It takes some getting used to but it's not drastically different. Once you figure it out, you'll be able to control your player just as well as 2k8. That's an EARLY impression, so give me some more time with the game.
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Originally Posted by RubenDouglas |
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Can you compare in anyway how this feels compared to the Draft Combine? In either controls, animations, and ai.
lastly, and the biggest reason I quit playing 2k9 so early. CPU PASSES TO CUTTING PLAYERS resulting in many many many points in the paint. They had an inherent desire for those baskets. Many of them occurred with passes THROUGH my teams players hands, bodies, and heads. If They wanted to score, they would find a way. That incessant desire of the CPU AI turned me off from this game. I would play great defense and literally do all I could, but a bounce pass went through three of my players legs to a cutting player. what im asking is, have they cut down on the cpu cut passes? It may seem weird to ask, but anytime you feel like you were robbed defensively, pause the game and find out why.
btw, is staples center laker court lavendar or dark purple? the past few trailers have been giving conflicting answers
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The offense isn't forcing their way into the paint. They're actually running an offense. I've actually seen them go in and out in my short time with the game already. Ball goes into Shaq, he waits, I come over with Nelson, Mo slides over and Shaq hits him for a three.
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Originally Posted by Epiffani |
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Besides myself (), there's no other person I would rather see give impressions than Pared (straight shooter); keep it going. As far as questions, I'm a little spent after doing so much work and staying up, so I'll keep it simple, how are the team plays meaning the movement, effectiveness etc compared to 2K9?
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Too early to tell. I'm running plays and I've had them break, but there is certainly more leeway this year than in years past.
It feels like that same engine tightened up with NBA players. The Combine gives you a good idea of what to expect.