From my perspective you have three loose choices for these situations:
1) You make the dribble animation playout before the user's input to shoot/hopstep/etc goes into play. Here there is no travel, but there is a sense that you don't have full control or responsiveness. NBA 2K8 comes to mind.
2) You transition to the users input, resulting in a more responsive experience which can occasionally have a travel as a by product. This is what i'm assuming is going on in Live 10.
3) You transition to the users input and call a travel, training the user to not input instructions that will result in a travel. Interesting, but I don't think devs are taking that step just yet.
Also, again Live's "cuts" are not prerendered cutscenes, they are simply camera cuts. Not sure that the game would flow more smoothly without them but as you said, its likely something you can turn off if it bothers you.

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