NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

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  • J-H!zZl3
    Rookie
    • Sep 2009
    • 423

    #1

    NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

    2K Sports has posted another NBA Developer Insight, this one featuring NBA 2K10 Offensive Gameplay - Part II.

    "First we’ll talk about alleys. Fortunately, a lot of the changes to the dunk system were directly applied to alley-oops, which, along with the massive amount of new animations and a few other tweaks, makes our alley-oop system without a doubt the best and cleanest we’ve ever had. Unlike last year, we now have alley-layups. There’s no special button required to throw a layup vs. a dunk as it’s automatic based on ability and coverage. We have better distinction this year between the size and ability of a player when throwing an alley-oop and completing it. Last year you had to have a really good passer to complete one so we’ve reworked the criteria to be more realistic. Also new this year, there is a shot percentage on every alley-oop dunk and lay-up, which allows for the more difficult ones to not be successful even if the receiver catches the ball."
    Last edited by J-H!zZl3; 09-29-2009, 01:36 PM.
  • jeebs9
    Fear is the Unknown
    • Oct 2008
    • 47568

    #2
    Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

    No 2k forums....here.....lol....This is OS....get that stuff out of here.

    Obviously kidding.
    Last edited by jeebs9; 09-29-2009, 01:52 PM.
    Hands Down....Man Down - 2k9 memories
    http://www.youtube.com/watch?v=4IHP_5GUBQo

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    • BroMontana82
      Support Sim
      • Nov 2004
      • 2225

      #3
      Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

      damn you guys are quick to get the latest up...

      Comment

      • jeebs9
        Fear is the Unknown
        • Oct 2008
        • 47568

        #4
        Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

        Hey man..."At 2k..we don't play"

        lol

        I loved everything that I saw up there. Great improvement...more like Awesome improvements!!


        edit: "Trying to pass out of a shot can yield a turnover" Surprised he didn't put based on ability there. CP3, Dwill, LeBron, and Steve Nash should be able to pass out of a shot. But not Ben Wallace, Shaq, Yao, Tyson Chanlder and Dwight Howard. lol I hope thats what he means.
        Last edited by jeebs9; 09-29-2009, 02:01 PM.
        Hands Down....Man Down - 2k9 memories
        http://www.youtube.com/watch?v=4IHP_5GUBQo

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        • BroMontana82
          Support Sim
          • Nov 2004
          • 2225

          #5
          Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

          a few questions:

          1. For Runners - "They’ve been sigged and play when you are running across the basket and you move the Shot Stick in the direction of the player’s movement."

          shouldn't this be the direction that's away from, the basket instead?

          2. I like the thing about moving while setting a pick, but will moving screens be called??

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          • VDusen04
            Hall Of Fame
            • Aug 2003
            • 13034

            #6
            Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

            Sounds spectacular, even though I've seen most of these things at work already. I look forward to possibly completing an inbound ally-oop at some point, something I was never able to come close to in 2K9. Further, I read in an impression that someone had the computer attempt an inbound lob at the end of a quarter. Impressive.

            Comment

            • jeebs9
              Fear is the Unknown
              • Oct 2008
              • 47568

              #7
              Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

              Originally posted by sambf12
              a few questions:

              1. For Runners - "They’ve been sigged and play when you are running across the basket and you move the Shot Stick in the direction of the player’s movement."

              shouldn't this be the direction that's away from, the basket instead?

              2. I like the thing about moving while setting a pick, but will moving screens be called??
              Yea thats what I think he meant. Yea I have seen a few moving picks called already. I can't tell you how much of s problem it was in 2k9.

              Originally posted by VDusen04
              Sounds spectacular, even though I've seen most of these things at work already. I look forward to possibly completing an inbound ally-oop at some point, something I was never able to come close to in 2K9. Further, I read in an impression that someone had the computer attempt an inbound lob at the end of a quarter. Impressive.
              I just hope to god. That the inbound oops are rare. Thats what makes it nice to see. Because they happened so rarely. I was pretty good at throwing them. But only used it in those "I'm down with .7 second situations"
              Hands Down....Man Down - 2k9 memories
              http://www.youtube.com/watch?v=4IHP_5GUBQo

              Comment

              • Da-Man
                Pro
                • Aug 2008
                • 625

                #8
                Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                After reading this im now convinced that PastaPadre is an idiot who didnt take time to learn the game properly in terms of the leaners, drifters etc. He said that the game had none but he obviously wasnt using the shot stick.

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                • DC
                  Hall Of Fame
                  • Oct 2002
                  • 17996

                  #9
                  Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                  You know I am happy
                  Concrete evidence/videos please

                  Comment

                  • alsolidus
                    Rookie
                    • Aug 2005
                    • 88

                    #10
                    Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                    I'm playing right now and happy I paused to read this. Inbound Opps seems solid just tried one with the Bucks and though I didn't complete it, the functionality is definately done correctly. Maybe try one with the Suns this game

                    Comment

                    • spankdatazz22
                      All Star
                      • May 2003
                      • 6219

                      #11
                      Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                      Originally posted by DC
                      You know I am happy
                      WHAT

                      I really need to read what this Insight says now
                      HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

                      XBL gamertag: d0meBreaker22 (that's a zero)

                      congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

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                      • jeebs9
                        Fear is the Unknown
                        • Oct 2008
                        • 47568

                        #12
                        Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                        ^^I know what you mean DC is "happy"^^

                        The world must of stop rotating on its axis...lol

                        edit: the one thing I haven't heard anything about. Is clutch factor?....Anyone see how or if it even in the game?
                        Hands Down....Man Down - 2k9 memories
                        http://www.youtube.com/watch?v=4IHP_5GUBQo

                        Comment

                        • youvalss
                          ******
                          • Feb 2007
                          • 16602

                          #13
                          Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                          Players will not try to save the ball if it was last touched by the other team
                          I like it!
                          My Specs:

                          ZX Spectrum
                          CPU: Z80 @ 3.5 MHz
                          GPU: Monochrome display
                          RAM: 48 KB
                          OS: Sinclair BASIC

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                          • BroMontana82
                            Support Sim
                            • Nov 2004
                            • 2225

                            #14
                            Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                            Originally posted by jeebs9
                            ^^I know what you mean DC is "happy"^^

                            The world must of stop rotating on its axis...lol

                            edit: the one thing I haven't heard anything about. Is clutch factor?....Anyone see how or if it even in the game?
                            the rating is in at least. not sure how much effect is has though.

                            Comment

                            • jeebs9
                              Fear is the Unknown
                              • Oct 2008
                              • 47568

                              #15
                              Re: NBA Developer Insights: NBA 2K10 Offensive Gameplay - Part II

                              Yea I remember clutch factor being very annoying to people. But I wonder how it affect the game in a human vs human game.
                              Hands Down....Man Down - 2k9 memories
                              http://www.youtube.com/watch?v=4IHP_5GUBQo

                              Comment

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