Madden 11 priorities?

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  • gabs485
    Rookie
    • Sep 2005
    • 446

    #1

    Madden 11 priorities?

    What do you guys think should be Madden 11 priorities.

    For me it goes like this:

    1. AI Playcalling: I want them to play smart and like they real life counter part. Madden 10 AI won't run inside the 10. They use the same plays over and over, we need more variety. The user has more advantage since we use different plays in different situation unlike the CPU.

    2. Animations: Player Specific Running Animations, Better and more catching animations, more diving and falling down catches. Have different catching animations packages just like NBA 2k has for dunking. I want to be able to throw a fade to my wideout at the goal line have him go up and get the ball.

    3.Gameplay: Specific Team tendencies Sliders. No huddle offense frequency Slider, Play-action Frequency Sliders, Outside Running Vs Inside Running Slider, Mass subs, Situational Subs, etc.

    4. Atmosphere and Authenticity: Better announcers, more passionate and exiting play by play. Different Sock Length!!! Dynamic Crowd, Playoff atmosphere, better crowd!!! They look so bad that sometimes I think I'm playing Nintendo 64.

    5. Fix Progression.
    follow me on twitter at http://twitter.com/MrBetances
  • Dianwei32
    Pro
    • Sep 2008
    • 903

    #2
    Re: Madden 11 priorities?

    1. Blocking: Everything about it. AI, animations... everything needs to be fixed with blocking, especially run blocking.

    2. WR catching logic: If I have a WR like Larry Fitzgerald or Randy Moss I want to be able to throw a jump ball that they can go jump up above the DB and fight for the ball, not just have them try and do an over-the-shoulder catch while the DB jumps up and knocks it down.

    3. Defensive playcalling AI: No defense calls press coverage 90% of the time, and no defense sends 8 blitzers 50% of the time. Also, even elite DBs can be beaten on a consistent basis by the same routes.

    Comment

    • Poetique
      Rookie
      • Dec 2007
      • 241

      #3
      Re: Madden 11 priorities?

      #1, and the place where any and everything else needs to start is offensive and defensive line play, period.

      If where the play starts is broken, then everything else that occurs thereafter is also broken.

      Comment

      • TheDUB0914
        Rookie
        • Feb 2009
        • 18

        #4
        Re: Madden 11 priorities?

        Blocking, Cornerback and D-line play. Running motion too. I wanna feel like i'm running fast with a fast player.
        Rawness is a Virtue.

        Comment

        • Favre4
          Rookie
          • Oct 2007
          • 300

          #5
          Re: Madden 11 priorities?

          seriously? this years game hasnt even been out for 2 months. there are no priorities at this point and i can promise you that. they are still working out the kinks in this years game.

          Comment

          • HuRRiiCaNe22
            Rookie
            • Aug 2009
            • 97

            #6
            Re: Madden 11 priorities?

            Pretty much everything but the endzone paint needs work.

            Blocking (STRESSING MAJORLY)
            A.I. (put the intelligence back in artificial intelligence please)
            Animations (couldn't stress this enough)
            Player Interactions (this bonehead engine probably can't handle anything too major)
            Bring back Create A Playbook
            Flats Coverage
            WR Blocking
            Pro-Tak (isn't that great EA)

            Comment

            • Segagendude
              Banned
              • Aug 2008
              • 7940

              #7
              Re: Madden 11 priorities?

              Colored mouthguards,dang it!!!!!!!
              Last edited by Segagendude; 09-26-2009, 03:03 PM.

              Comment

              • Nyy26Bosox7
                Rookie
                • Jul 2009
                • 111

                #8
                Re: Madden 11 priorities?

                Originally posted by Segagendude
                Colored mouthguards,dang it!!!!!!!
                This is the reason blocking isnt fixed. They do the little things be4 the most important thing called in gameplay and gameplay animations

                Comment

                • Segagendude
                  Banned
                  • Aug 2008
                  • 7940

                  #9
                  Re: Madden 11 priorities?

                  And might I add......


                  Better choice of cleat colors!!!!

                  And for the love of Gawd, get the 49'ers' helmet color right!!!!


                  That is all I can think of for now.....

                  Comment

                  • dannydufflebags
                    Rookie
                    • Sep 2008
                    • 230

                    #10
                    Re: Madden 11 priorities?

                    Mandatory things that need to be done:

                    Blocking/Line play - This should be the #1 priority for Madden 11. Everything needs a major overhaul. Starting with blocking logic, then suction animations. Tuning the defensive AI and pursuit angles down to make it easier to run etc is NOT THE ANSWER. Dominant d-lineman should play like it in the game. Add in line audibles for double teams, and implement double teams effectively. No one should be stuck in a face to face animation while a offensive palyer is rolling out or running past him. He should at least attempt to pull off the block. If he gets knocked on his *** sometime then so be it.

                    Wide Receivers -
                    1st off, better catch animations that fit the situation need to be implemented. Jump balls need to be a factor, and for christ sake, We need true End zone fade routes, and back shoulder fades with the animations to go with them. ROUTE RUNNING. You can start with fixing the god awful whip routes that take 5-6 seconds to complete. We need to see more various whip routes instead of just the in and out ones. I want to see guys with spectacular route running and agility to shake weak DB's out of there shoes sometimes on these routes. Occasionaly i'd like to see a guy get open despite their being a defender in zone right by him.

                    Ratings -

                    We are on the right path, but i'd like more variety. Gap control for defenders would be great. Pocket presence for QB's--- QB's with lower rating will start to rumble earlier then say Peyton Manning, causing the user to feel pressure sooner then neccessary. I'd like to see a rating that gives a very small boost to a QB's rating when they are behind in the 4th qtr, hence separating the "big game" quarterback from the average joes or chokers. Maybe you can give "big game' QB's a slight boost during playoff or rivalry games?

                    Cover logic - This could be better I think, mainly in double team situation. If a player is double teamed, the defenders should play high low, inside/outside to cut off the defender. I think bump and run vs beat press should be tuned slightly, just so defenders that suck at press shouldn't be able to get away with pressing alot. Strength and size should definetely come into play here. On the flip side, guys who can't beat the press, as alot of rookies have a hard time with, should have a hard time getting off of it.

                    Screen passes -
                    Defensive ends with high play recognition should really be able to sniff this **** out, as well as flat routes. If a DE sees the entire line pull out for a screen, he isn't going to chase the QB. In the NFL, sometimes defenders will cancel out there pass rush, if they know a back is sneaking out to the flat for a pass and there is no cover defender in the flat.
                    Last edited by dannydufflebags; 09-26-2009, 04:07 PM.

                    Comment

                    • dannydufflebags
                      Rookie
                      • Sep 2008
                      • 230

                      #11
                      Re: Madden 11 priorities?

                      Originally posted by Nyy26Bosox7
                      This is the reason blocking isnt fixed. They do the little things be4 the most important thing called in gameplay and gameplay animations
                      My thoughts exactly. They spent plenty of time doing hand towels and **** for madden 10. There should be 85% of development going to animations and gameplay for 11.

                      Comment

                      • sois
                        Banned
                        • Nov 2007
                        • 1900

                        #12
                        Re: Madden 11 priorities?

                        Blocking
                        Roster Rules (IR)

                        Comment

                        • taysowavy
                          Rookie
                          • Aug 2009
                          • 7

                          #13
                          Re: Madden 11 priorities?

                          fix the damn physics man .... i mean the ball bounces and everything use natural motion physics engine !!! n also stadium atmosphere n graphics can me much better

                          Comment

                          • Tick32
                            Banned
                            • Sep 2009
                            • 276

                            #14
                            Re: Madden 11 priorities?

                            Originally posted by dannydufflebags
                            Mandatory things that need to be done:

                            Blocking/Line play - This should be the #1 priority for Madden 11. Everything needs a major overhaul. Starting with blocking logic, then suction animations. Tuning the defensive AI and pursuit angles down to make it easier to run etc is NOT THE ANSWER. Dominant d-lineman should play like it in the game. Add in line audibles for double teams, and implement double teams effectively. No one should be stuck in a face to face animation while a offensive palyer is rolling out or running past him. He should at least attempt to pull off the block. If he gets knocked on his *** sometime then so be it.

                            Wide Receivers -
                            1st off, better catch animations that fit the situation need to be implemented. Jump balls need to be a factor, and for christ sake, We need true End zone fade routes, and back shoulder fades with the animations to go with them. ROUTE RUNNING. You can start with fixing the god awful whip routes that take 5-6 seconds to complete. We need to see more various whip routes instead of just the in and out ones. I want to see guys with spectacular route running and agility to shake weak DB's out of there shoes sometimes on these routes. Occasionaly i'd like to see a guy get open despite their being a defender in zone right by him.

                            Ratings -

                            We are on the right path, but i'd like more variety. Gap control for defenders would be great. Pocket presence for QB's--- QB's with lower rating will start to rumble earlier then say Peyton Manning, causing the user to feel pressure sooner then neccessary. I'd like to see a rating that gives a very small boost to a QB's rating when they are behind in the 4th qtr, hence separating the "big game" quarterback from the average joes or chokers. Maybe you can give "big game' QB's a slight boost during playoff or rivalry games?

                            Cover logic - This could be better I think, mainly in double team situation. If a player is double teamed, the defenders should play high low, inside/outside to cut off the defender. I think bump and run vs beat press should be tuned slightly, just so defenders that suck at press shouldn't be able to get away with pressing alot. Strength and size should definetely come into play here. On the flip side, guys who can't beat the press, as alot of rookies have a hard time with, should have a hard time getting off of it.

                            Screen passes -
                            Defensive ends with high play recognition should really be able to sniff this **** out, as well as flat routes. If a DE sees the entire line pull out for a screen, he isn't going to chase the QB. In the NFL, sometimes defenders will cancel out there pass rush, if they know a back is sneaking out to the flat for a pass and there is no cover defender in the flat.
                            I like wat uve said. Also i would like to add on to it.

                            Pro Tak - Nice attempted but it needs to be physics based like APF 2k8 and ESPN 2k5. Its ridiculous when my defender is holding a guy up, and i try to run up to lay a big hit on him, but instead my guy just runs up in goes into the hugging animation. Then when guys are falling down, and they hit the R analog button. They some how bounce back up and fall for more yardage.

                            Presentation - Better commentary would be best. Its a bit boring. They should have more enthusiasm on big plays. Have conversations with each other like you would see on Sunday. Also I would love to see play by play in the Highlights Halftime and Post game.

                            Atmosphere - Madden 10 just doesnt sound like football. The 1st problem is the sound glitches on and off during the game. Also i dont here any ref whistles or crowd chants. Also what happened to stadium specific sounds. Like when i get a 1st down or TD with Dallas. I wanna here the calvery horn play. I would like to see that put back in Madden 11. Also on the last gen Maddens. There were time of day effects. After a quarter the sunlight would change depending on the time the game was played. Also when there was weather, it would start and stop periodically. Also it would snow/rain softly then gradually pick up.

                            Miscellaneous- I was playing the APF 2k8 Demo yesterday and noticed alot of things that made that game the most realistic football sim ive played. They actually hav shoulder blocks. So unlike madden a guy wont magicly get lose when u run by. Also if u were close enough Defenders would reach out ther hands blocked or unblock to try or make the play, and it was all physics based so if u came at a bad angle there arm would just fall off. Also I noticed that players uniforms got realistically dirty and also had war marks on there helmets. BLEW MY MIND!Another thing was when players took there steps. they would kick up grass and dirt. Like on a WR first step. Would love to see that. Do u guys remember the snow effects on NFL Fever? When it would snow. The snow would gradually cover the untouched spots of the field. BAd game, but best weather ive seen ever!

                            Comment

                            • Beauchal
                              Banned
                              • Jun 2009
                              • 35

                              #15
                              Re: Madden 11 priorities?

                              I would absolutely love new player models. I can't stand the current ones. They aren't terrible but EA can do SOOOOOO much better.

                              Comment

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