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Old 08-26-2009, 01:29 AM   #483
sroz39
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Re: NHL 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by infinityBCRT
I don't know how I feel about hardcore mode. The speed of passing should be pressure sensitive, not time sensitive. And I think the pass speed is still a tad too slow. I like the fact that the tape to tape passes are gone but your AI teammates are not smart enough to adapt to a pass thats not going where they want to go. Sometimes they'll turn in a different direction, sometimes they should be able to reach for the puck, or at least try to reach for it and they don't. Other than that its great.

I think they still need to revamp the fundamental skating engine. Its showing its flaws big time. I think the leg kick glitch video out there illustrates how bad it is. Even if they fix that specific glitch the skating in general is still very floaty when doing certain turns.

Is there the ability to do a hook anymore? They need to figure out a way to put that back into the control scheme and make it useful. The problem they've had with hooking and slashing in the past is your player slows down to a halt and he doesn't adjust to where the nearest opponent is unlike a stick lift. I think they tried toning it down because they felt people abused it, but if they do, just balance it out by giving them more penalties!

Boardplay is great although I think holding Y should hold the player against the boards and as soon as you let go of Y it lets go of the player. Also if your back is to the player its very hard to turn around and pin the player because of the way the skating engine works. Perhaps if the skating engine is fixed this won't be an issue but if not maybe hte best thing is for the game to realize that you want to pin the player and turn your player around towards the boards automatically.

Defending in the zone still needs work. I don't know why you can barely skate around while you're poke checking. I think NHL 2k6 or 2K7 had the best feel when you were penalty killing because you could skate around and aim your stick around to block passing lanes very smoothly and the animations looked great. I always felt like Brendan Shanahan when playing on the PK in those games.

Theres no reason they shouldn't copy 2K's faceoff system, it just feels better. The one that EA employs is starting to feel dated.

I think they need to revamp presentation. They should get rid of all of the cutscenes and make everything dynamic. The first year they do it it might not be great but I think it will help make the post-whistle stuff much more fun/realistic. Right now players just stand around. They should be skating to the benches or skating to the next face-off spot and the referees/linesmen (which they need to add too) should be breaking up scrums. It would also be great if you could hit someone after they score a goal or start a fight.

The post whistle stuff as it is right now is a little too dramatic. Players should be shoving each other, not decking each other, and a face wash shouldn't automatically start a fight. Fights are a little too frequent (as are offsetting minors). I don't mind the CPU automatically starting fights with CPU players but when I'm Sidney Crosby and I want to facewash someone, it shouldn't auto start a fight without prompting me to drop the gloves.

As for fighting, its soooo much better this year than any of the previous years. They finally realized that the stupid fight night control scheme they instituted was ******** and now you can just wail away with straight flicks of the stick. But the way fights start is a little dubious (at least once it seemed as though I was fighting Crosby but it ended up being Guerin when he was no where near me). Again it should all be dynamic, it shouldn't cut away to a separate mode and the other players/referee shouldn't disappear. The other players should be in scrums or standing around watching and the officials should be waiting to break things up.

I think all of those changes would make people enjoy the stuff added to this year's edition MUCH more because a lot of the new stuff this year seems like half baked ideas.

As for new stuff next year they should blow out customization and online modes. Anything that can be done offline should be able to be done with multiple offline players and/or online players. They should add teambuilder, custom content sharing, and allow custom sliders for ALL game modes online and offline.
Great first post. Though I don't agree with everything you said, you presented it well.

However, I did bold the part that I completely disagree with. I'm not picking on you in any way, as I've heard this on occasion from other people too. I flat out don't get it. If you've ever been on skates, you know that to make turns with speed, it's going to be more of a "loopier" turn, where you cross your feet over. I think that this game nails the "on-skates" feel. The starting and stopping, the radius of turns at different speeds - all stellar.

If anything, I've found 2k's skating to be very arcadey for a long time, especially when you do any "special moves". It's average at best and can get downright awful. Though we like to think these guys skate a certain speed and with certain amount of agility, make no mistake about it...these guys are lightning quick on their skates. If you've ever watched a game live, two things stand out: the amazing passing ability and the speed of these guys on skates.

I love NHL's skating engine and hope they NEVER change it, at least until we move to new consoles where they can take it even a step further.
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