Thread: CPU AI
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Old 09-14-2009, 08:51 AM   #1
nylawyer
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Join Date: Feb 2003
CPU AI

Anyone hear anything regarding improvements to the CPU AI?

I thought we could use this thread to describe all of the problems we see in game regarding CPU AI decision making. Here are mine based on a lot of games:

1. Punting AI...if punting in the no man's land between say the 50 and 35 yard line (too far for a FG), the CPU usually just kicks the ball straight into the end zone for a touchback. Most times in the NFL the punter will kick for the corner or shorten the kick so that the other team starts inside the 10.

2. Its not always, but I have seen the CPU punt when he could kick a 40 or 45 yard FG. This never happens in the NFL unless a kicker is injured. My suggestion is that the CPU should always try a FG that is less than 50 yards.

3. 2 minute clock CPU (end of half and end of game)- the CPU seems to run a hurry up even though they have 3 time outs. There seems to no logic as to when to run the hurry up v. timeouts. This leads to either the CPU scoring way too soon leaving a ton of time for me to score or bad playcalling.

4. 2 minute clock CPU (end of half and end of game) - I have seen games where CPU runs...calls a timeout...then runs again and calls a TO even though on its own 20 or 30 with a long way to go. Makes no sense.

5. 2 minute clock CPU (end of half and end of game) - CPU does not throw deep enough when down by say 10 or more with less than 2 minutes. I have seen a lot of dink and dunk passes when they need major yardage.

6. 2 minute clock CPU (end of half) - CPU is in a good position to potentially get a FG say on the 50...it lets clock run down and does not try to get FG.


My two cents is that the CPU AI fixes are as important as the other fixes suggested. The player can basically have a huge advantage on game management and win games due to this poor CPU AI. This is basic football stuff...Please add your thoughts.
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