it will certainly be interesting to see how the slider effectiveness adjustments in patch 1 will change things. i might need to restart a franchise anyway to adjust accordingly.
Madden NFL 10 FAQ - Part 1
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Re: Madden NFL 10 FAQ - Part 1
it will certainly be interesting to see how the slider effectiveness adjustments in patch 1 will change things. i might need to restart a franchise anyway to adjust accordingly. -
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Re: Madden NFL 10 FAQ - Part 1
Thanks. You saved me a lot of reading.
I'm having fun with the game as-is but really hate starting a franchise over when patches/rosters come out.RIP #21
DC United 2008 US Open Cup ChampionsComment
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Re: Madden NFL 10 FAQ - Part 1
So all of this is going to be in the first patch?
- Added Super Bowl and Playoff Field conditions for Online Franchise
- Fixed False Start Grieving issues with Online games
- Fixed video player issue where video would hang on latent connections
- Improved uploaded highlight quality
- Switched ranked online games to 7 min Q's
- Fixed random stability issues
- Added Broadcast Cam!
- Tuned slider effectiveness (Run blocking and broken tackles esp.)
- Changes run blocking slider to not effect special teams
- Made fatigue effect ratings more
- Fixed WR release to where receivers release to both sides
- Fixed incorrect spotting on punts out of bounds
- Reduced/removed holding on kicking plays
- Improved toe drag catch logic
- Improved pursuit angles for outside running plays
- Fixed defenders in pursuit running away from O-Line
- Better play recognition in man coverage
- Fixed double pass online exploit
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Re: Madden NFL 10 FAQ - Part 1
YesSo all of this is going to be in the first patch?
- Added Super Bowl and Playoff Field conditions for Online Franchise
- Fixed False Start Grieving issues with Online games
- Fixed video player issue where video would hang on latent connections
- Improved uploaded highlight quality
- Switched ranked online games to 7 min Q's
- Fixed random stability issues
- Added Broadcast Cam!
- Tuned slider effectiveness (Run blocking and broken tackles esp.)
- Changes run blocking slider to not effect special teams
- Made fatigue effect ratings more
- Fixed WR release to where receivers release to both sides
- Fixed incorrect spotting on punts out of bounds
- Reduced/removed holding on kicking plays
- Improved toe drag catch logic
- Improved pursuit angles for outside running plays
- Fixed defenders in pursuit running away from O-Line
- Better play recognition in man coverage
- Fixed double pass online exploit
I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Madden NFL 10 FAQ - Part 1
YesSo all of this is going to be in the first patch?
- Added Super Bowl and Playoff Field conditions for Online Franchise
- Fixed False Start Grieving issues with Online games
- Fixed video player issue where video would hang on latent connections
- Improved uploaded highlight quality
- Switched ranked online games to 7 min Q's
- Fixed random stability issues
- Added Broadcast Cam!
Gameplay Specific fixes:- Tuned slider effectiveness (Run blocking and broken tackles esp.)
- Changes run blocking slider to not effect special teams
- Made fatigue effect ratings more
- Fixed WR release to where receivers release to both sides
- Fixed incorrect spotting on punts out of bounds
- Reduced/removed holding on kicking plays
- Improved toe drag catch logic
- Improved pursuit angles for outside running plays
- Fixed defenders in pursuit running away from O-Line
- Better play recognition in man coverage
- Fixed double pass online exploit
HELLO BROOKYLN.
All Black EverythingComment
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Re: Madden NFL 10 FAQ - Part 1
Has anything been said about the cpu missing so many fg's ? I played a game and vinatieri missed 3 fg's in a row.. 2 from inside 35 yds. and 1 from about 45.
This wasn't a 1 game deal either, the cpu is missing a crazy amount of easy fg's when i play.Comment
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Re: Madden NFL 10 FAQ - Part 1
Has Ian mentioned anything about improving the A.I. in the last few minutes of the half/game? When the CPU is ahead, they are far more conservative at the end of the first half than in the NFL, even letting the clock run out when they're only 25 yards or so away from field goal range. They're much more passive then they should be. And in the second half, it seems like they're not running the play clock down close to zero until less than two minutes remain.Comment
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Re: Madden NFL 10 FAQ - Part 1
Excuse me but do you have to restart your franchise when the Madden 10 v. 1.1 comes out?Comment
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Re: Madden NFL 10 FAQ - Part 1
A few to add to patch 2 , longer times to set up your def as they hike the ball to fast , same for extra points and fg's. Also how do we rush the passer and what are the different moves you can use? Other wise with all the fixes in patch 1 i think there pretty close to fixing everything they possible can.Comment
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Re: Madden NFL 10 FAQ - Part 1
How about in franchises to where you can't trade for anyone because you don't see any cap penalties or anything like that? You can't make any trades and try staying under the cap because it's impossible to doComment

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