdahman

        "The two most important days in your
        life are the day you are born and the day
        you find out why.”


        - Mark Twain

        Comment

        • FlyingFinn
          MVP
          • Jul 2002
          • 3956

          #169
          Re: NHL 10 Demo Available, Post Impressions Here (360)

          I also think the puck physics took a step backwards. In the 10 periods I have played I have yet to see the puck leave the rink.

          Comment

          • Mad 69
            Rookie
            • Jul 2008
            • 374

            #170
            Re: NHL 10 Demo Impressions

            Originally posted by Pared
            Can those who are looking for the PS3 demo NOT post here? It's an impressions thread, and I've had to go through about 2 pages of guys asking when the PS3 demo is going to be up.

            It will be up when Sony updates the PSN store.

            Thanks.
            Thank you, I had to go thru 4 pages before I got a single impression, I have had enough of this nonsense...

            Comment

            • bad_philanthropy
              MVP
              • Jul 2005
              • 12167

              #171
              Re: NHL 10 Demo Available, Post Impressions Here (360)

              Originally posted by FlyingFinn
              I also think the puck physics took a step backwards. In the 10 periods I have played I have yet to see the puck leave the rink.
              I like the puck physics inside the glass, but you're right, the puck doesn't leave play enough.

              So far that, along with the human player pass speed/amount of time it takes to charge up a pass/the disparity between the human pass speed and cpu pass speed are my only complaints.

              Comment

              • 6194life
                Rookie
                • Apr 2007
                • 94

                #172
                Re: NHL 10 Demo Available, Post Impressions Here (360)

                Played my first game, as Pittsburgh, blew a 2-0 lead after I got into penalty trouble(The A button is now stick lift and hook apparently) and I also got into a few scrums. FYI hitting the Y button during gameplay will usually result in a unsportsmanlike penalty. I did it as a test and Guerin was skating back into the play and just grabbed Lidstrom from behind and got called for it. I played through 2 overtime periods so it was almost like a full game. I scored a nice game winning goal with Talbot(his hattrick) splitting the D with a great breakout pass from Gonchar and beating Osgood with a quick wrist shot a few inches above his right pad.

                Passing on hardcore mode is alot harder as most of you like myself are used to hitting the RT as soon as we get the puck. Like others said its hard to do a tic tac toe play and I had a hard time generating movement on my 2 powerplays.

                Regardless the game is 100x better than it was in 09. It seems slower and much more like real hockey, especially the boardplay.

                Comment

                • 18 eighty 5
                  Yellow n Black
                  • Sep 2008
                  • 926

                  #173
                  Re: NHL 10 Demo Available, Post Impressions Here (360)

                  I know it was asked but don't know if it was answered. The camera angles including Broadcast are exactly the same as last year. Broadcast camera angle has not changed. 2k still have the best broadcast imo.

                  Other than that the new gameplay additions more than make up for it!
                  We are the music makers...

                  Comment

                  • imdahman
                    Pro
                    • Jul 2004
                    • 574

                    #174
                    Re: NHL 10 Demo Impressions

                    Hah! I injured Holstrom and was treated to a nice new cutscene where in it flashes him holding his knee on the ice, then cutting to him walking down the hall to the locker room being assisted by another player and the trainer - Holstrom limping.

                    Nice new touch, haha.

                    EDIT: They also booed the guy who injured him when he got the puck again. The new features work as advertised
                    Last edited by imdahman; 08-20-2009, 07:20 PM.
                    - Imdahman

                    "The two most important days in your
                    life are the day you are born and the day
                    you find out why.”


                    - Mark Twain

                    Comment

                    • bad_philanthropy
                      MVP
                      • Jul 2005
                      • 12167

                      #175
                      Re: NHL 10 Demo Available, Post Impressions Here (360)

                      I tried to make a hit with Staal, ended up missing, and he took a nasty spill into the boards. Play continued as he limped off the ice injured.

                      Comment

                      • akula
                        Rookie
                        • May 2007
                        • 409

                        #176
                        Re: NHL 10 Demo Available, Post Impressions Here (360)

                        Originally posted by bad_philanthropy
                        Loving the puck physics.

                        The one thing that the game could really use is a modifier for hardcore passing that enables you to fire a quick pass (unless there is one). The pass would be less accurate (especially for non-gifted playmakers), and more prone to jumping over the receiver's stick, especially if the players are too close to each other.

                        Left bumper would probably work best. If I hold that down while passing, my guy will fire the puck off his stick quickly. It would be great for tick-tack-toe plays, or trying to fire a long pass up ice to try and create a breakaway on a bad line change or pinch and would only be useful when used by the best playmakers and puck moving d-men.

                        I know that Litty and the gang were able to change the controls up a bit last year to help with checking guys in the crease when going for the puck, hopefully they can add this.

                        ea needs to see this.. hardcore mode isnt very hardcore considering you cant make hard passes without waiting for it to charge up! is this an oversight or is there a fix in the works? hmm.. i like the idea of controlling pass speed but this sure is one NASTY side effect redshirt?

                        Comment

                        • tyler289
                          MVP
                          • Jul 2006
                          • 2933

                          #177
                          Re: NHL 10 Demo Available, Post Impressions Here (360)

                          I'm amazed at all the new sliders. The gameplay in the demo is fantastic but with all the editing options we can increase human pass speed and lower CPU accuracy, work on goaltenders (which have some great new animations, btw), everything.

                          My only issue is human passing, which I'm sure I'll be able to get a hang of. Hopefully they can work on the pass speed without having to charge up.

                          Comment

                          • Spanky
                            MVP
                            • Nov 2002
                            • 2785

                            #178
                            Re: NHL 10 Demo Available, Post Impressions Here (360)

                            Originally posted by tyler289
                            I'm amazed at all the new sliders. The gameplay in the demo is fantastic but with all the editing options we can increase human pass speed and lower CPU accuracy, work on goaltenders (which have some great new animations, btw), everything.

                            My only issue is human passing, which I'm sure I'll be able to get a hang of. Hopefully they can work on the pass speed without having to charge up.
                            Can you list the sliders.
                            It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

                            "What? You can't challenge a scoring play?''

                            Comment

                            • RealmK
                              Banned
                              • Sep 2003
                              • 4198

                              #179
                              Re: NHL 10 Demo Available, Post Impressions Here (360)

                              Originally posted by FlyingFinn
                              Passing is far too slow on hardcore. You can't even hold it long enough to get a strong pass because it passes automatically if you hold for a certain period of time.

                              I really love the no pass aim assist but they need to up the default speed of passes because as it stands now you can't even hit an outlet pass to someone breaking free up ice.
                              You do realize there's sliders for things like pass speed right?

                              Comment

                              • RealmK
                                Banned
                                • Sep 2003
                                • 4198

                                #180
                                Re: NHL 10 Demo Available, Post Impressions Here (360)

                                Originally posted by akula
                                ea needs to see this.. hardcore mode isnt very hardcore considering you cant make hard passes without waiting for it to charge up! is this an oversight or is there a fix in the works? hmm.. i like the idea of controlling pass speed but this sure is one NASTY side effect redshirt?
                                Actually you can, its called the saucer pass.

                                Comment

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