One person talked about how with his Packers he won back to back Super Bowls and lost all of one game. Other players talk about how they sim each game and try to use the draft and free agency to build a bad team into a champion. Others still say that they control all 32 teams and run the enitre league because they feel the computer does a poor job.
I have tried a few franchises myself while continually adjusting sliders and I found no mater what I was doing, I still ended up winning nearly every game as the season went on with my 49ers. This just wasn't cutting it for me because I like a good sim experience and having the 7-9 49ers turn around and start the season off 10-0, or 9-1 just wasn't really cutting it for me.
In my opinion there are three reasons why the computer is "too easy" no matter what custom sliders you use:
1.) Poor pursuit angles. Even if you end up playing a very close simulation style game, the poor pursuit angles often allow nice gains or nice plays to degenerate into scores or huge gains and momentum shifting plays. This can be remedied to an extent by using the "no sprint" rule. I found that by just not using sprint on offense helps prevent the big play from breaking the game. This, however, feels like a cheep solution and more like a band aid to the real problem.
2.) The computer blitzes too much, and at the wrong times. As I showed in a video of mine, I had the Ball at around the 12 with 7 seconds left and one time out. The computer sent the house with an 8 man corner blitz and it was a simple matter of tossing the touch pass over the middle to my hot receiver for the easy score. Too often in this game the D sends 6 or 7 men after the user to try and generate pressure, but any player that knows his reads can exploit this [the three reads are; Primary, Hot, and check down receivers]. Just throw it to your hot man and pick up solid yards.
3.) Poor decisions by the computer controlled QB. While every one complained about robo QB burning then up with the pass, I honestly believe that with the sliders for QB accuracy in M10 set to 22 [my preference, but anything around 20 will do] causes QBs to throw the occasional over/under throw and with WR catching set between 40-45 allows receivers to actually drop some passes, robo QB wouldn't be so bad. Currently I can watch as the computer QB has all day on a 3rd down and I will see a TE or slot receiver either running wide open over the middle or sitting alone on a curl route and will be ignored even by Kurt Warner and Tom Brady so they can force the ball to someone in tight coverage leading to incomplete passes or even turn overs.
In my opinion, these three things, above all others, are reasons why no mater what you do to the sliders to make M10 and other wise fun and simulation NFL experience, the user has a significant advantage over the computer leading to unrealistic results in franchise mode.
So I ask again; What do you want out of your franchise mode?
Thank you.

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