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Old 09-09-2009, 11:00 AM   #72
CreatineKasey
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Join Date: Sep 2007
Location: Minnesota
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Re: Why All-Pro Football Still Trumps Madden

Quote:
Originally Posted by The Autumn Wind
I'm pretty well over APF, and I think generally we need to be more patient with learning what's in Madden and what it can do since we spent 2 years learning what APF could do, but you have a good point in your kind words about my long-winded posts.

A great feature of APF was the mystery surrounding the players. You had to play lots of games with those guys to figure out what they could and couldn't do, and that was really immersive and authentic. It was a blast to try different guys in different schemes.

I do think that Madden has provided some clear player differentiation but much of it is discernible through numerical ratings. I'm not a big fan of that, but it's not going away. I definitely miss learning that Cromwell was a great run support guy, good in zone, had marginal hands, and was slower than Marion, who was better in man and had even worse hands while being a decent tackler.
Madden has player character this year, which is good. It also has everything spelled out for you (as you said) which I don't like. Abilities were just so much fun to work with. People could actually have debates over similar tiered players as to who is better. In most sports games you just look at the number given... lame.
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