So I play on All-Pro because I want the most fair-tuned experience. When the pass rush nears the AI QB, if he would simply be tuned to be more likely to just take the sack, it would fix my games to be NEAR perfect...
Here's what happens: I get these games with amazing near-real life stats except for a couple of figures, oh AND the games are blowouts in my favor, along the lines of 45-7.
I pressure the AI QB, he throws the ball in a panic rather than taking a sack, so he either throws a duck or into coverage. These get picked off fairly often and because the offensive players' pursuit rating is nerfed to the point of them being ******** monkeys, these turn into pick-6's.
Then the CPU gets down big and stops running the ball. More passes, more pass rush, more interceptions.
So I wind up with 0 or 1 sacks, 3 interceptions for TDs, and the CPU doesn't run the ball enough.
The problem is that without those pick-6's, I find the stats are amazing, passing yardage, MY running yardage, run averages and pass averages are all in pretty realistic sweet spots. Take those 3 TD's off the board and its 24-7 instead of 45-7. The CPU keeps the ball longer, runs the ball, keeps good field position and maybe scores once or twice. So take away one or two of my scoring possessions and give them a FG or two and they're at 17-13 or so. Turn those picks into sacks and their QB has a realistic day, and I get realistic sack stats.
RAISE THE RATE AT WHICH CPU QB's TAKE THE SACK.

Well this has been noted like a hundred times over by people since the game started coming out. I am sure once Ian comes back to work monday him and Phil will look into these problems and try to fix them. I know how ya'll fill. But it ain't just the AI QB not want to take a sack once on a while. But it is also a pressure issue with the human pass rush aswell. The only way the human D get any type of pressure is with the guy you control. But the other 10 guys the AI control on your team does not hardly get any pressure for you. Therefore you are the only giving any pressure when it comes to getting to the AI QB.The way both of these problems can besolvevery easy. Is 1 to tone down the AI wantting to throw the ball into coverage so much and take a little more sacking. 2 tweak the AI a little more to give a sense on getting more pressure for the Human controlled D.
OMG is no one listening to what I am saying here. I am not having trouble getting to the AI QB with the player I am controlling during a freaking play. It is the AI that is not getting hardly getting any pressure with the other guys on the human D during the plays.
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