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NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part I
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09-28-2009, 04:37 PM
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Re: 2K DEVELOPER INSIGHT: OFFENSIVE GAMEPLAY 1
Quote:
A few more fixes you may be interested in. Players can no longer pull off flashy dunks (360’s and windmills) while in heavy traffic. Also, unlike last year, where a player could windmill a dunk without a step, we now look at player momentum and speed before pulling off a dunk to determine the type of dunk he can do. To be more realistic, players are now forced to dunk with their dominant hand (most often) unless the dunk is two-handed. Finally, the rim hang technology has been improved to help ensure players actually hang on the rim when dunking.
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