Madden NFL 10 Patch #1 Available, Post Impressions Here
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
I just played a game online and it was 7 minute quartersComment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
The link below may help?? It will clear your cache. I have used it in the past. Just make sure that you are aware of all that it clears..... This is for 360...
http://www.carolsvault.com/xbox-360-...keep-updating/Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
what people fail to realize is that is the very challenge of the view that you cant see everything. no player on the field can see everything. its another challenge to conquer instead of same old view behind QB sick of that crap. wish they make view just like tecmo bowl that would be sweet!Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
loving the patch so far ea did a good job but one thing i thought would get fixed didnt. Live Weather for offline play is still messed up,man hopefully they fix that with the next patch.Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
Well, a few things...
1. I guess it's been pretty much confirmed that the Vick/Favre stats update through the AFL DLC and NOT the patch? Same happened for me. No update prior to DLC and then I checked after it and bingo, there they are. Kind of screwed up IMO, and something I hope they adjust (for those not wanting to pay for the content...they should still get correct career stats).
That said, I really dig the AFL style. I played with the Cowboys against the Oilers. The whole presentation is done quite well. My only gripe is that it would have been nice to have some specific commentary and cutscenes to go with the presentation...at times it's an odd mix.
2. Broadcast Cam. I was one who was greatly looking forward to this. It's a nice attempt, but it's near unuseable as a gameplay view. It looks great and the running and front line defense is awesome from this view (I actually register more pressure as I can see lanes open on both sides of the ball better).
The problem is on special teams and passing plays (again, on both sides of the ball) the camera doesn't pan out enough to see down the field properly. It makes deep balls and kick return/coverage a guessing game, which is unfortunate. I really hope they tweak it next year (YIKES, I made a "hopefully next year" comment!) and make it more dynamic so it pans in and out appropriately. Also, a zoom slider of sorts would be nice so I can start from closer in if I want.
Overall, it looks very much like a last second effort to squeeze in the view. Better than nothing and probably still a boon for CPU vs CPU games, but disappointing as a gameplay view nontheless.
3. Running seems more fluid overall and it's much more fun for me. I really dig running from the broadcast view as I said, but even without that, there's a definite improvement. Defenses do indeed cover the outside better which makes speedy runnners feel like less of a cheap use over power runners (I finally feel a better balance between MB3 and Felix Jones).
4. I too (like others have mentioned) have seen new sideline cutscenes and a better attempt to stay inbounds on the sideline. It's a welcome addition. I still haven't seen any "true" sideline catches per se, but I doubt there was much they could do in a patch in that regard.
5. Man coverage seems better overall, but there are still those weird instances of warping to get into position (which probably wasn't part of what was addressed). I really wish it was more fluid in that sense, but the improvement is noticeable and welcome.
6. Haven't seen any instances of the defenders randomly turning completely the wrong way yet, so that's good.
As for the other fixes, I haven't played with sliders yet, so we'll see. Ironically, one of the key fixes in this (the holding calls on FGs) never plagued me pre-patch...lol...so I have no idea if it's different. For what it's worth, I haven't had any post-patch either though. Overall, good stuff. Seems to work pretty much as advertised.
My only gripes overall (not necessarily patch-specific) are that the Vick/Favre stats don't appear to be linked to the patch itself, the broadcast camera is a very basic attempt, and that I still have to wait for the other patch before I can really dive into this game. IF that patch works as advertised too, then I'll likely end up purchasing the game outright (still toying with a rental copy).
It's certainly one of the more entertaining Madden's I've played in awhile, despite it's obvious flaws. And if the franchise fixes and some of the bigger gameplay fixes slated for patch #2 are added, I could see myself putting some time in.Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
Thank you for your solid impression. (even if you are a Sox fanWell, a few things...
1. I guess it's been pretty much confirmed that the Vick/Favre stats update through the AFL DLC and NOT the patch? Same happened for me. No update prior to DLC and then I checked after it and bingo, there they are. Kind of screwed up IMO, and something I hope they adjust (for those not wanting to pay for the content...they should still get correct career stats).
That said, I really dig the AFL style. I played with the Cowboys against the Oilers. The whole presentation is done quite well. My only gripe is that it would have been nice to have some specific commentary and cutscenes to go with the presentation...at times it's an odd mix.
2. Broadcast Cam. I was one who was greatly looking forward to this. It's a nice attempt, but it's near unuseable as a gameplay view. It looks great and the running and front line defense is awesome from this view (I actually register more pressure as I can see lanes open on both sides of the ball better).
The problem is on special teams and passing plays (again, on both sides of the ball) the camera doesn't pan out enough to see down the field properly. It makes deep balls and kick return/coverage a guessing game, which is unfortunate. I really hope they tweak it next year (YIKES, I made a "hopefully next year" comment!) and make it more dynamic so it pans in and out appropriately. Also, a zoom slider of sorts would be nice so I can start from closer in if I want.
Overall, it looks very much like a last second effort to squeeze in the view. Better than nothing and probably still a boon for CPU vs CPU games, but disappointing as a gameplay view nontheless.
3. Running seems more fluid overall and it's much more fun for me. I really dig running from the broadcast view as I said, but even without that, there's a definite improvement. Defenses do indeed cover the outside better which makes speedy runnners feel like less of a cheap use over power runners (I finally feel a better balance between MB3 and Felix Jones).
4. I too (like others have mentioned) have seen new sideline cutscenes and a better attempt to stay inbounds on the sideline. It's a welcome addition. I still haven't seen any "true" sideline catches per se, but I doubt there was much they could do in a patch in that regard.
5. Man coverage seems better overall, but there are still those weird instances of warping to get into position (which probably wasn't part of what was addressed). I really wish it was more fluid in that sense, but the improvement is noticeable and welcome.
6. Haven't seen any instances of the defenders randomly turning completely the wrong way yet, so that's good.
As for the other fixes, I haven't played with sliders yet, so we'll see. Ironically, one of the key fixes in this (the holding calls on FGs) never plagued me pre-patch...lol...so I have no idea if it's different. For what it's worth, I haven't had any post-patch either though. Overall, good stuff. Seems to work pretty much as advertised.
My only gripes overall (not necessarily patch-specific) are that the Vick/Favre stats don't appear to be linked to the patch itself, the broadcast camera is a very basic attempt, and that I still have to wait for the other patch before I can really dive into this game. IF that patch works as advertised too, then I'll likely end up purchasing the game outright (still toying with a rental copy).
It's certainly one of the more entertaining Madden's I've played in awhile, despite it's obvious flaws. And if the franchise fixes and some of the bigger gameplay fixes slated for patch #2 are added, I could see myself putting some time in.
) I look forward to what you and CB have to say.
NFL - Dallas Cowboys, MLB - NY Yankees
NBA - Knicks, NHL - NY Rangers,
NCAABB - St. Johns Redmen (Redstorm)Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
this is awesome! I can't wait until i get to try this out! i just dunno if i want to buy the afl, but it looks i will have to if i want the career stats!Well, a few things...
1. I guess it's been pretty much confirmed that the Vick/Favre stats update through the AFL DLC and NOT the patch? Same happened for me. No update prior to DLC and then I checked after it and bingo, there they are. Kind of screwed up IMO, and something I hope they adjust (for those not wanting to pay for the content...they should still get correct career stats).
That said, I really dig the AFL style. I played with the Cowboys against the Oilers. The whole presentation is done quite well. My only gripe is that it would have been nice to have some specific commentary and cutscenes to go with the presentation...at times it's an odd mix.
2. Broadcast Cam. I was one who was greatly looking forward to this. It's a nice attempt, but it's near unuseable as a gameplay view. It looks great and the running and front line defense is awesome from this view (I actually register more pressure as I can see lanes open on both sides of the ball better).
The problem is on special teams and passing plays (again, on both sides of the ball) the camera doesn't pan out enough to see down the field properly. It makes deep balls and kick return/coverage a guessing game, which is unfortunate. I really hope they tweak it next year (YIKES, I made a "hopefully next year" comment!) and make it more dynamic so it pans in and out appropriately. Also, a zoom slider of sorts would be nice so I can start from closer in if I want.
Overall, it looks very much like a last second effort to squeeze in the view. Better than nothing and probably still a boon for CPU vs CPU games, but disappointing as a gameplay view nontheless.
3. Running seems more fluid overall and it's much more fun for me. I really dig running from the broadcast view as I said, but even without that, there's a definite improvement. Defenses do indeed cover the outside better which makes speedy runnners feel like less of a cheap use over power runners (I finally feel a better balance between MB3 and Felix Jones).
4. I too (like others have mentioned) have seen new sideline cutscenes and a better attempt to stay inbounds on the sideline. It's a welcome addition. I still haven't seen any "true" sideline catches per se, but I doubt there was much they could do in a patch in that regard.
5. Man coverage seems better overall, but there are still those weird instances of warping to get into position (which probably wasn't part of what was addressed). I really wish it was more fluid in that sense, but the improvement is noticeable and welcome.
6. Haven't seen any instances of the defenders randomly turning completely the wrong way yet, so that's good.
As for the other fixes, I haven't played with sliders yet, so we'll see. Ironically, one of the key fixes in this (the holding calls on FGs) never plagued me pre-patch...lol...so I have no idea if it's different. For what it's worth, I haven't had any post-patch either though. Overall, good stuff. Seems to work pretty much as advertised.
My only gripes overall (not necessarily patch-specific) are that the Vick/Favre stats don't appear to be linked to the patch itself, the broadcast camera is a very basic attempt, and that I still have to wait for the other patch before I can really dive into this game. IF that patch works as advertised too, then I'll likely end up purchasing the game outright (still toying with a rental copy).
It's certainly one of the more entertaining Madden's I've played in awhile, despite it's obvious flaws. And if the franchise fixes and some of the bigger gameplay fixes slated for patch #2 are added, I could see myself putting some time in.Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
i don't think you can in exhibition games, but during season mode (Legacy games) the color is normal but it still uses the new presentation and unis, which looks very nice.Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
Yes.
Pre-game ... when you're picking your uniforms and what-not, there's an option called "AFL effects". Just turn it off.
The brown screen is turned off, everything else stays - the stat overlays, uniforms, fields, etc...Comment
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Re: Madden NFL 10 Patch #1 Available, Post Impressions Here
Is the offensive fatigue still an issue, CB? At the end of the game, does the WRs, HBs, etc. disappear?The fatigue is the most notable thing for me, as I ran the ball down the Lions throats and watched as their players labored to fight off blocks, make sound tackles, and keep up with receivers on PA passes. On defense, I had to rotate d-lineman more than before due to them getting fatigue. This may be the most welcomed addition via the patch for me.
Is the CPU throwing the ball deep more or still throwing a lot in the middle of the field about 5-10 yds. deep?Originally posted by Gibson88Anyone who asked for an ETA is not being Master of their Domain.
It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.Comment

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