Loving the vid, this level of control is going to be gangsta, however why is everybody beating up on the hometeam (Grizz) in their highlights...lol. Keep doing what you do, the community appreciates it.
NBA Live 10 Exclusive Video: Czarisode 1: Season 2
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
Loving the vid, this level of control is going to be gangsta, however why is everybody beating up on the hometeam (Grizz) in their highlights...lol. Keep doing what you do, the community appreciates it. -
Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
For me, it made my decision a no-brainerThanks for making my decision on which game to purchase much more difficult Czar.
But seriously, first year in ages that its probably going to come down to the last day, so I'm not making any pre-orders. Probably will get both titles down the line, but only one will come home on release date, so we'll see.
And as always, incredible work.
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
Check out the comments on this
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
And check this http://www.youtube.com/watch?v=ZF2Pf...eature=related
Around 5:02 you see how sto took that jumper and was moveing back still dude to the moment....Did yall notice that? INSANE!!!Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
What up H. See I feel exactly the opposite. I have watched all of the videos and the Czar breakdowns. I have noticed that when you are using the controls for the players, they all seem to have the same ability based on the stick movements. In other words, both Carmelo and I believe it was either brandon roy or the point guard for houston look exactly the same. The same hop/hitch movement. Now if we as players can control every aspect of the players dribble moves then what differentiates the players? It becomes basically an arcade/and one 1 type game with NBA players.Exactly my point. No biggie or gamekiller, just a different brand of player control. Lives rise from the ashes is going to be based on that change I think. Right on cue, 2K has taken away control while EA has added to it...and I think ALOT of people are going to jump ship based on that fact.
Very shrewd plan of attack by Beluba and co.
The real point is, are the players mapped to the stick or are the sticks mapped to the players? If the stick is mapped to the player then Tony Parker won't look like skip to my lue, and Chris Paul won't look like Baron Davis, simply because I have the control as a player to pull off stick moves. I will be confined to the actual ability of the player(even if they play the same position) rather than stick skills. That is how it should be.
If the player is mapped to the stick, then the game is basically an arcade/and one bounce fest. If Tony Parker can pull off Baron Davis like ankle breakers then that is not realistic.
I should be able to control a player based upon that players ability. Also, I like the way 2k exhibits the "control the player but watch what happens" type game play. Simply put, in 2k9 there are certain spots on the court that will activate a Kobe move (if you are playing with Kobe bryant). I don't want to be able to control everything that Kobe does, why? because in real life Kobe doesn't control everything that Kobe does. I like to be surprised with a move that my 2k Kobe does, rather than control all of his movements or shots. To me that is a better approach.
Do you understand what I am saying?Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
I love the fact that we can control everything in Live and I never really liked the whole "control the player but watch what happens" in 2K.
IDK I feel like when something is pulled of in Live 10 its going feel so much better to me knowing I made everything happen.
Some people like that style in 2K but I have never liked it. Besides all the player momentum and weight is going to make sure their is difference between BD and TP.
So in theory they maybe able to do the same moves but with one player certain moves may be more effective. Which is something Czar alluded to in his preview each player feels different so you have to change your dribbling style accordingly.Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
My biggest problem with live last year was that i felt players had no individuality...rather just placed into groups...im really hoping players actually feel different as czar said...Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
I think I get what youre saying Novastar. The same stick move animations are attached to two players who have totally different ballhandling skillsets. You basically want more "Signature" play or animations assigned to players. That's a whole lot more animations to add though if that's the case but I hear you man.
I don't neccessarily mind this for now. As long as they continue to fix gameplay mechanics and the animations that they do have are as smooth and seamless as can be."Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
The dribbling system looks very cool.
The thing I don't like is that these defenders have no clue how to block shots. It's like they're not aiming their arms to block the shot. It's like a windmill swing...
I predict ppl are going to drive at will because they know that a perfectly timed block attempt will have absolutely no affect on the shot.
Tom Brady :" We're only going to score 17 points? ha ha ha"
NY GIANTS win Superbowl XLII - 17-14Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
Exactly G, exactly. I reference college hoops 2k8 and NBA 2k9 to bolster my point. In college hoops if you have a pg and a sg, the two have the same movements based on the sticks, but the results would be totally different. If I tried to shake and bake with the sg, more likely than not he will lose the ball or stumble, if I tried those same moves with the pg, he could pull them off with no problem. You have the stick moves, and the individual player ratings that actually play out as you watch and play the game.I think I get what youre saying Novastar. The same stick move animations are attached to two players who have totally different ballhandling skillsets. You basically want more "Signature" play or animations assigned to players. That's a whole lot more animations to add though if that's the case but I hear you man.
I don't neccessarily mind this for now. As long as they continue to fix gameplay mechanics and the animations that they do have are as smooth and seamless as can be.
In 2k9, If I am on a certain spot on the floor I can hit the left stick button and get a kobe move (if I am using Kobe), if I am on the same spot and hit the same stick I get a lamar move, instead of a kobe move. The kicker and the beauty of it to me is, I get moves I don't necessarily control, the game takes into account the player and does a move that the player would actually do.
After watching some of these videos, I remember seeing Dereck Fisher looking like Chris Paul on one of his moves. Fisher should not be able to even remotely handle the rock like CP3 and Aaron Brooks should not remotely look like Carmelo, while handling the rock. If stick skills are the same for all pg's and sg's then what is the point? If everyone can pull off the same moves with various players due to stick control, that speaks more of arcade to me. So far I have seen that in some of these vids.
It is not so much that they all should be signature moves, is that they should not all be the same based on stick control.Last edited by NovaStar; 09-10-2009, 10:41 AM.Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
I hear you but again, in order for this to be implemented more animations must be added to provide that variety you desire(I.E. An animation package with slower, less crisp, crossovers)Exactly G, exactly. I reference college hoops 2k8 and NBA 2k9 to bolster my point. In college hoops if you have a pg and a sg, the two have the same movements based on the sticks, but the results would be totally different. If I tried to shake and bake with the sg, more likely than not he will lose the ball or stumble, if I tried those same moves with the pg, he could pull them off with no problem. You have the stick moves, and the individual player ratings that actually play out as you watch and play the game.
In 2k9, If I am on a certain spot on the floor I can hit the left stick button and get a kobe move (if I am using Kobe), if I am on the same spot and hit the same stick I get a lamar move, instead of a kobe move. The kicker and the beauty of it to me is, I get moves I don't necessarily control, the game takes into account the player and does a move that the player would actually do.
After watching some of these videos, I remember seeing Dereck Fisher looking like Chris Paul on one of his moves. Fisher should not be able to even remotely handle the rock like CP3 and Aaron Brooks should not remotely look like Carmelo, while handling the rock. If stick skills are the same for all pg's and sg's then what is the point? If everyone can pull off the same moves with various players due to stick control, that speaks more of arcade to me. So far I have seen that in some of these vids.
It is not so much that they all should be signature moves, is that they should not all be the same based on stick control."Your character is who you really are, your reputation is what you're perceived to be by others" - John Wooden(former UCLA head coach)Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
I'll agree with you that there was not as much especially during fastbreaks, but the one on one game in live 09 certainly had some speed cheats going on for the defense that felt cheap with people sliding in front of you after getting beat. That looks to be all but gone based on vids. I'm hoping for two good hoop games but I can certainly say that it appears we have atleast one for certain in Live 10.Not nearly as much, tho. For the past few years, it seems like Live defenders who were beaten, stayed beaten, instead of magically getting in front of you again as you gather for the layup. Then again, that made the defense a little too easy to beat since the help always had to come. Even a beaten defender can get a paw in there, get a strip, or make a physical play on the ball from the rear.
I hope both titles provide a good balance this season.
EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA Live 10 Exclusive Video: Czarisode 1: Season 2
I feel you, and I agree. I especially felt that on Bron's moves at the end. While he's got those handles, hes way too tall and stiff to pull them off that quickly. His handles are nasty, but 6'8" 260 nasty, not 6'1" 180lbs nasty. Born and I talked about this offline a few weeks back...Bron has got some sick dribbling ability, we agreed that while he can pull off ant dribbling move at will...it will never quite match a much smaller guard who uses those moves out of neccessity, and not just because he's feeling frisky.
For now, I don't have a big issue with it, since us hardcore players can simply limit those size-ups to the appropriate players ourselves. I have faith that Mike will add sig features to that mechanic in the near future.Hank's Custom Collectibles 3D printer/painter extraordinaireComment

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