NBA Developer Insights: NBA 2K10 Audio
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Re: NBA Developer Insights: NBA 2K10 Audio
2k5 was stadium/team specific and situational. More likely then not its just adding songs to the rotation of songs that plays in the background. Especially since there are less situation specific songs played in the NBA. I can only think of two for the Wizards. They play Mystikal every time Caron makes a jumper and Tony Yayo every time Deshawn makes a jumper.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
Very very excited to hear the new commentary. Sounds like stuff we have been wanting for years man. Also they had the best arena sounds last year so I look forward to seeing where they improved there.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA Developer Insights: NBA 2K10 Audio
All sounds incredible. Really looking 4ward 2 checking it all out...
Wish they woulda put that Lil Wayne joint on the soundtrack tho... http://www.youtube.com/watch?v=hCH-owsrC-AOriginally posted by Mighty MosMy restlessness is my nemesis, it's hard 2 really chill and sit still
Committed 2 page, I write a rhyme, sometimes won't finish 4 days
Scrutinize my literature from the large 2 the miniature
I mathematically ADD minister
Subtract the wack, Selector, wheel it back I'm feelin that!Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
2k5 was stadium/team specific and situational. More likely then not its just adding songs to the rotation of songs that plays in the background. Especially since there are less situation specific songs played in the NBA. I can only think of two for the Wizards. They play Mystikal every time Caron makes a jumper and Tony Yayo every time Deshawn makes a jumper.
But you can also think adding clips like the CP3 Rick Flair "woooOOOOooo"Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
PS3 users have every right to be upset. I dealt with this when I went to EA last year. Everyone knows the games are developed on the 360 then ported over, but to expect them to now be upset... and worse, MOCK THEM about it, is a complete joke.
I thought the PS3 version was just a port of the 360 one, so why would 2k take it out? I thought it could have been what PS3 can and can't do but I dunno since I dont have a PS3. To be honest, I don't think I would change the arena's music anyway, it doesn't really bother me too much..
It seems to me that this feature was included late in the cycle and was able to fully incorporated on the 360 and they most likely ran out of time for the PS3 version.
Terrible, I know.. but that's what seems like is the most likely answer.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: NBA Developer Insights: NBA 2K10 Audio
But you can also think adding clips like the CP3 Rick Flair "woooOOOOooo"#RespectTheCultureComment
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Re: NBA Developer Insights: NBA 2K10 Audio
2k5 was stadium/team specific and situational. More likely then not its just adding songs to the rotation of songs that plays in the background. Especially since there are less situation specific songs played in the NBA. I can only think of two for the Wizards. They play Mystikal every time Caron makes a jumper and Tony Yayo every time Deshawn makes a jumper.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
You were probably confusing it with NBA2k5 which was totally situational and was implemented horribly. They did not master the imported songs correctly so all of the imported songs sounded much louder then the other songs.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
This was a great read, really excited to play this game!
Can't wait to hear the commentary, I'm prepared to be blown away. And yeah, 2k9 was great in stadium specific sounds, so any improvement made in that area will only mean better things.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
As a Ps3 user of course this is frustrating, but it will not stop me from buying the game. I absolutely hate the original soundtrack that's supposed to be on 2k10. Other than the game and maybe the Duo Live song, the rest are whack. Yes even the over played its Amazing song by Kanye.
Pared,
Do you think this situation with the Ps3 custom music is capable of being fixed through a patch?
Also, Is it possible to switch the music on my draft combine since it is a game that was downloaded onto my Ps3... that has to be the worse music 2k could think of.Comment
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Re: NBA Developer Insights: NBA 2K10 Audio
I honestly don't think it's possible. From my discussion with developers at EA, stuff that tie into a game system's OS are much larger a task than we think.
I'm pretty sure you won't see this in an update.
PS3 multi-platform game owners seem to continually get the shaft. I know for a fact this sort of thing is possible, but it must be very difficult to implement.
Knowing the developers of these games, if they could have, they would have.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: NBA Developer Insights: NBA 2K10 Audio
Commentary "sounds" great. Wish they would've given us a small sample though...Send your Midnight Release weirdo pics/videos to my new website: http://www.peopleofmidnightreleases.com!Comment
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