It's not complicated. All that's needed is a momentum system, just like most other sports games. Again, check out that video you posted. #10 has the puck and is standing still, and in order to avoid a check he simply and suddenly slides backwards ten feet. I challenge anyone to move from point A to point B from a standing-still position, and without moving your legs. Go ahead, try it. You'll find you'll need to shift your body weight, which in turn causes you to move your legs in order to avoid falling on your ***. Pretty darn simple.
NHL 10 Demo Available, Post Impressions Here (360 & PS3)
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Re: NHL 10 Demo Available, Post Impressions Here (360)
It's not complicated. All that's needed is a momentum system, just like most other sports games. Again, check out that video you posted. #10 has the puck and is standing still, and in order to avoid a check he simply and suddenly slides backwards ten feet. I challenge anyone to move from point A to point B from a standing-still position, and without moving your legs. Go ahead, try it. You'll find you'll need to shift your body weight, which in turn causes you to move your legs in order to avoid falling on your ***. Pretty darn simple.Last edited by baa7; 08-28-2009, 08:35 AM. -
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
I know. But I'm not positive that Gill was fresh and Zetts was out of gas. But I'm fairly certain the two had been on the ice for the same amount of time.Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
I'll say it again: all it takes is proper (lower) ratings. Way, way too many players in the game are rated 75-80 speed and up, 75-80 agility and up, etc. You don't start seeing any difference between the stars and the average players until you lower ratings for the majority of players into the 50s and 60s. Hopefully that new slider makes some difference. But it's bizarre to me that the same thing can achieved by simply rating players properly, in relation to each other. If I can see and discover that via ten minutes of testing, why hasn't something this basic and simple been corrected these past four years?Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
We forgive you.
Oh, and hopefully the player attribute slider will help with this, as it can be frustrating. Not sure if poke/lift effectiveness is tied to D-AWR, but you'd think it should be, right?
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
Just create a UK account and get it from there. That is what I did.Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
i'm loving the demo, but have to share a concern/complaint:
i kept hearing how this game touted the idea that "you will see a noticeable difference between 1) players of different ratings, and 2) the 3rd/4th lines will play much different than your top scoring lines..."
okay, unless i'm just blind and stupid, i'm not seeing this separation. i realize that EA uses the "in the game" slogan, but i don't think any of us are going to blindly follow that malarkey (love that word!). but, as noted above, when you've got hal "i move like i'm in cement" gill skating like malkin you've got some problems.
i'd really hope the development team takes a look at these player ratings and creates more of separation factor...go to the REAL NHL STATISTICS and make these players stand out who should...slow down the ones who should...give scoring abilities to those who do...make great passers out of those who can...BUT make bad players, even though they may have a known name, play like bad players...lower their skill ratings...PLEASE!!!
i'm tired of seeing some scrub player rated a 78 (for example)... but don't release this game with all kind of flaws in the player rating department, and then make us wait two months for a roster update to fix this...
thanks!!STEELERS INDIANS CELTICS
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
That's a great point. Signature styles are needed in this game badly. That's another item that makes it hard for me to play long term because I want to see the separation in different players. It should be so obvious that you would be very cautious about putting out your 4th liners simply because of their lack of skill.i'm loving the demo, but have to share a concern/complaint:
i kept hearing how this game touted the idea that "you will see a noticeable difference between 1) players of different ratings, and 2) the 3rd/4th lines will play much different than your top scoring lines..."
okay, unless i'm just blind and stupid, i'm not seeing this separation. i realize that EA uses the "in the game" slogan, but i don't think any of us are going to blindly follow that malarkey (love that word!). but, as noted above, when you've got hal "i move like i'm in cement" gill skating like malkin you've got some problems.
i'd really hope the development team takes a look at these player ratings and creates more of separation factor...go to the REAL NHL STATISTICS and make these players stand out who should...slow down the ones who should...give scoring abilities to those who do...make great passers out of those who can...BUT make bad players, even though they may have a known name, play like bad players...lower their skill ratings...PLEASE!!!
i'm tired of seeing some scrub player rated a 78 (for example)... but don't release this game with all kind of flaws in the player rating department, and then make us wait two months for a roster update to fix this...
thanks!!Originally posted by jim416You are the 2k Police. :)Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
I still get that feeling when playing 08. I think it's the R-stick controls. So much more rewarding than pressing a button.I'm simply terrible at scoring so far with the demo Dan. But man...when that red lamp comes on the few times it has...wow!, it's satisfying. I wouldn't be surprised though, for me to get realistic results playing "Be a GM"...I think I may have to dip the cpu's goalie reaction time a bit.
I'm hoping one day I can consider my stick skills as "limited" Rather than what they are now...which is, well...I can't use words like that here on OS.:wink:
In Be A GM do you play the games or is it like Head Coach in that you're just managing your roster and the CPU plays the games on the ice?Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
Be a GM is just dynasty mode with a new name and some new features with it.Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
Gotcha.
In another note, I finally scored!!! Put 3 goals in against Pittsburgh. Scored on a nifty backhand shot by Hossa, Zetteberg then scored a power-play goal, beating Fleury 5-hole and the 3rd and final goal was scored by a defensemen (can't recall the name) who took a slapper a few paces in from the blue line and beat Fleury high.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
I do notice a difference using, say, Zetterberg, Datsyuk and Hossa compared to Flippula and others, but I understand your point. One thing that will hopefully save the day for those who want more separation is the Atrribute slider which should allow us to create more separation in on-ice ability between stars and scrubs.i'm loving the demo, but have to share a concern/complaint:
i kept hearing how this game touted the idea that "you will see a noticeable difference between 1) players of different ratings, and 2) the 3rd/4th lines will play much different than your top scoring lines..."Comment
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Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)
Oh yeah...I love using the analog sticks for skating/passing-shooting too. As you said Dan, it has a rewarding feel to it. I would never want to go back to using a button.
With the "Be a GM"...or any franchise mode I always play all the games, and never sim. For me...I just can't deal with the thought of the cpu deciding if I won or lost.1969 NFL ChampionsComment

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