Is the Bump and Run overpowered?
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Is the Bump and Run overpowered?
I think so,I'm tired of seeing my WRs mugged over 5 yards down the field or running a crossing rt get hammered by a LBer,if your WR has a high attribute to beat the press,it should happen!I played a guy last night that B/R...ed me too death and Calvin Johnson couldn't beat fregin Ty Hills press which resulted in 2 pick 6s b/c hes stumbling around but Hill can regain his composure instantly and pick it off.Tags: None -
Re: Is the Bump and Run overpowered?
It isn't too realistic. They make where the WR is forced to go into the CB. But the problem is, the CB's really don't have good coverage technique and ball skill behavior after the bump. So it would be a lot worse if the bump was not there at all. -
Re: Is the Bump and Run overpowered?
The problem is, the bump usually lasts for 10 yards. It should be pass interference, or whatever after 5 yards. It gets old that my routes get jacked up, cause I'm still locked up 10 yards down the field.BETA-7 LIVES!!!Comment
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Re: Is the Bump and Run overpowered?
I haven't seen too much bumping down the field although I have seen it a bit. At some point guys you will have to either get a WR in motion to get a free man off the bump, or get into formations where you can get picks and free someone up, or find unbumpable routes. Yes the game is not too realistic with its bumping, but at the same time there are some things we as users can do.
I for one don't like how the WR is basically controlled by the bump animation. He has no choice in the matter. That's BS and not how NFL WR's run their routes. They don't just go right into the CB. They may try to jab step and get the CB to bite one way and then they will release the other way if he does. Or they will fight the CB to get inside or outside leverage. The hand fighting that goes on between real CB's and WR's needs to happen a lot more in this game.
You can't just stand the WR up at the line, you have to hand check and jab him and then run with him. Standing a WR up at the line = a penalty. But they don't have all the animations and behavior programmed for this so they have to fill in with something I suppose.Comment
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Re: Is the Bump and Run overpowered?
Second LBz's post on this. If you face tons of press 2 man, start running those motion drags and motion stops. You'll get a free release, a pick, and YAC on the former, and some nice short completions on the latter. Throw in a PA rollout stop pattern or PA rollouts with drags as well. The PA and rollout action in the play design will allow your WR enough time to come out of the bump, and those two routes will challenge lesser DBs to keep up and you can even sneak them by good DBs if things go well.
If I see a bunch of that I'll take a shot down field as well. The DBs bump the crap out of you when they land it, but when they miss, they're vulnerable big time.Comment
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Re: Is the Bump and Run overpowered?
It's only overpowered for the CPU, who can have some scrub CB with 60 Press hold Calvin Johnson (99 Beat Press) at the line for 3 seconds while also blitzing 8 people. Human CBs barely press even if told too, I try to run press coverage (my 2 starting CBs both have 90+ press), but as soon as the ball is snapped they backpedal and only reach out to put a hand on the WR as they come off the line... not exactly what I was looking for.
Yea, the motion drags can be used to beat the CPU press, but when the CPU uses press coverage 90% of the game, it's boring and somewhat exploitative to only be able to use motion drag routes to avoid having your WRs jammed at the line for 3 seconds while you have to take a sack every play.Comment
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Re: Is the Bump and Run overpowered?
WAY too overpowered, its rare you'll see a whole team of receivers getting dominated for 5 seconds by corners no matter their skill, size, or strength. At the same time theres no risk in it because at the same time, a bad jam leaves a receiver wide open. Madden can never get things right.Xbox 360 Gamertag - IBeGoinIn
Twitter - @Sicksteen_216
"I'm the best 2K player in the Northern Hemisphere"Comment
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Re: Is the Bump and Run overpowered?
You can use more than motion drags. I have a few in the Ravens playbook to where if you bump you are dead meat unless you manually cover it. Ask Tombsong, he knows, Mark Clayton has gone up the field on quite a few big gains if he bumps. There is a message there. If you bump you better cover Clayton or else you are in trouble. Hell I don't care what anyone says, if you keep pressing me in this game, I'm also going to find a route where the WR's first step is inside and I am going to mini motion him by another WR and hike the football, it's not different than the auto-motion plays. I will have that other WR either running a route outside to pick his a$$ or have him run something that goes vertical so that the motioned WR can cut under him. Stop being a victim. And on defense I'm going to press you some until you get me out of it. I don't press every play, but I will make it look like it.It's only overpowered for the CPU, who can have some scrub CB with 60 Press hold Calvin Johnson (99 Beat Press) at the line for 3 seconds while also blitzing 8 people. Human CBs barely press even if told too, I try to run press coverage (my 2 starting CBs both have 90+ press), but as soon as the ball is snapped they backpedal and only reach out to put a hand on the WR as they come off the line... not exactly what I was looking for.
Yea, the motion drags can be used to beat the CPU press, but when the CPU uses press coverage 90% of the game, it's boring and somewhat exploitative to only be able to use motion drag routes to avoid having your WRs jammed at the line for 3 seconds while you have to take a sack every play.Comment
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Re: Is the Bump and Run overpowered?
I can't speak for anyone else but myself, but when I say it is overpowered it doesn't mean that I don't know how to combat it.You can use more than motion drags. I have a few in the Ravens playbook to where if you bump you are dead meat unless you manually cover it. Ask Tombsong, he knows, Mark Clayton has gone up the field on quite a few big gains if he bumps. There is a message there. If you bump you better cover Clayton or else you are in trouble. Hell I don't care what anyone says, if you keep pressing me in this game, I'm also going to find a route where the WR's first step is inside and I am going to mini motion him by another WR and hike the football, it's not different than the auto-motion plays. I will have that other WR either running a route outside to pick his a$$ or have him run something that goes vertical so that the motioned WR can cut under him. Stop being a victim. And on defense I'm going to press you some until you get me out of it. I don't press every play, but I will make it look like it.
As I said in my previous post, this is NOTHING new to Madden. This has been going on on Madden for years, and the same techniques that you mentioned to beat it, are the same ones that worked years ago as well.
I'm an online vet. I've seen it all on Madden. I'm not complaining about it because I'm a "victim", I just don't like that it is yet another mechanic in the game that is unrealistic."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Is the Bump and Run overpowered?
Ohhh I wasn't trying to say it is realistic or that "you" were a victim. I agree I don't like it either, but it's unfortunately what we haveI can't speak for anyone else but myself, but when I say it is overpowered it doesn't mean that I don't know how to combat it.
As I said in my previous post, this is NOTHING new to Madden. This has been going on on Madden for years, and the same techniques that you mentioned to beat it, are the same ones that worked years ago as well.
I'm an online vet. I've seen it all on Madden. I'm not complaining about it because I'm a "victim", I just don't like that it is yet another mechanic in the game that is unrealistic.
so we gotta just work with it. They need to change it, but if they are not going to program better behavioral interactions and have animations for better ball skills then ultimately we are back to square 1 with sorry man coverage defense, which I don't want unless the corner is just bad. There are still too many levels of overlap from team to team to make it seem like ratings do not matter on some levels and until they do a lot of hard work at every position and think about a host of scenarios, then this game is going to get criticized tooth and nail. They got a base, now they need to think about all of the possibilities that can happen in a situation and have animations and behaviors for these. I'm not sure they do that. IT doesn't seem like it.
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Re: Is the Bump and Run overpowered?
I hear what you're saying and agree with most of what you said. Only thing I would disagree with is when you say that they have a base. I am not sure that they have even that.Ohhh I wasn't trying to say it is realistic or that "you" were a victim. I agree I don't like it either, but it's unfortunately what we have
so we gotta just work with it. They need to change it, but if they are not going to program better behavioral interactions and have animations for better ball skills then ultimately we are back to square 1 with sorry man coverage defense, which I don't want unless the corner is just bad. There are still too many levels of overlap from team to team to make it seem like ratings do not matter on some levels and until they do a lot of hard work at every position and think about a host of scenarios, then this game is going to get criticized tooth and nail. They got a base, now they need to think about all of the possibilities that can happen in a situation and have animations and behaviors for these. I'm not sure they do that. IT doesn't seem like it.
And just about every rating in Madden, does in fact mean next to nothing."You mustn't be afraid to dream a little bigger, darling."Comment
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Re: Is the Bump and Run overpowered?
absolutely dead onYou can use more than motion drags. I have a few in the Ravens playbook to where if you bump you are dead meat unless you manually cover it. Ask Tombsong, he knows, Mark Clayton has gone up the field on quite a few big gains if he bumps. There is a message there. If you bump you better cover Clayton or else you are in trouble. Hell I don't care what anyone says, if you keep pressing me in this game, I'm also going to find a route where the WR's first step is inside and I am going to mini motion him by another WR and hike the football, it's not different than the auto-motion plays. I will have that other WR either running a route outside to pick his a$$ or have him run something that goes vertical so that the motioned WR can cut under him. <B> Stop being a victim</B>. And on defense I'm going to press you some until you get me out of it. I don't press every play, but I will make it look like it.Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Is the Bump and Run overpowered?
To me, the bolded part is what would have to happen to take the game to the next level. WR/CB interaction and OL/DL interaction with hundreds of possible animations to make the game play better.Ohhh I wasn't trying to say it is realistic or that "you" were a victim. I agree I don't like it either, but it's unfortunately what we have
so we gotta just work with it. They need to change it, but if they are not going to program better behavioral interactions and have animations for better ball skills then ultimately we are back to square 1 with sorry man coverage defense, which I don't want unless the corner is just bad. There are still too many levels of overlap from team to team to make it seem like ratings do not matter on some levels and until they do a lot of hard work at every position and think about a host of scenarios, then this game is going to get criticized tooth and nail. They got a base, now they need to think about all of the possibilities that can happen in a situation and have animations and behaviors for these. I'm not sure they do that. IT doesn't seem like it.
It seems for WR catching, every year there is one catching animation that is dominant over the others. This year we have the over the shoulder; last year was that reaching spin catch. I know Ian has talked about having thousands of animations, but they can't seem to get them to randomize properly--it's always the same things over and over.Twitter: @Palo50
@PFF_SteveComment

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