So this adaptive AI

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  • KANE699
    EA Sports' Equipment Guru
    • Jul 2007
    • 3447

    #1

    So this adaptive AI

    I cannot believe im the one starting this thread but,


    If I recall at community day it only took two or three times of running the same play before the cpu caught on and was shutting you down in a heartbeat.


    Now I can run the same play all the way down the field, and so can morons online without fail.


    Now is this a patchable issue or is this just something that is going to stay broken
    Please take note that most of what I say and post is made in satire.

    Follow me on twitter @Equipment_Guru
  • Blake1288
    Rookie
    • Aug 2009
    • 87

    #2
    Re: So this adaptive AI

    I'm hoping, as are you, that this is patch-able.

    Although, just don't call the same plays; online, you're kinda screwed.

    I had the same play ran on me for three straight drives and couldn't stop it until he got into the red-zone.
    Currently playing: NHL 13, Madden 13, BOII, MLB: The Show 12, NBA 2K13.
    MLB- Tampa Bay Rays
    NFL- Tampa Bay Buccaneers
    NBA- San Antonio Spurs
    NHL- Tampa Bay Lightning/Detroit Red Wings
    NCAA- USF Bulls.

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    • dorismary
      Banned
      • Jan 2009
      • 3794

      #3
      Re: So this adaptive AI

      I think I read something on this issue maybe pasta Padre or EA forums ?

      Comment

      • RGiles36
        MVP
        • Jan 2008
        • 3960

        #4
        Re: So this adaptive AI

        Yeah, Adaptive A.I. is not the gamechanger I thought it would be. HOWEVER, that could be a reflection of how I play the game (often mix up play calls). But I swear I do call some of the same plays and it doesn't seem the AI is adapting. Perhaps I'm just not paying attention.
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        • TombSong
          MVP
          • Jul 2002
          • 2543

          #5
          Re: So this adaptive AI

          What is adaptive AI's job ?

          Is it to take a specific route away thats being ran on the defense alot, or is it trying to match the best defensive play against a specific "play" thats being called on you alot ?

          Sometimes you can have a play call that should stop a play, but not have the personel to run it.

          Man D can be used to stop a crossing route IF you have a CB that can run with the WR. If not you will keep getting roasted with that route even though a man Defense CAN be a appropriate call to stop it. So does the "adaptive AI" take that into consideration when calling a play to counter a play ?

          Comment

          • mvandor
            Banned
            • Jul 2003
            • 777

            #6
            Re: So this adaptive AI

            NCAA has it, Madden doesn't seem to.

            Comment

            • backbreaker
              Banned
              • Jul 2002
              • 3991

              #7
              Re: So this adaptive AI

              I know I sound like a broken record, possibly trollish and undeniably negative. 80 to 90% of the stuff in those blogs, did not make it into the final game. I go back and read a blog and put the final product of what was promised in those blogs under the microscope and its not a 1 + 1 = 2 its more like, blog =/= final product which is sad. The blogs sold me, the reassuring rebuttals to posted video discrepencies coaxed me along, his tireless experimentation posting stats of his findings and fixes.

              The game is enjoyable, but the blogs are a work of fiction or should I say based on a true story.

              Comment

              • sois
                Banned
                • Nov 2007
                • 1900

                #8
                Re: So this adaptive AI

                Originally posted by TombSong
                What is adaptive AI's job ?

                Is it to take a specific route away thats being ran on the defense alot, or is it trying to match the best defensive play against a specific "play" thats being called on you alot ?

                Sometimes you can have a play call that should stop a play, but not have the personel to run it.

                Man D can be used to stop a crossing route IF you have a CB that can run with the WR. If not you will keep getting roasted with that route even though a man Defense CAN be a appropriate call to stop it. So does the "adaptive AI" take that into consideration when calling a play to counter a play ?
                No it does not.

                The biggest problem with the AI is that it's very first decision is wrong. It does not pick a defense personnel package based on what offense you choose. It picks based on the down and distance. So if you come out with 5 WR on first down, it most likely will respond with a 4-3 look. If you come out in goalline, it comes out in the 4-3 again.

                If the very first decision is wrong, how can I have any faith anything else works?

                And no, this doesn't work in NCAA either. I routinely come out in 5 WR and face 4-3 defenses. What a shame.

                Comment

                • Paytonsplace
                  Rookie
                  • Aug 2002
                  • 230

                  #9
                  Re: So this adaptive AI

                  Originally posted by KANE699
                  I cannot believe im the one starting this thread but,


                  If I recall at community day it only took two or three times of running the same play before the cpu caught on and was shutting you down in a heartbeat.


                  Now I can run the same play all the way down the field, and so can morons online without fail.


                  Now is this a patchable issue or is this just something that is going to stay broken
                  Welcome to the next generation of video game football. This has been pointed out by many others, including myself. However, "adaptive" AI in Madden 10 certainly does deserve its own thread.

                  Comment

                  • PantherBeast_OS
                    RKO!!
                    • Apr 2009
                    • 6636

                    #10
                    Re: So this adaptive AI

                    Another thing I got with the AI right now. Is the AI on all pro setting is like very hard to throw and run agaist. It seems that 80% of the time the AI is either playing bump and run coverage and blitzing are it's just plain playing bump and run coverage. When the AI is playing bump and run and the AI always blitzing passing is almost impossible. Are run it looks like you are going throw and but choose a run play. The AI always has a group of linebackers at the line of scrimmage ready to stop the run. No matter what I do. The AI is always in perfect postion to either int the ball are swat it down most of the time. I can accept the AI adjusting a the same play I run every single play. But when the AI does not no the meaning of adaptive on all pro. Then there is something wrong. In other words the AI plays almost perfect D everytime I play agaist it. I can't even hardly even get separation on the AI to even make a play. It's almost impossible to even complete a pass to a WR doing a curl route are hook route because the AI is always doing the press coverage most of the time are is always in postion to jump the route are knock it down. The AI adaptive to plays need to tweak and as far as the AI always been perfect on every play needs to change.

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                    • parrothead
                      Pro
                      • Feb 2003
                      • 698

                      #11
                      Re: So this adaptive AI

                      Originally posted by backbreaker
                      I know I sound like a broken record, possibly trollish and undeniably negative. 80 to 90% of the stuff in those blogs, did not make it into the final game. I go back and read a blog and put the final product of what was promised in those blogs under the microscope and its not a 1 + 1 = 2 its more like, blog =/= final product which is sad. The blogs sold me, the reassuring rebuttals to posted video discrepencies coaxed me along, his tireless experimentation posting stats of his findings and fixes.

                      The game is enjoyable, but the blogs are a work of fiction or should I say based on a true story.
                      What do you think happened? Is that stuff there and we don't see it? Or did some of it get cut for size or technological reasons. These guys seemed so positive that all this stuff worked, I'm just curious as to what might have possibly happened.

                      Comment

                      • Broncos86
                        Orange and Blue!
                        • May 2009
                        • 5505

                        #12
                        Re: So this adaptive AI

                        Versus All Pro, I can pass all day long. Running the ball, though, I just struggle. I'm messing with sliders as we speak, because I shouldn't have defenders in my backfield 1 second after the hand off on every play.

                        I had a playoff game last night, season 4 of my franchise. Here I am with Knowshon Moreno who is now a 94 overall and even has a trucking of 85 and elusiveness of 99. I gained 20 yards for the entirety of the game versus the Patriots, for a 1.1 YPC. Passing? 410 yards. In that game, I had my running blocking slider set to 100, and the CPU's rush defense reaction set to 10 and block shedding set to 10. I did not use sprint all game, I followed my blockers, etc. The problem was that I had defenders in my backfield consistently, versus an offensive line of 95/84/86/86/92 overall.

                        Now, that doesn't mean I don't have okay games. I can get 60 yards in some games. The same is said for the CPU. I've never had a CPU gain more than 70 yards on me, and I've given the CPU similar boosts in the running game.
                        Last edited by Broncos86; 08-24-2009, 09:36 AM.

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                        • FlyingFinn
                          MVP
                          • Jul 2002
                          • 3956

                          #13
                          Re: So this adaptive AI

                          Originally posted by backbreaker
                          I know I sound like a broken record, possibly trollish and undeniably negative. 80 to 90% of the stuff in those blogs, did not make it into the final game. I go back and read a blog and put the final product of what was promised in those blogs under the microscope and its not a 1 + 1 = 2 its more like, blog =/= final product which is sad. The blogs sold me, the reassuring rebuttals to posted video discrepencies coaxed me along, his tireless experimentation posting stats of his findings and fixes.

                          The game is enjoyable, but the blogs are a work of fiction or should I say based on a true story.
                          Completely agree. Community iteraction becomes nothing but a marketing ploy when then end result (retail version of the game) does not contain what was decided and presented to the community.

                          Comment

                          • DirtyJerz32
                            All Star
                            • Aug 2007
                            • 7617

                            #14
                            Re: So this adaptive AI

                            Just like stadium sounds. Those blogs had me at hello.
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                            • RGiles36
                              MVP
                              • Jan 2008
                              • 3960

                              #15
                              Re: So this adaptive AI

                              Originally posted by backbreaker
                              The game is enjoyable, but the blogs are a work of fiction or should I say based on a true story.
                              Originally posted by FlyingFinn
                              Completely agree. Community iteraction becomes nothing but a marketing ploy when then end result (retail version of the game) does not contain what was decided and presented to the community.
                              Curious- what specifically are you referencing that was in the blogs but not in the game? I know we're saying that the Adaptive AI isn't as pronounced as it should be, but what else?

                              The only thing I can think of that didn't make it in is the instant replay options. We were supposed to have few, moderate, or frequent as options (or something to that effect). Obviously, that didn't make it in.
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