ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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  • CreatineKasey
    MVP
    • Sep 2007
    • 4897

    #736
    Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

    Originally posted by The Autumn Wind
    Well, you have thought about this a lot more than I have, so I'm inclined to follow your lead here.

    The only thing I'd want to preserve from a real-world model is the possibility of signing a bad pick and being stuck with a high salary and a low rating (a la Russell), but it sounds like your draft and FA system will account for that.

    If you send me the full plan or post an update in the logistics thread, I can do the Raiders and post the results.
    I'm going to attempt making an excel spreadsheet that is either drag and drop or filled out with the formulas so we can plug in numbers quickly. Not sure what I'll run into but I'm going to give it a shot.
    Xbox Live Gamertag: CreatineKasey

    M - I - N - N - E - S - O - T - A

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    • boxboy99
      MVP
      • Feb 2006
      • 2320

      #737
      Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

      I am fine w/ starting over or continuing on either way. It would be kinda nice for the guys that are doing well or made deals to at least finish the 1st season before a restart. This might give us time to nail out a good cap system. If nobody objects though, then maybe restarting without finishing the season gets the league ahead overall? I am game either way, I don't see any reason the patch will not affect our current franchises. The problem is that EA fixed the interception pursuit issue with a roster update, it is really to bad they couldn't offer a solution for people like us that have put time into a current franchise so we don't have to scrap everything. I am also wondering if they did anything to rememedy the issue with drafter players? If I had a an offense of 11 drafted players on the field will they have ok pursuit angles? Regardless I think at some point we will have to restart to take advange of the solution provided via the roster update.

      I like the idea of a cap system but it needs to be simple to manage. I also agree that rookies should not be traded the first year minimum. First and second rounders should be able to be cut the first year. Any free agent picked up should stay on the roster for at least the remainder of the current season in progress. As far as contract lengths, it seems somewhat hard to manage. Maybe we could just use simple math to run a cap, assign a point value 1-10 for each player based on position and overall rating. Ex. A QB rated between 92-99 is worth 10 points, a 88-91 is 9 points, but a FB rated between 92-99 is worth 6 points and a 88-91 is 5 points. These are just examples but the system could be researched to get fair amounts and it seems a simple system. Then for rookies they get a contract simply based off where they were drafted. Maybe the #1 pick is worth 8 points at 4 years. The 33rd pick is worth 5 points at 3 years etc etc. Just throwing out another cap idea to think about, tweak it or come up with something totally different and I am fine. I think CK has some great ideas. I just think a system with 2 the 3 varibles on a easy to read chart that values a players would be pretty simple to add up and give us and economy for the league to work.

      Edit: Doing some research I decided quickly that a decimal would needed added and since that makes the math harder a chart system would need to be from 1-100 or 1-1000. I actually think a system of 1-50 or 1-60 is best. I was looking at the highest paid players last year, if you throw out Rothlisbuger at 27 million and Long at over 20 million (outliers), then curve starts at Fitz at 17 million and trails down from that point. I didn't look but figured that min pay is around 300,000. Assuming that the highest paid player is about 57 times higher than the lowest paid player a scale of 1-50 or 1-60 is simple and works well. Then we just make a chart based on position and overall rating that somewhat reflects the value of these players in the NFL. I think it is better than using the current salaries of NFL players. Should AW be penalized in Oakland because the real Raiders made dumb salaries choices, obviously no. This system would revalue the economy of the league at a fair starting point.
      Last edited by boxboy99; 09-12-2009, 11:46 PM.
      MLB the Show - Cubs
      2015: 80-82
      2016: 96-66 - Lost Game 7 of WS (18 innings to Red Sox)
      2017: 93-69 - Swept by Red Sox in World Series
      2018: 100-62 - Swept by Dodgers in NLCS
      2019: 14-11

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      • RogueHominid
        Hall Of Fame
        • Aug 2006
        • 10901

        #738
        Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

        I don't mind being penalized for the Raiders' fiscal irresponsibility . It's more realistic that way . . . j/k.

        Some good ides there boxboy, and I'm with you on the guidelines for player movement.

        As for the cap stuff, let's keep this idea on the burner and see what Kasey comes up with in the spreadsheet. We'll go with whatever owners feel is simple enough to manage and yet nuanced enough to create some realism to how we put rosters together.

        Comment

        • DocHolliday
          Farewell and 'ado
          • Oct 2002
          • 4698

          #739
          Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

          Just catching up on all of this. Personally, I would like to see the league just continue on, as Im pretty pumped for the playoffs and offseason. If we do not restart though, does the patch not take affect? If that is the case, then we most definitely should restart, if the patch can just be added to active franchises, I say we just continue on.

          I know we want real nice stats, and for the most part I think we have them. There are going to always be some odd ones though, like not quite enough carries for RB's and their backups.

          For the most part I think stats are pretty damn good, you fools just have to stop trying to squeeze that rock in there when Cromartie is on the prowl!
          GT: Event Horizon 0

          Comment

          • Biffchan
            Rookie
            • Mar 2009
            • 122

            #740
            Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

            I'm all for whatever the best decision for the league is moving forward!

            As for the salary cap, love the idea, but we'll need two things;

            1) Keep it as simple as possible. Most of us don't have time to devote a second fulltime job to managing our cap.

            2) Somebody will have to be a "cap manager" to settle disputes, or arbitrate amongst owners while we feel this new system out.


            Meh, just my 2 cents

            Comment

            • Biffchan
              Rookie
              • Mar 2009
              • 122

              #741
              Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

              Perhaps if we decide a start over is the best thing to do, we should employ the new cap by doing a fantasy draft?

              Maybe not?

              Who Knows?

              I'm going to go poop now.


              Okay, I'm back. Reading the loomen thread in the ****ter, it looks like he's fixing a lot of things we've been complaining about in the league. IE Tackle stats and getting OLB's more involved in the 3-4 pass rush.

              Now 1/2 of me wants to finish this season, but the other 1/2 says if we're going to do a restart at seasons end, we should probably just flip the switch now and get it over with.
              Last edited by Biffchan; 09-13-2009, 10:27 AM.

              Comment

              • CreatineKasey
                MVP
                • Sep 2007
                • 4897

                #742
                Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                Originally posted by Biffchan
                Perhaps if we decide a start over is the best thing to do, we should employ the new cap by doing a fantasy draft?

                Maybe not?

                Who Knows?

                I'm going to go poop now.

                Okay, I'm back. Reading the loomen thread in the ****ter, it looks like he's fixing a lot of things we've been complaining about in the league. IE Tackle stats and getting OLB's more involved in the 3-4 pass rush.

                Now 1/2 of me wants to finish this season, but the other 1/2 says if we're going to do a restart at seasons end, we should probably just flip the switch now and get it over with.
                The Looman stuff is addressing offline franchise I believe. I think we need to just wait and see how this patch is applied. Think of this: the game speed change online was applied to online franchise without any restart, so I'm thinking we should be able to apply the patch to our league without any restart. Really, all online franchise is, is a server that holds data from our games. We are essentially playing online games with that data, so I'm thinking we won't need to reset.

                We put a good amount of time into this league so far, it wouldn't be such a great thing if we had to re-do all of that.. especially for guys like Tomb and Doc who are having amazing seasons. That being said, if the changes are worthwhile and we don't get them.... we will have to consider restarting.
                Xbox Live Gamertag: CreatineKasey

                M - I - N - N - E - S - O - T - A

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                • sportyguyfl31
                  MVP
                  • Nov 2005
                  • 4745

                  #743
                  Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                  Originally posted by Phobia
                  I know!!! This is another big issue with the current state of the gaming industry. The patch later mind set is making us the gamers suffer.

                  Basically if the patches don't take affect. We would have to wait till patch #2, month or 2 away and THEN start our ONLINE franchise. Basically in short. We are buying a Beta copy that gets completely patched and fixed by the beta testers (The day 1 buyers).

                  I hope the patches take affect on preexisiting online franchises. But we all know that Roster changes don't get included so in that regard we are just screwed. The pick 6 offense pursuit angle fix we will not see in this online franchise.


                  IF NCAA is in any indication, The patches should carry over to online franchises.. I know they did with NCAA, but who knows..it seems like the 2 games have 2 entirely different development teams.

                  Comment

                  • sportyguyfl31
                    MVP
                    • Nov 2005
                    • 4745

                    #744
                    Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                    Jets mid season round up, for what it is worth.


                    Record 6-2.

                    Defense:

                    Bart Scott: 29 tackles, 4 INT.
                    Solid, aware, veteran

                    Calvin Pace: 20 tackles, 3 sacks, 12 tackles for loss
                    Yes! 3-4 Rush OLB production. no complaints. Does his best work going straight forward, Also does well when lined up at DE in the Dime and Quarters set.

                    Darelle Revis: 1 INT, 15 pass deflections
                    --Catch the ball please. He could easily have 8 picks.
                    His man coverage skills are worth their weight in gold though.

                    Sean Ellis: 3 sacks
                    --dependable 3-4 DE..good against the run too

                    Kris Jenkins: 5 sacks
                    --my 2nd most irreplaceable defensive player.

                    Lito Sheppard: 5 ints
                    --gets beat by speed from time to time, but makes his plays when the QB gets sloppy and forces to his man.

                    Hidden Roster Gems:

                    DB Amahad Carroll: 75 man coverage rating, 95 speed. This dime DB allows me to get real creative on my defensive match up screen. He can be assigned to a HB, TE, or speedy slot reciever. Fantastic zone blitzer


                    Vernon Gholston: Dumb as a box of crayons (40's in awarness and play recognition---ive seen him run flat out the wrong way at times)..but a monster in the 1-5-5 formation (80's in hit power, power move, finesse move, acceleration, adn jumping


                    Offense:

                    Dustin Keller: 23 catches, 276 yards, 1 TD
                    --hard to cover. Faster then just about any LB that you have, and few safeties have the man coverage rating to check him either.

                    Chansi Stuckey: 16 catches-246 yards, 3 TD
                    --a 3rd or 4th WR forced into a starting role. Not awful. Has some wiggle, and has made some big catches for me.

                    Thomas Jones: 109 carries-335 yards, 2 TDs
                    --not getting the ball enough. This is going to change

                    Leon Washington: 125 yards rushing, 222 yards recieving with 1TD, 939 yards KR with 2 TDs
                    --as one of the few homerun threats on the field, you need to be alert as to where he is lined up.

                    Mark Sanchez: 150-100, 1325, 9 TD's, 10 Ints.
                    Lack of reliable targets who can get open, has bred a "when in doubt, check down or take the sack" mentality. Has the skills to deliver the ball with accuracy. Looks like he's going to progress into a monster.

                    Comment

                    • teambayern
                      MVP
                      • Aug 2008
                      • 1702

                      #745
                      Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                      I remember hearing that they designed the franchise to be totally online so they could fix things at any instant, so that makes me think it would work also.

                      That said, what about the pursuit on interceptions? Is this going to carry over, because this one really really bugs me. If we can't get this any other way, I think that alone would be reason enough to restart. Also, if we are trying to put the cap in place to keep things looking real, would we want to reverse some of these trades or restart to get them back to realistic rosters, or do we just want to lock in what we have now?

                      Also, if we do reboot, I wouldn't be opposed to finishing this thing out for the season if that's what the league leaders want.

                      Now as for the cap, I have a lot of thoughts on this but don't have time right now to address it. I'll try and get on later and add to the discussion.
                      Last edited by teambayern; 09-13-2009, 12:39 PM.
                      GT: Teambayern5

                      Comment

                      • sportyguyfl31
                        MVP
                        • Nov 2005
                        • 4745

                        #746
                        Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                        Originally posted by teambayern
                        I remember hearing that they designed the franchise to be totally online so they could fix things at any instant, so that makes me think it would work also.

                        That said, what about the pursuit on interceptions? Is this going to carry over, because this one really really bugs me. If we can't get this any other way, I think that alone would be reason enough to restart. Also, if we are trying to put the cap in place to keep things looking real, would we want to reverse some of these trades or restart to get them back to realistic rosters, or do we just want to lock in what we have now?

                        Also, if we do reboot, I wouldn't be opposed to finishing this thing out for the season if that's what the league leaders want.

                        Now as for the cap, I have a lot of thoughts on this but don't have time right now to address it. I'll try and get on later and add to the discussion.
                        I'd like to play on, but If people want to restart, I wouldnt pitch a fit.

                        Many people, myself included, are starting to understand and figure out how the game works.


                        I finally did a scouring of my roster, looked at all of my players ratings, and things that werent making sense to me, all of a sudden are.
                        Last edited by sportyguyfl31; 09-13-2009, 01:10 PM.

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                        • RogueHominid
                          Hall Of Fame
                          • Aug 2006
                          • 10901

                          #747
                          Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                          The patches may very well address issues within existing OFs, but we know for a fact that the pursuit issue will not be addressed in the patches as it's tied to the current roster update. There is simply no other way to get this fix in, and to my mind it's a pretty big one. Way too many defensive TDs makes the scores false and impacts the balance of the game in a negative way.

                          Regarding the cap, we will generate a spreadsheet and a simple system. I don't think it's going to be a second job scenario as Biff hyperbolically suggested. Probably 30 minutes to set up the team the first time and very minimal effort after that.

                          Putting one in place will mean that some of those trades will likely need to be reversed because they will put teams over their salary limit. This is a good thing, imo--we had a ridiculous amount of star player movement in year one, and there's a reason that doesn't happen as much in the NFL.

                          Again, though, this will be a simple and clean system that is fair. We'll wait on Kasey to show us what he's got, and for Bayern to elaborate his thoughts.

                          If the majority wants the INT-TD fix, then we will have to restart. Otherwise, we will have to look at putting a limit on returns for TDs, as they've been clearly designated excessive by the dev team.

                          In any case, I think we're in a win-win scenario. We have 27 great owners who have had some time to get used to the game and this league environment. If we start over, we also get a better core game. The only negative is the pride knock for the 3-4 teams off to a red-hot start, but if those guys are really that good, they can do it again.

                          As for OAK, I don't anticipate us reaching this win total all year if we have to do this again

                          Comment

                          • Pappy Knuckles
                            LORDTHUNDERBIRD
                            • Sep 2004
                            • 15966

                            #748
                            Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                            Where did you read that pursuit is tied into the roster update?

                            And as far as pick 6's go, are people in the league really that upset about them? If you don't throw an interception it can't get ran back on you. I've got 3 on the year, so it's not like I'm getting a ton every game.

                            Putting a limit on interception TD's? How exactly would we do that? If we get an interception are we supposed to just dive on the ground or something lol? I don't know man... I understand trying to make this as realistic as possible but I don't want to see things turned into major issues when they don't have to be.

                            Comment

                            • CreatineKasey
                              MVP
                              • Sep 2007
                              • 4897

                              #749
                              Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                              Originally posted by Pappy Knuckles
                              Where did you read that pursuit is tied into the roster update?

                              And as far as pick 6's go, are people in the league really that upset about them? If you don't throw an interception it can't get ran back on you. I've got 3 on the year, so it's not like I'm getting a ton every game.

                              Putting a limit on interception TD's? How exactly would we do that? If we get an interception are we supposed to just dive on the ground or something lol? I don't know man... I understand trying to make this as realistic as possible but I don't want to see things turned into major issues when they don't have to be.
                              I'm kind of in this boat, too. I played the roster update and I saw absolutely no noticeable increase in pursuit on interceptions. In my opinion I don't think it is worth restarting the work we put in from what I've seen in ranked matches so far.

                              I'm in the boat that we should just be more careful with our throws and manually tackle on interceptions better. I believe I've thrown zero INT-TD's this season. It is either zero or one. I just think we need to be careful with the ball, and be willing to take some sacks. I look at the statistics and everyone is willing to gunsling into triple coverage far more often than they are willing to scramble or take a sack or throw it away.

                              I don't think the game is that out of wack, we just need to be more careful with the ball in my opinion.
                              Xbox Live Gamertag: CreatineKasey

                              M - I - N - N - E - S - O - T - A

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                              • Pappy Knuckles
                                LORDTHUNDERBIRD
                                • Sep 2004
                                • 15966

                                #750
                                Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

                                No doubt. I just looked through my game history and saw that my team hasn't given up any INT TD's either. I've only thrown 3 picks on the year, but even in normal games I don't generally get many taken back on me either. If you depend on the computer to do things for you, you'll get the raw end of the deal most of the time. Just switch to the closest player and take the right angle yourself.

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