NHL 10 Demo Available, Post Impressions Here (360 & PS3)

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  • jwilphl
    Legal Advisor
    • Jun 2009
    • 1499

    #571
    Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

    I wasn't superbly impressed with the demo. Honestly I find there is just way too much recycled content here for this game to be a standout one. They hardly do anything with any kind of ingenuity.

    The new playoff mode is nice, but it still lacks a lot of emotion. Also I wasn't sure if all of that stuff would transfer over into the other game modes.

    This game just looks and feels way too much like '09. I honestly can't justify spending $60 a year on gimmicks and roster updates. I'm glad they made some bug fixes, but AI magnet-passing is still there, not to mention other problems that I doubt are fixed in the final release. Goalie AI didn't even seem all that improved.

    Oh well, I guess I'll wait and see how NHL '11 turns out.

    Comment

    • RealmK
      Banned
      • Sep 2003
      • 4198

      #572
      Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

      Originally posted by jwilphl
      I wasn't superbly impressed with the demo. Honestly I find there is just way too much recycled content here for this game to be a standout one. They hardly do anything with any kind of ingenuity.

      The new playoff mode is nice, but it still lacks a lot of emotion. Also I wasn't sure if all of that stuff would transfer over into the other game modes.

      This game just looks and feels way too much like '09. I honestly can't justify spending $60 a year on gimmicks and roster updates. I'm glad they made some bug fixes, but AI magnet-passing is still there, not to mention other problems that I doubt are fixed in the final release. Goalie AI didn't even seem all that improved.

      Oh well, I guess I'll wait and see how NHL '11 turns out.
      Respectfully disagree, I'd hardly consider the board play, goaltender animations and fixes (something the game sorely needed animation wise) better puck physics among other things gimmicks. Its a more refined game built on the same foundation. The're not going to create a new game from the ground up every year just to look different. Calling Be a GM mode a gimmick or just a reskinned dynasty mode is also stretching it, considering they rewrote trade logic to make it more realistic, along with making classifications for team trade needs based on what level the team is at be it playoff contender/rebuilding/bubble team etc. Seems alot more than just a reskin imo.

      The CPU Passing is a wait and see for me, slider tweaks should fix this. Could there be more presentation options? Sure and I'd expect its a high prority for NHL11 but for a one year cycle for sports games that usually amounts to 10 months if that I think they did one hell of a job improving the gameplay tenfold.

      Comment

      • tyler289
        MVP
        • Jul 2006
        • 2933

        #573
        Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

        All the new slider options - especially the attribute slider - make this game a lot better than NHL09. We now have the ability to tweak every part of the game.

        Comment

        • Flyermania
          MVP
          • Jun 2004
          • 2182

          #574
          Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

          I've spent some time with the demo, and to be honest there are some things that I had hoped would have changed since the build I played. It is disappointing that you can drop the gloves as any player...I like the new fighting engine a lot, but players like Datsyuk, Zetterberg, etc just should not drop 'em. Each player's fighting attribute (never, sometimes, often, etc) should factor into things. It reminds me of the "Intense Contact Controls" that 2k5 had --- every player would end up fighting regardless of who it is.

          Having board pinning & starting a fight mapped to the same button is not a good idea.

          CPU passing is still way too tape to tape for my liking...hopefully sliders can tone it down some in the final product.

          Overall I like it, but there is still room for improvement.
          "And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"

          Comment

          • Stormyhog
            All Star
            • Feb 2004
            • 5304

            #575
            Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

            Originally posted by tyler289
            All the new slider options - especially the attribute slider - make this game a lot better than NHL09. We now have the ability to tweak every part of the game.
            With the depth of customization everyone should find the style of game they like to play. I tried the demo on the PS3 today and enjoyed it very much and really like the board play, puck physics and after the whistle play. I shot the puck at the goalie after the whistle went and a player tried roughing me up. It's alot of the little things that make it feel even more like hockey than before.
            "If you don't have anything good to say, say it often"- Ed the sock

            Comment

            • speels
              Pro
              • Feb 2004
              • 783

              #576
              Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

              I am just downloading the game---going on 4 hours, but I have a question for you FM.
              If they tone down the tape to tape passes, are you not afraid that the randomness of bad passes may affect the gameplay experience.
              I know that in The Show, when I make the perfect pitch on the meter and the ball does not go exactly where I aimed, but instead gets labeled a meatball, I get upset.
              I think that as long as the randomness is only for the CPU then that may work, but if they try to incorporate it onto the human side, i think it may be more likely to cause even more complaining.

              Comment

              • metallidevils
                Rookie
                • Dec 2007
                • 449

                #577
                Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                The only difference between sports games from year to year anymore is that they get harder. The gameplay has felt essentially the same since they introduced the skill stick. Madden is similar this year, and I honestly have no idea how MLB the Show 09 is different from 08, except Mr. Met is dancing on top of the dugout this year. Game developers are getting awfully lazy. I'm a programmer, and it's sure a lot less work to make little tweaks here and there to existing code, than to write something new...

                Comment

                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12784

                  #578
                  Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                  Originally posted by Flyermania
                  I've spent some time with the demo, and to be honest there are some things that I had hoped would have changed since the build I played. It is disappointing that you can drop the gloves as any player...I like the new fighting engine a lot, but players like Datsyuk, Zetterberg, etc just should not drop 'em. Each player's fighting attribute (never, sometimes, often, etc) should factor into things. It reminds me of the "Intense Contact Controls" that 2k5 had --- every player would end up fighting regardless of who it is.

                  Having board pinning & starting a fight mapped to the same button is not a good idea.

                  CPU passing is still way too tape to tape for my liking...hopefully sliders can tone it down some in the final product.

                  Overall I like it, but there is still room for improvement.
                  nice post...i agree. i had seen a blog (youtube) where i kept hearing this idea of more uniqueness amongst the players, and how their attributes and player type (ie. enforcer, sniper, playmaker, etc.) would stand out more. sorry, but unless i'm missing something i'm just not seeing it. i hope they look into this a bit more before the release.

                  when i play madden i see a big difference between good quarterbacks and bad ones, and each position...it's even noticeable between offensive linemen. however, when i play hockey, i find it hard to see the difference. and what bothers me is that the CPU is doing this tape-to-tape stuff even with their 4th line - and that really bothers me. i feel that EA is selling us a bunch of garbage. it should NOT take slider adjustments to create this.

                  i'm liking a number of things about the demo, but it comes back to player attributes and i want to see something better with the release than what i'm seeing here. i hope the dev's take note of this...
                  STEELERS INDIANS CELTICS

                  Comment

                  • ether
                    Rookie
                    • Dec 2008
                    • 229

                    #579
                    Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                    Originally posted by Flyermania
                    Having board pinning & starting a fight mapped to the same button is not a good idea.
                    I agree, I think they need to make use of the controller a bit more here and give fighting it's own button. There's a select button there that isn't being used for anything, make that a start fight button and make the triangle 'board play' when your close to the boards and 'tie up' when you're in front of the net, something like that.

                    For me, I don't care for the fighting and will likely just turn it off once the game is out. Won't ruin my experience any and if I think I need a boost at some point or I'm getting blown out I can go in the menus and turn it on.

                    I think sliders will fix a lot of other issues some are having but you see some people writing the game off at this point and I think that's premature because your not seeing even close to the full impact the game will have.

                    Comment

                    • rangersfan30
                      Banned
                      • Nov 2007
                      • 990

                      #580
                      Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                      I made this post on HFBoards earlier today about my experiences with the demo last night

                      This is how i feel, Having to charge up passes to me is ******** so that has ruled out hardcore mode, i have been playing on normal where the passes aren't 100% accurate but feels more realistic but the computer AI is still tape to tape which i hope can be addressed with sliders. What i will say is the boardplay really makes the game more enjoyable and does give the game a more sim feeling.

                      I played 5 BAP games and was drafted 15th, 1st, 5th, 1st, then 15th, The AI teammates are a big improvement on last year even if they do still try to give you the puck right back if you get to close to them. I played as a LW Power Forward which is a lot more fun especially with the boardplay.

                      In the Battle for the Cup mode i am glad to see that the boardplay has made playing Defense alot better because one of my gripes about 09 was that when i would go into the corners in a race for the puck even if i got there first most of the time the AI would miraculously come out with the puck and go straight to the net and score but at least now i can hold the puck against the boards and wait for support from my teammates.

                      I have also seen a good amount of variation in the goals scored which is a good sign and the Goalies are also a big improvement over 09's. The puck physics are definitely an improvement but they could still be better and are still a shadow of 2K's. All in all NHL 10 is better than 09 and with the sliders for both human and cpu the game will most likely be able to be tweaked to a "sim" standard for players who like to play that way.

                      So, I have been playing the demo for the past few hours on superstar hardcore and i have noticed that on superstar the cpu can still knock the user off the puck far more easier than the other way around, also the cpu still seems to zip the puck around with ease tape to tape just as bad as in 09. It concerns me that even with human and cpu sliders i think you might still see the cpu being able to do things with the puck the user cant.

                      I cant deny either that i am struggling with the passing on hardcore simply because the passing delay, i find that when passing to my players they seem to stop rather than take passes in their stride which slows the play down and any openings that were there disappear.

                      One last comment i'd like to make is the presentation, Its that the game feels a bit stale to me and doesnt really have the freshness of a new title. I still feel its better than 09 even with the shortcomings.

                      Comment

                      • shakeable
                        Rookie
                        • Sep 2006
                        • 106

                        #581
                        Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                        So downloaded the demo last night. Looks like i will be playing it allot this winter.

                        Things that bug me though are the hardcore passing. It doesn't seem to affect the CPU who can ping around passes way more accurate then me and with full power all the time. I can't even load up passes as fast as the CPU does it. Would just be nice if i was on an even playing field with the CPU in terms of accuracy and power.

                        The time it takes to load up passes is way to long. I can load up passes before i get the puck, but at times in the offensive you just don't have the time to take that extra second to power up the pass to the guy in the slot (even though i probably only have about 20% chance of connecting the pass with my awful aiming :P ).

                        The minimum power pass seems to be of no use what so ever. It takes ages to get to its destination and it breaks up any momentum you have.

                        Still playing hardcore was way more rewarding and fun. Banking passes of the boards, doing cross ice saucer passes etc. really opens up the game.


                        Another thing is the fighting. I thought it could be a fun little mini game when reading the previews but that was thrown out the door. First i have to admit i suck at it, but it isn't that much fun trying to figure out where to send the right stick. Usually i push too wide and don't even try to land a punch.


                        Even with the flaws the gameplay is really nice. Love how teammates try to get open, go in front of the net, board play really adds a dimension and passing. Just need another 30 games or so, so i can connect with more passes especially in the offensive zone.

                        Comment

                        • RoyalBoyle78
                          Aka."Footballforever"
                          • May 2003
                          • 23918

                          #582
                          Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                          Just finished the demo, and it has changed a bit in the gamplay department which is great, but it just feels like the same game I have been playing the last two years, not that it's a bad thing at all of course, but it just felt a little stale.
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                          Comment

                          • Flyermania
                            MVP
                            • Jun 2004
                            • 2182

                            #583
                            Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                            Originally posted by speels
                            I am just downloading the game---going on 4 hours, but I have a question for you FM.
                            If they tone down the tape to tape passes, are you not afraid that the randomness of bad passes may affect the gameplay experience.
                            I don't mind the randomness of my passes...I think Precision Passing is a great addition and once mastered can be an asset offensively. My issue is the CPU still completes their passing at an 85-90% success rate --- way too high. NHL 2004 was the best I have seen as far as pass accuracy goes...the controls were iffy in that game, but both sides averaged in the 70% range in passing.

                            I hope the CPU pass accuracy slider has a meaningful impact on the results. Or maybe the attribute effect slider will help as well.
                            "And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"

                            Comment

                            • sroz39
                              The Man!
                              • Apr 2006
                              • 2802

                              #584
                              Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                              Originally posted by FootballForever
                              Just finished the demo, and it has changed a bit in the gamplay department which is great, but it just feels like the same game I have been playing the last two years, not that it's a bad thing at all of course, but it just felt a little stale.
                              If it ain't broke, don't fix it, imo. Look at how long it's been since they have been able to make a Madden worth buying...all because they changed the engine for no apparent reason whatsoever. I still play Madden 08 on my Xbox and I think "why abandon this? Tweak it, but don't do a 180".

                              I feel if they went to drastic with some changes to this superb engine, it'd be a case of one step forward, two steps back. At this point, I don't want overhauls, just minor to major tweaks. Things like board play and such.

                              I think about this alot when I hear the skating engine needs work. IMHO, it only needs tweaking. I use the NBA 2K series as a perfect example where "sliding" was a problem in years past. Well, NBA 2K9 was frustrating and at times unplayable because they wanted to make every step count, so to speak. And the Draft Combine is a further evolution of that thinking, where there are times the game just flat out doesn't respond to what I'm asking it to do.

                              I don't want this in NHL. Video games in general still need to feel a little bit "slippery" because these consoles are nowhere near powerful enough to convey the almost infinite movements the human body can make. Until that day, give me control like this game has, where everything I do happens, is conveyed in a mostly-realistic feel and allows the engine to select the best animation to convey that movement. It's not perfect, but give me the feel first, look second.

                              Comment

                              • Flyermania
                                MVP
                                • Jun 2004
                                • 2182

                                #585
                                Re: NHL 10 Demo Available, Post Impressions Here (360 & PS3)

                                Originally posted by ether
                                I agree, I think they need to make use of the controller a bit more here and give fighting it's own button. There's a select button there that isn't being used for anything, make that a start fight button and make the triangle 'board play' when your close to the boards and 'tie up' when you're in front of the net, something like that.
                                My thought is they make fighting a user 's choice at all times...whether you are trying to initiate it or the CPU (just like it was done in 2004). Have a graphic pop up on the screen where you have to hit a specific button to start the fight. I don't want to risk pinning a player on the boards with Gagne or Carter and run the risk of a fight occurring and I lose one of my superstars for 5 minutes.

                                For me, this takes away a degree of control and realism that I want in my hockey game.
                                Last edited by Flyermania; 08-29-2009, 04:00 PM.
                                "And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"

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