any suggestions on reducing the CPU Big plays?

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  • Maynard
    Banned
    • Feb 2007
    • 831

    #1

    any suggestions on reducing the CPU Big plays?

    seems like the cpu only scores on big plays. They break a long run for a TD or a long pass for a TD. The most annoying thing is it seems like every single INT gets returned for a TD.

    i have speed threshold at 50 and tackling at 60 with cpu break block at 50
    i play 12 min (15 sec run off) and i always have these long 10-15 play drives, then the cpu bangs out a TD in 2 plays.....kind of annoying

    any ideas on how to reduce the big plays?
  • DaTwolves21
    Banned
    • Dec 2004
    • 1895

    #2
    Re: any suggestions on reducing the CPU Big plays?

    Aye I'm a firm believer is the game 50% your play and 50% scripted by the CPU, I pick all my plays, picking your plays has cut-down drastically the big plays, I can handle a few cause that's how it be sometimes. I also play all-pro, 15 minute quarters and 15 sec run off

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    • SA1NT401
      Banned
      • Sep 2007
      • 3498

      #3
      Re: any suggestions on reducing the CPU Big plays?

      jack the threshold up to 75 or 80....this will reduce the HUGE plays....Sorta. This year it appears HUGE...Gynormous plays are a hidden "NEW" feature.

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      • mvandor
        Banned
        • Jul 2003
        • 777

        #4
        Re: any suggestions on reducing the CPU Big plays?

        The reason scores are so excessive is the big plays - the pick sixes, the one broken tackle with safeties either outa position or taking bad angles to the ball carrier. Does seem almost scripted.

        The only way you get low scoriing games it seems is to slider tweak so excessively that you kill offenses game in and game out.

        I truly yearn for a 14-7 game where the score isn't based on 6 int's apiece.

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        • Radioactiveman
          Banned
          • Jul 2004
          • 775

          #5
          Re: any suggestions on reducing the CPU Big plays?

          On defense I run alot of Cover 2 and Cover 3 and sneak in a corner blitz every once in a while and that seems to stop the "big play". I can get nickle and dimed doing that way but if you get a sack, the cpu throws a bad pass, or you make a good individual play by stopping the run you can get the cpu offense off the field.

          I think it depneds on who your team is as well...if I play with the Seahawks, I have a tendency to give up big plays (paticularly against the pass)...but if I roll with the Titans I can play stout defense...

          Comment

          • GeDDeN7xxl
            Rookie
            • Jul 2009
            • 12

            #6
            Re: any suggestions on reducing the CPU Big plays?

            Can we have no NO NOOOOO CPU threshold or assistance at all? Why is this in the game?

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            • EQuipT
              Rookie
              • Jul 2009
              • 61

              #7
              Re: any suggestions on reducing the CPU Big plays?

              maybe you should just get better at the game, play on all madden and keep playing til you can win. there is always going to be big plays, thats how football goes, there will always be big plays

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              • Radioactiveman
                Banned
                • Jul 2004
                • 775

                #8
                Re: any suggestions on reducing the CPU Big plays?

                Originally posted by GeDDeN7xxl
                Can we have no NO NOOOOO CPU threshold or assistance at all? Why is this in the game?
                I would bet that it is that way because everyone, at one point, complained that the game doesn't produce realistic results. They create a game that produces realistic results and everyone complains about control (or lack there of).

                Unless EA makes two games or gives control to the player with an uber amount of sliders that can not only change the success/fail rate of a given elemant of the game but can also change the physics (player response time to user input, passing accurancy, eleminate player momentum to name a couple) the complaining will never stop.

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                • Maynard
                  Banned
                  • Feb 2007
                  • 831

                  #9
                  Re: any suggestions on reducing the CPU Big plays?

                  Originally posted by EQuipT
                  maybe you should just get better at the game, play on all madden and keep playing til you can win. there is always going to be big plays, thats how football goes, there will always be big plays
                  winning isnt the issue. I also understand there will be big plays and that is fine too. But it seems like the big plays are excessive.

                  i would like to figure out a way to make the cpu go on long drives rather then getting a pick 6. Maybe the speed threshold is what i need to look at raising

                  Comment

                  • roolz
                    Pro
                    • Jan 2009
                    • 665

                    #10
                    Re: any suggestions on reducing the CPU Big plays?

                    Yeah I agree with this - you can be having a solid field battle with the CPU, low scoring, field goals, gritty touchdowns.. then all of a sudden, you get a pick 6 each, the CPU busts a 90 yard TD run out of a 3rd and 25 situation..... and you go from a tight 10-3 game to something like 42-28!

                    I had a game (rare in this case) that scored 72-60... now that was not cheesing or anything, I lost that game... but using Bills v3 have been good for me, until this mad game where scores just happened on every drive. And it wasnt a well worked drive, each team would bust a huge play, or score from a turnover and it was just a crapshoot.
                    OS Baseball Dynasty ::
                    Toronto Blue Jays - Going Deep!

                    Comment

                    • GeDDeN7xxl
                      Rookie
                      • Jul 2009
                      • 12

                      #11
                      Re: any suggestions on reducing the CPU Big plays?

                      Originally posted by Radioactiveman
                      I would bet that it is that way because everyone, at one point, complained that the game doesn't produce realistic results. They create a game that produces realistic results and everyone complains about control (or lack there of).

                      Unless EA makes two games or gives control to the player with an uber amount of sliders that can not only change the success/fail rate of a given elemant of the game but can also change the physics (player response time to user input, passing accurancy, eleminate player momentum to name a couple) the complaining will never stop.
                      It wouldn't need to do so if they had a real physics engine, actually tried to mimic the NFL as close as they could (EA only tries to out do its last years game instead on trying to replicate actual football), Update instead of tweak the Madden AI, and I can go on and on......... They need not to try to make everyone happy instead give respect to the beautiful game that is NFL Football!!!!!

                      Comment

                      • British Bronco
                        Rookie
                        • Jun 2009
                        • 231

                        #12
                        Re: any suggestions on reducing the CPU Big plays?

                        Initially I was getting too many big plays, but I have managed to get it down to a much lower level this week.

                        I have found that taking break tackles for both humans and cpu down to 0 has helped. You'll need to adjust the other sliders though to compensate for the reduced running game though.

                        I play with speed threshold 50 as well.
                        Hope that is helpful. Good luck.

                        Also hopefully Ian Cummings will fix the pursuit angle issue in the second patch - he did post on this trying to ascertain people's experiences so at least EA should be now aware it is an issue.

                        Fixing pursuit angles should also cut down on big plays.
                        What would Blackie Lawless do?

                        Comment

                        • rckabillyRaider
                          MVP
                          • Jul 2008
                          • 4382

                          #13
                          Re: any suggestions on reducing the CPU Big plays?

                          The big plays haven't been an issue for me. They are happening at a realistic rate. I'm pretty content with my slider setup.

                          Comment

                          • DakkoN
                            All Star
                            • Sep 2006
                            • 5611

                            #14
                            Re: any suggestions on reducing the CPU Big plays?

                            Originally posted by EQuipT
                            maybe you should just get better at the game, play on all madden and keep playing til you can win. there is always going to be big plays, thats how football goes, there will always be big plays
                            Yeah, let's play on All Madden.

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                            • SGMRock
                              Pro
                              • Jul 2009
                              • 991

                              #15
                              Re: any suggestions on reducing the CPU Big plays?

                              I find the game more realistic if you turn up blocking for runs and have tackling in the mid range and break tackles lower. Its a fine line everyone plays different. Try Playmakers sliders I like them, they don't break to many big plays on me, no more than in a normal game.
                              Go Lions, Tigers, Pistons, Red Wings, Wolverines!

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