The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

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  • phillyphan1990
    Banned
    • Feb 2009
    • 469

    #1

    The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

    If you run out of bounds, the clock will stop, but then when you break your huddle for the next play, the clock starts running again before you snap the ball. Has anyone else noticed this?
  • Solidice
    Guns Up!
    • Jul 2006
    • 9946

    #2
    Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

    Originally posted by phillyphan1990
    If you run out of bounds, the clock will stop, but then when you break your huddle for the next play, the clock starts running again before you snap the ball. Has anyone else noticed this?
    pretty sure that is how it is in real life. I believe only within the last 2 minutes of a half it stops when going out of bounds. if the player goes out of bounds, the clock will stop. but once the ball is spotted, the clock will start again. unless the rule has changed again?
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    • Maxattax3
      MVP
      • Aug 2008
      • 2265

      #3
      Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

      No youre right solid. those are the rules.
      Texas. Football. All. Day.

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      • phillyphan1990
        Banned
        • Feb 2009
        • 469

        #4
        Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

        You know I thought that might be the case and it was just something I didn't know about. And... my ignorance has been proven. Thanks for the explanation.

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        • Tovarich
          Hall Of Fame
          • Jul 2008
          • 10923

          #5
          Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

          but the game doesn't have a 40 second clock like in real life(because the clock randomly skips from say 36 to 25 without doing the same on the game clock)...and the year the clock started on kicks and on changes of possessions, game didn't have it. It's strange they get some rules right, and some don't

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          • gotvols
            Rookie
            • May 2006
            • 39

            #6
            Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

            Ball Out Of Bounds (Rule 3-2-5-a-12). When a ball is carried or fumbled out of bounds, the game clock will stop, as always. Beginning in 2008 the game clock will start on the referee’s signal when the ball is ready for play, not on the snap. In the last two minutes of the half, however, the clock will start on the snap as before, preserving the ability of the offensive team to maximize strategic use of the clock.

            This was found on:

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            • JeffHCross
              Rookie
              • Apr 2006
              • 149

              #7
              Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

              Originally posted by Tovarich
              It's strange they get some rules right, and some don't
              On 09, the :40 second clock rule change came too late for the team to implement it. Haven't heard any explanation why it wasn't implemented this year, especially since it should be fairly simple to port that code from Madden.

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              • JTRaines92
                Banned
                • Feb 2009
                • 369

                #8
                Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

                I was going to post this earlier but I complain about this game here to much. I have found out that if you are getting hit as you are going out it will not stop but if you go out without anyone touching you it will stop.

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                • Tovarich
                  Hall Of Fame
                  • Jul 2008
                  • 10923

                  #9
                  Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

                  Originally posted by JeffHCross
                  On 09, the :40 second clock rule change came too late for the team to implement it. Haven't heard any explanation why it wasn't implemented this year, especially since it should be fairly simple to port that code from Madden.
                  I'm pretty sure the clock went the same last year...they'd put it at 40 after the play, but then it randomly skips to 25, so it's not really a true 40 second clock, it's still more like the old rules where the refs just spot it whenever they feel like it and start the clock at 25. A 40 second clock would allow us to play 15 minute quarters with chew clock on and make it fairly realistic.

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                  • Solidice
                    Guns Up!
                    • Jul 2006
                    • 9946

                    #10
                    Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

                    Originally posted by Tovarich
                    I'm pretty sure the clock went the same last year...they'd put it at 40 after the play, but then it randomly skips to 25, so it's not really a true 40 second clock, it's still more like the old rules where the refs just spot it whenever they feel like it and start the clock at 25. A 40 second clock would allow us to play 15 minute quarters with chew clock on and make it fairly realistic.
                    not really, the CPU doesn't use chew clock all game, so it would screw up the time of possession as the CPU would be snapping the ball with 30+ seconds on the play clock. there needs to be an true accelerated clock to be able to truly use 15 minute quarters.
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                    • Tovarich
                      Hall Of Fame
                      • Jul 2008
                      • 10923

                      #11
                      Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

                      thus why I said 'fairly' realistic, not realistic

                      time of possession is highly overrated anyway...each team gets the same number of possessions in the game, never got what the big deal was about

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                      • phillyphan1990
                        Banned
                        • Feb 2009
                        • 469

                        #12
                        Re: The Clock Doesn't Stop When You Run Out of Bounds.. WTF?

                        While time of possession isn't really all that important, I still think it adds a big realism factor to be able to play 15 minute quarters.

                        Also, we get some AI problems the way it is now, i.e. the computer starts running a 2-minute offense with 2 minutes left, but since the game is so accelerated relative to the clock, they end up scoring with 1 minute left and then the other team gets the ball back and does the same thing lol.

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