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Old 08-27-2009, 12:22 AM   #22
Playmakers
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Re: What happened to the AI's QB scramble??

carnalnirvava,

They (EA) coded the game or something this year. The edits will work very well this year for teams that run the Flexbone/Option.

Those QB's seem to function on a different code than the QB's who are in a more conventional offense or spread attack. That is one thing i miss about NCAA 09. The game really became much more lively simply by tweaking the ratings. You could damn near fix just about any game play flaw in NCAA 09 by way of ratings.

This year it's a little tougher to get the QB's to react properly unless you damn near max out certain ratings.

But the OL is still very flexible.....they respond to ratings even better than before. A higher awareness, agility and acceleration rating makes them look like they are really busting their azz to get out in space and make blocks or pick up blitzes off the edge. It's like night and day watching the Moron default OL vs the edited OL.

One of these years EA is gong to go into a film room and observe how blocking is suppose to be in real game. They think suction blocking is the answer to realism. Their should be finesse blockers, power blockers and guys who simply survive on technique like Mark Stepnoski did for years.

As for the WR's blocking I agree that they should be rated a little higher but there simply aren't that many WR's in a class like Hines Ward, Michael Irvin, Chris Carter or Keyshawn Johnson types that loved to mix it up.

They should probably make the minimum setting for a WR start at 50 overall for Run Blocking. They could then use the Run Block Footwork and Run Block Strength ratings to seperate the good blocking WR's from the avg one's.
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