I felt at first while playing last year that I was being paranoid, or just not very good. But over time I decided for myself that there had to be with how the game felt in the final minutes. And although its never been confirmed by EA it makes sense, they tried upping the opposing teams ability late in the game to make for an exciting finish, which usually happens in real life, but instead of making the CPU pinch more or play 3 fore checkers they just upped everyones abilities by 10% or something.
Like I say, I understand the concept, it just became more annoying than successful last year. Good to hear it got axed.

This has nothing to do with catch-up logic, the CPU can out-turn you anytime. It is still noticeable in the 10 demo, but not as bad as 09.
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