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Old 09-28-2009, 02:13 PM   #56
warriorbear
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Re: Ratings and The Easter Bunny

Quote:
Originally Posted by guaps
My point exactly. There is no physics engine in Madden



If there was a physics engine in Madden a 170 lbs punter couldn't push off a 350 lbs DT even if he had 99 STR and superior blocking skills, because the 350 lbs DT would simply weigh too much. Which would also have an affect on drafting in Madden's Franchise Mode, as a 6'0" 280-some O-Lineman would be unattractive, despite a high potential.

Furthermore you could incorporate that a 350 lbs DT with 99 ACC shouldn't be able to accelerate as fast as a 175 lbs. WR with 99 ACC. And that the acceleration/movement of the heavy guy should have a higher impact on fatigue. Twice the body mass needs twice the force to obtain the same acceleration (Newton's Second Law of Motion), so they should tire faster.

But since there are no physics in Madden, your idea of making the actual ratings work in the first place and even impose rating caps sound like a brilliant idea
how would you handle the outliers in this situation, as there have been players who's height and weight would tell you that there is no way they should run sub 4.6 40's and sustain that level of power and speed over the course of a game or hit with the ferocity that some very small corners do for example?
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