Player Fatigue...Got some ideas and questions. - Operation Sports Forums

Player Fatigue...Got some ideas and questions.

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  • nolesfan69
    Rookie
    • Aug 2005
    • 289

    #1

    Player Fatigue...Got some ideas and questions.

    I know this topic is getting old. But do you all think that the lack of fatigue
    has any thing to do with........formation subs being removed this year.
    And also I had a few too many players wanting to transfer. Probably due to
    not enough playing time. I might stick in a rule that if I am up BIG than my
    backups will get some 4th quarter playing time. Also can we do some roster
    editing to lower the player's fatigue so they can get in the yellow then red much
    more frequent
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  • lil_taul
    Rookie
    • Dec 2008
    • 217

    #2
    Re: Player Fatigue...Got some ideas and questions.

    if u got a problem wit it, turn it off. done deal

    Comment

    • nolesfan69
      Rookie
      • Aug 2005
      • 289

      #3
      Re: Player Fatigue...Got some ideas and questions.

      Originally posted by lil_taul
      if u got a problem wit it, turn it off. done deal
      Hey dude, I do not have a problem with it. I am just asking question and giving some ideas on why fatigue is not working properly. So relax.
      NCAA Football 11 Florida State Dynasty
      Heisman Level-Default Sliders
      Currently playing the 2016 season

      3 time ACC Champs- 2011, 2012 and 2015
      1 time Orange Bowl Champs- 2011
      National Champions - 2012
      Bowl Games 5-2

      Comment

      • DerkontheOS
        MVP
        • Jul 2009
        • 3144

        #4
        Re: Player Fatigue...Got some ideas and questions.

        Originally posted by lil_taul
        if u got a problem wit it, turn it off. done deal
        This post makes no sense.

        Comment

        • JTRaines92
          Banned
          • Feb 2009
          • 376

          #5
          Re: Player Fatigue...Got some ideas and questions.

          This post makes no sense.
          I couldn't agree more!

          Comment

          • Roggie
            MVP
            • Dec 2008
            • 1762

            #6
            Re: Player Fatigue...Got some ideas and questions.

            I've learned transfers have NOTHING to do with playing time. Just like in NCAA Basketball 09, it all depends on depth chart position. I simmed to the offseason in a dynasty on a fake file, and had my slot receiver transfer. He's my favorite target, so I put him up to 2 on the depth chart. I put him there after the 11th game of the season. In the real offseason, he stayed, while the NEW slot receiver tried to transfer, after starting 11 games!
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            • DerkontheOS
              MVP
              • Jul 2009
              • 3144

              #7
              Re: Player Fatigue...Got some ideas and questions.

              Wow you sig is pretty harsh.

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              • Solidice
                Guns Up!
                • Jul 2006
                • 9825

                #8
                Re: Player Fatigue...Got some ideas and questions.

                Originally posted by nolesfan69
                I know this topic is getting old. But do you all think that the lack of fatigue
                has any thing to do with........formation subs being removed this year.
                no, because formation subs weren't in last year either, or '08, or '07 on the 360/PS3 generation of the game.
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                • DerkontheOS
                  MVP
                  • Jul 2009
                  • 3144

                  #9
                  Re: Player Fatigue...Got some ideas and questions.

                  Originally posted by Solidice
                  no, because formation subs weren't in last year either, or '08, or '07 on the 360/PS3 generation of the game.
                  Lol, that is so true.

                  Comment

                  • codes
                    Banned
                    • May 2009
                    • 69

                    #10
                    Re: Player Fatigue...Got some ideas and questions.

                    Fatigue seemed to work last year right? I don't see why EA just didn't leave it alone. If they did, would it have worked this year? Probably. But then they wouldn't have been able to put their gimmicks in to attract the 6th graders out there to play the game.

                    Comment

                    • Saints21
                      Rookie
                      • Mar 2009
                      • 93

                      #11
                      Re: Player Fatigue...Got some ideas and questions.

                      The problem in fatigue is not that, its that I think they introduced "progressive fatigue" this year

                      and the problem is that a player starting the game has 100% stamina and when it finishes he has like 78% or something.. thats why the autosub feature does not work .. most players in the 4th quarter are less than 85% and is you have autosub set at 90% for example the player wont reach that level again

                      thats why they screwed it up

                      They have to include an option when we can decide how to sub.. after 3 plays after 1 offensive/defensive series etc

                      Comment

                      • Purplepower
                        Rookie
                        • Jul 2008
                        • 342

                        #12
                        Re: Player Fatigue...Got some ideas and questions.

                        Originally posted by nolesfan69
                        I know this topic is getting old. But do you all think that the lack of fatigue
                        has any thing to do with........formation subs being removed this year.
                        And also I had a few too many players wanting to transfer. Probably due to
                        not enough playing time. I might stick in a rule that if I am up BIG than my
                        backups will get some 4th quarter playing time. Also can we do some roster
                        editing to lower the player's fatigue so they can get in the yellow then red much
                        more frequent
                        I think I have worked on fatigue more than anything else in the game. As far as editing - I tried that, and they do sub, but it is only good for a season or two because of the incoming freshman. So....I wasn't going to do all of that just for that short amount of time.

                        What I have found that works is set your RB's, WR, DL, LB at a 100/94 or so ratio. It is working good so far as my sub is getting about 8 carries a game or so. Also, have some seen subs on the DL and LB's -- if the other team has a good drive. One more thing is to sub your DL yourself. (i.e. bring in a pass rusher for passing situations).

                        Hope this helps some.

                        Comment

                        • nolesfan69
                          Rookie
                          • Aug 2005
                          • 289

                          #13
                          Re: Player Fatigue...Got some ideas and questions.

                          Originally posted by Purplepower
                          I think I have worked on fatigue more than anything else in the game. As far as editing - I tried that, and they do sub, but it is only good for a season or two because of the incoming freshman. So....I wasn't going to do all of that just for that short amount of time.

                          What I have found that works is set your RB's, WR, DL, LB at a 100/94 or so ratio. It is working good so far as my sub is getting about 8 carries a game or so. Also, have some seen subs on the DL and LB's -- if the other team has a good drive. One more thing is to sub your DL yourself. (i.e. bring in a pass rusher for passing situations).

                          Hope this helps some.
                          They you so much for your suggestion. I will defiantly try the 100/94 ratio. i just want my players to have a fair amount of playing time. Your awesome!!
                          NCAA Football 11 Florida State Dynasty
                          Heisman Level-Default Sliders
                          Currently playing the 2016 season

                          3 time ACC Champs- 2011, 2012 and 2015
                          1 time Orange Bowl Champs- 2011
                          National Champions - 2012
                          Bowl Games 5-2

                          Comment

                          • Saints21
                            Rookie
                            • Mar 2009
                            • 93

                            #14
                            Re: Player Fatigue...Got some ideas and questions.

                            Originally posted by Purplepower
                            I think I have worked on fatigue more than anything else in the game. As far as editing - I tried that, and they do sub, but it is only good for a season or two because of the incoming freshman. So....I wasn't going to do all of that just for that short amount of time.

                            What I have found that works is set your RB's, WR, DL, LB at a 100/94 or so ratio. It is working good so far as my sub is getting about 8 carries a game or so. Also, have some seen subs on the DL and LB's -- if the other team has a good drive. One more thing is to sub your DL yourself. (i.e. bring in a pass rusher for passing situations).

                            Hope this helps some.
                            There problem with this is that with the settings your players will never be able to come back in over time, because after a while, they will never be over 90 % in fatigue. And since the "sub in" is over 90, the cpu interprets that they cannot get back in because they dont meet the criteria...

                            Comment

                            • countryboy
                              Baseball is back! 3/14/25
                              • Sep 2003
                              • 52627

                              #15
                              Re: Player Fatigue...Got some ideas and questions.

                              I just left the sub in/out sliders on default. I'll see my HB and WR's sub out. Since, the cpu doesn't seem to be affected by auto-subs, I don't wanna put myself at a "forced" disadvantage.

                              My subs mirror that of the cpu.
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