I took out some of your post but that's exactly how I feel about the demo, and I'm surprised after playing it more than 20 times hardly nobody seems to have picked up on its many faults.
lol at board play. Not once have I seen it occur more than once in a sequence... No sustained pressure. I played games with only the 3rd and 4th lines to see if things would change but they didn't. SMH at the CPU AI streaking down the wing, and my controlled player lining him up, but instead of checking him into the boards as I'd do last year, I press Y and the 2 players engage in a forced animation where there's a ''suction into each other''. So unrealistic. Oh and when you kick the puck with your skate it goes way too far, hence part of the reason why there's no sustained pressure.
Hardcore mode would have been great if you didn't have to load up your pass when attempting one. What a big mistake they made not making it pressure sensitive. Another issue I have is my AI teammates simply getting out of the way sometimes when I try to get it out the zone.
We're in 2010 and faceoffs in ball hockey are still more evolved... Ridiculous.
There is more randomness in terms of puck physics and when it deflects, but it doesn't feel natural. The puck always seems to go to a teammate or an opponent on hardcore mode. If the puck would, as in real life, deflect into the corners more often, there'd be more play along the boards, more battles, the physical aspect of the game would be better reflected, thus we'd have a more organic representation of hockey.